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Cyberdevil

4,838 Game Reviews

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Space Invaders with a... twist? It's a nice clone of the classic game, without much difference other than the appearance of the enemies and interface. Just as fun as I remember it, but still.. can't help feel it would've been cool with some different. A plot, maybe? Keep it going!

-cd-

Finally, there's a tic tac toe game I can actually win at! I didn't think that would ever happen. :D The AI isn't so smart, but I don't know if that's a benefit or a lack of challenge, probably a benefit at first, and a lack of challenge if you keep playng. Difficulty settings would be nice. As for the interface and gameplay, it's just perfect, sleek and easy to use. Nice work!

-cd-

Madanimation responds:

Did you enable the Clever computer mode? I don't think you did.

I like the idea, but it's a rather limited game. How about making the word random each time you play, adding levels, different themes, and maybe larger hit areas around the buttons? Keep it going!

-cd-

Even in regular platformer 2D this game would be awesome, but this new outlook on the world makes it all the more amazing. I'm thinking of the potential this type of game design could have a remake on old games like Doom, it'd be pretty cool to strafe forward and shoot enemies in the distance... or Serious Sam, where it really was like that even though you could move freely. Anyway, as for this game, I love the graphics, the movement, and the creative plot where you interact and discover. Great game!

-cd-

A mysterious exploration game, with really great graphics. The angles from which different sceneries are portrayed looks great, and the eerie music makes them seem darker than they really are. I like the glistening stars to hint at objects, and the leaf effect to mark the season. It's all very atmospheric and captivating. Nice game!

-cd-

It's pretty cool the game has it's own intriductory theme song! Apart from the ads, and that introductory menu that shouldn't need to be there with a standalone game, it looks much better than the previous one. Simple interface, sleeker than the former, much more flexibility in character creation, and a more guided tour into the world were you fight and conquer. Just as fun, but with better graphics and a much better introduction. Also, less ads! Keep it going.

-cd-

Hmm, when the 'you choosed the right tutorial' pops up I'm wondering if I really did choose the right one. :) It turns out the tutorials are good though, there's plenty of things to learn, good music, good background, and the note feature is an unexpected addition, pretty useful, though it's a really small form to really keep notes in. Hoping for more tutorial stuff!

-cd-

Flashmovieboy responds:

thanks for the feedback :)

Rhythm games like this are always a lot of fun. Great music, funky background shifts, funky foes and incredibly ease of gameplay. Just move with mouse and keep a button pressed down to shoot, just the kind of controls I like. Great work!

-cd-

The physics in this game seem completely off, considering how only the newly stacked bricks are the ones you need to keep in balance, but maybe it would've been way too hard if the tower toppled as easily as it seemed to. It's still pretty difficult to get very high up, but it's just challenging enough to still be fun. Smooth, ambient music in the background, and challenging arcade gameplay. Nice work!

-cd-

This would've been a great game if it hadn't been for all them ads all over the place; the double menu at the start. It's just an overload of propaganda to get the full game, which makes me really not want to get the full game. As for the gameplay itself, it's like a Flash version of Civilization, pretty awesome. Not as extensive and flexible a world, but just as fun (well it would be if it was the full version). I like the menu music, for an adventure game it's untraditionally happy. Keep it going!

-cd-

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