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Cyberdevil

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An idler with a story! Entertaining, with plenty of variation in the provided upgrades, power-ups, level-ups and foes. And it's a rewarding sight with the spray of loot too. Also glad it didn't take all too long to complete, a grind with suitable reward. Good game!

-cd-

Those million hits and ten million moneys medals sure took a while to get! :/ It was a bit unclear if the medals rewarded only existing cash and hits on a per level basis as well, since the counters seem to be reset between levels. It feels a bit unmotivating that you start each level new, even after spending so much time upgrading on the previous, but there is some comedy to how the zombies get tougher and tougher and you just slave away for ages to bring them down, having to resort to even drones and gundams to deal some damage. Could make for entertaining parody movies too. :)

I liked the game overall, but for some medals the amount of grind required is almost too much. Especially when there's no 'stats' page, or counter to let you keep track of your progress. You don't even know if your progress is saved, between levels, or plays. Some more feedback would've been nice. Good game otherwise.

-cd-

Another grand day at Sneaky Bay! Island sure is being exploited, shellfish, starfish, pearls, trees cut down, buildings popping up all over the place. :P Guess this is what happens when you give humans a select set of tools and let them run rampant! Another good segment; onto the next one.

-cd-

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Turtle power! :D Another good day in the jungle, though feels like you should've been able to cut that vine with other teethy tools than the knife. :) Wonder if there'll be snakes in the next episode hmm, would be neat if that was a subtle clue of things to come... onto part 3!

-cd-

Argh, that thing buried in the sand! I assumed it was the fifth clam; spent way too long trying to figure out ways to dig it up. Turns out the clam was hidden in that one place you couldn't dive before you'd built the dock. Good game though, problem solving on a not too complicated level. Onto the next segment...

-cd-

Pretty entertaining premises to this one. XD And since you're going back to challenge the monkey it could be the start of a long series... wonder how you'll get out of the Zoo next time? ;) Good game!

-cd-

Didn't just survive or save the day this time, but actually save the whole world! :D The Sneaky Series is reaching a whole new level of global consequence now. Plenty of hard-to-find items and clues, took some looking to get to the end. Good game!

-cd-

Just that Super Fast medal left now! :) Took a few tries, but even when you fail time upon time it's a strangely addicting game. Simple, fast-paced, varied and easy to try and try again. Practice makes perfect too; the only shortcut that seems a bit difficult to master is the third. Each side-step you take makes for valuable time though, small differences like running off rather than jumping off an edge/block/etc. Feels like the levels are really carefully designed with time in mind. Fun; catchy game! Nice work.

-cd-

Doesn't seem like the highscore updates. I made it 14 points past my old highscore, but the old highscore is still the only one that shows! Fun game otherwise, simple, clever; pretty addicting! And I found the crab! :D Nice work.

-cd-

Wonder how much dedication is really required to get that dedication medal... though, I persevered enough to make my flight time! It seems to be a mission relying as much on circumstance as luck as angle, but the wind does require a little strategy too. It's a fun and simple game, though, wish the secret medals A and B had more of a hint in their titles! No way to even guess what you should be trying to attain them. Or maybe it's all random? Good game overall.

-cd-

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