The cut scene that plays when you're finally tempted enough to actually press that button is almost as entertaining as the game itself. :) I love the idea, and the unsympathetic narrator that keeps discouraging for each level. Is this a reverse psychology test? Seeing how much a player will want to win when he's told not to? Anyway, I like the idea, and as for the levels the layouts and contraptions on each one are flawless, it's like a perfect design for each one, though they get hard quickly!
You know what would be an amazing addition for this game though? Medals. Keep it going! :)
-cd-