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Cyberdevil

4,838 Game Reviews

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I remember playing this a few years ago, and thinking it was just impossible. After grinding a while with the other 60 Second Run however... it's not too bad! Addicting; easy to replay, and once you figure out the pattern pretty rewarding too in how fast you can finish the levels. All that remains now is the speedrun, a whole other level of precision! Good game!

-cd-

A pretty addicting zombie apocalypse adventure! The weapons provide an incredible amount of variety and replayability, and the zombie animations and that atmospheric haze builds up the atmosphere pretty nicely. Would've been nice with cutscenes as realistic, involving survivors, transitions between levels, etc, but the action itself is flawless. Upgrades are a balanced challenge too, and the harder the difficulty, the more strategy you need to place on getting supplies to improve your traits before the trickier levels. Took plenty of trial and error, and lots of death, but I made it through the nightmare! Practice makes perfect, to the point even the most difficult setting feels pretty easy in the end. :) With both surplus of supplies and ammo, but it was a rewarding trip. Thanks for the entertainment.

-cd-

A quick addiction. :) Was thinking this would be one of those games I could just let run by itself, but there's always something to merit continued clicking, varied upgrades and boxes and cash to collect. And once you start earning lots of money... you REALLY start earning lots of money! The ending was almost too fast, but until then it was an entertaining grind. Nicely done.

Only one flaw of design, IMO: that while clicking the boxes, or collecting money from the bank, or selecting an upgrade, the magnet momentarily seizes to work. Was also hoping there'd be an even stronger upgrade for the magnet before it was all over, would've been a nice reward right before the end. Overall, great game! Thanks for the entertainment.

-cd-

A pretty simple; addicting idle game this one, with a nice twist on how you idle, bu key instead of mouse, and a progress bar instead of a button. Plenty of upgrades; factors of addiction in the interface, and if you get to that stimulated reality mode... things can really go on for4ever and ever and ever! :O The shortcut keys don't seem to be working for me, though. Shift or Ctrl + click does nothing on the employees screen, wonder if I'm missing something with how that works, or: bug? Lack of money should have been no issue (but if it was, a notice would've been nice - overall it would be nice with some more textual feedback on what happens - or doesn't happen - when you click buttons).

Good game, and glad the medals didn't require completing the endlessly stimulating simulated reality mode to get. :) Keep it going!

-cd-

An idler with a story! Entertaining, with plenty of variation in the provided upgrades, power-ups, level-ups and foes. And it's a rewarding sight with the spray of loot too. Also glad it didn't take all too long to complete, a grind with suitable reward. Good game!

-cd-

Those million hits and ten million moneys medals sure took a while to get! :/ It was a bit unclear if the medals rewarded only existing cash and hits on a per level basis as well, since the counters seem to be reset between levels. It feels a bit unmotivating that you start each level new, even after spending so much time upgrading on the previous, but there is some comedy to how the zombies get tougher and tougher and you just slave away for ages to bring them down, having to resort to even drones and gundams to deal some damage. Could make for entertaining parody movies too. :)

I liked the game overall, but for some medals the amount of grind required is almost too much. Especially when there's no 'stats' page, or counter to let you keep track of your progress. You don't even know if your progress is saved, between levels, or plays. Some more feedback would've been nice. Good game otherwise.

-cd-

Another grand day at Sneaky Bay! Island sure is being exploited, shellfish, starfish, pearls, trees cut down, buildings popping up all over the place. :P Guess this is what happens when you give humans a select set of tools and let them run rampant! Another good segment; onto the next one.

-cd-

selfdefiant responds:

Thanks! I appreciate your reviews!

Turtle power! :D Another good day in the jungle, though feels like you should've been able to cut that vine with other teethy tools than the knife. :) Wonder if there'll be snakes in the next episode hmm, would be neat if that was a subtle clue of things to come... onto part 3!

-cd-

Argh, that thing buried in the sand! I assumed it was the fifth clam; spent way too long trying to figure out ways to dig it up. Turns out the clam was hidden in that one place you couldn't dive before you'd built the dock. Good game though, problem solving on a not too complicated level. Onto the next segment...

-cd-

Pretty entertaining premises to this one. XD And since you're going back to challenge the monkey it could be the start of a long series... wonder how you'll get out of the Zoo next time? ;) Good game!

-cd-

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