00:00
00:00
Cyberdevil

4,840 Game Reviews

847 w/ Responses

97 reviews are hidden due to your filters.

A pretty different kind of Christmas chaos. :) Good visual novel overall, and I like the ambient style of drawings in this one... reminds me of Max Payne somehow. They feel soft; atmospheric; suitable for the chaos at the same time. Also, nice how the Golden Astronaut fits right into the interface in this one. Keep up the great works!

-cd-

Finally found that last gold coin! So long time spent searching... and turns out the both I was missing were on the beach, on the one with the tangle of vines, just waiting there in the corner. Well, it was a challenging search; plenty of puzzle along the game in a pretty inspiring mansion. Nice game.

-cd-

What a spooky place to hide. :) Feels like a refreshingly creative segment of puzzle in this one, with the jack-o-lanterns, the mirror, the sun flower (?), re-using the diamonds you use at the start, a lot of new ideas; consistent puzzle patterns in this one; an entertaining venture overall. Nice work!

-cd-

I remember playing this a few years ago, and thinking it was just impossible. After grinding a while with the other 60 Second Run however... it's not too bad! Addicting; easy to replay, and once you figure out the pattern pretty rewarding too in how fast you can finish the levels. All that remains now is the speedrun, a whole other level of precision! Good game!

-cd-

A pretty addicting zombie apocalypse adventure! The weapons provide an incredible amount of variety and replayability, and the zombie animations and that atmospheric haze builds up the atmosphere pretty nicely. Would've been nice with cutscenes as realistic, involving survivors, transitions between levels, etc, but the action itself is flawless. Upgrades are a balanced challenge too, and the harder the difficulty, the more strategy you need to place on getting supplies to improve your traits before the trickier levels. Took plenty of trial and error, and lots of death, but I made it through the nightmare! Practice makes perfect, to the point even the most difficult setting feels pretty easy in the end. :) With both surplus of supplies and ammo, but it was a rewarding trip. Thanks for the entertainment.

-cd-

A quick addiction. :) Was thinking this would be one of those games I could just let run by itself, but there's always something to merit continued clicking, varied upgrades and boxes and cash to collect. And once you start earning lots of money... you REALLY start earning lots of money! The ending was almost too fast, but until then it was an entertaining grind. Nicely done.

Only one flaw of design, IMO: that while clicking the boxes, or collecting money from the bank, or selecting an upgrade, the magnet momentarily seizes to work. Was also hoping there'd be an even stronger upgrade for the magnet before it was all over, would've been a nice reward right before the end. Overall, great game! Thanks for the entertainment.

-cd-

A pretty simple; addicting idle game this one, with a nice twist on how you idle, bu key instead of mouse, and a progress bar instead of a button. Plenty of upgrades; factors of addiction in the interface, and if you get to that stimulated reality mode... things can really go on for4ever and ever and ever! :O The shortcut keys don't seem to be working for me, though. Shift or Ctrl + click does nothing on the employees screen, wonder if I'm missing something with how that works, or: bug? Lack of money should have been no issue (but if it was, a notice would've been nice - overall it would be nice with some more textual feedback on what happens - or doesn't happen - when you click buttons).

Good game, and glad the medals didn't require completing the endlessly stimulating simulated reality mode to get. :) Keep it going!

-cd-

An idler with a story! Entertaining, with plenty of variation in the provided upgrades, power-ups, level-ups and foes. And it's a rewarding sight with the spray of loot too. Also glad it didn't take all too long to complete, a grind with suitable reward. Good game!

-cd-

Those million hits and ten million moneys medals sure took a while to get! :/ It was a bit unclear if the medals rewarded only existing cash and hits on a per level basis as well, since the counters seem to be reset between levels. It feels a bit unmotivating that you start each level new, even after spending so much time upgrading on the previous, but there is some comedy to how the zombies get tougher and tougher and you just slave away for ages to bring them down, having to resort to even drones and gundams to deal some damage. Could make for entertaining parody movies too. :)

I liked the game overall, but for some medals the amount of grind required is almost too much. Especially when there's no 'stats' page, or counter to let you keep track of your progress. You don't even know if your progress is saved, between levels, or plays. Some more feedback would've been nice. Good game otherwise.

-cd-

Another grand day at Sneaky Bay! Island sure is being exploited, shellfish, starfish, pearls, trees cut down, buildings popping up all over the place. :P Guess this is what happens when you give humans a select set of tools and let them run rampant! Another good segment; onto the next one.

-cd-

selfdefiant responds:

Thanks! I appreciate your reviews!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,296
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 4d
Gear:
11