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Cyberdevil

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Another great desktop racing game! I loved the first one, so of course I loved this one as well. The music sounds similar, if not the same (maybe it's a theme song for the series?), but the levels are all new, and the upgrade system is a rewarding update. At first I thought the car was just sluggish and hard to control, as opposed to the previous game where you start out with a fast one immediately, but after a while you get used to it. Or at least I did, and with the upgrades the speed and function of the cars greatly increase. The levels are both challenging and entertaining in different ways, and the coins are fun to collect. There's plenty of different stunts you can perform with the different items, too, and so many different ways to complete levels. I like how you can use the opponents to get a boost, or two really take a ramp perfectly and soar over the competition. The occasional loops where you get stuck are more of a challenge than a fault in level design. Great work!

And I'm already looking forward to the third desktop racing game! :)

-cd-

This was an awesome shooter, with everything an awesome shooter needs. Flashy graphics, power-ups and plenty of variation. Overall it's just... a great game! Nice work.

-cd-

lartar responds:

Thanks for your kind words. We love that you enjoy the game.

I like the idea, and the way the screen flashes and swirls is a both trippy and arcadish effect but as for the game itself it's more aggravating than it is addicting. If you had power-ups, or lifes, or something to encourage repetitive gameplay it would probably get much better. As it is I get so annoyed after a while that I just stop playing. Maybe it's just too high on the scale of challenge for me, but a good idea for a game, good music, good graphics, just too hard and/or unmotivational. Keep it going!

-cd-

Tests complete by the 29th generation! Woo! It took a while, but it was a fun and addicting play, and a great idea for a game. It's the most simple ones that make tyhe most fun. Great work on all aspects, control, effect, experience, reward and even the music. It's one of those tracks that heightens the atmosphere of the game without you even noticing it. Great work!

-cd-

The cut scene that plays when you're finally tempted enough to actually press that button is almost as entertaining as the game itself. :) I love the idea, and the unsympathetic narrator that keeps discouraging for each level. Is this a reverse psychology test? Seeing how much a player will want to win when he's told not to? Anyway, I like the idea, and as for the levels the layouts and contraptions on each one are flawless, it's like a perfect design for each one, though they get hard quickly!

You know what would be an amazing addition for this game though? Medals. Keep it going! :)

-cd-

This would be a really fun timewaster if you didn't get pushed back to the first level every time you lose, that kind of brings down the motivation level a bit. The array of upgrades, foes and power-ups all work on building up a fun game, and the idea of a flying bunny is awesome, but it would be great with an option to Continue when you die, or at least start over from the last level. Keep up the good work!

-cd-

Well those artworks didn't turn out how I planned them, lmao, interesting idea of a way to paint though. I was expecting some kind of plotlike ending, such as: he finds out who the girl really is, they marry, have 17 babies and live happily ever after... or something like that. It was an interesting venture though, and the blurred/grimy style of drawing was an interesting touch. Stay creative!

-cd-

Well that was simple fun. Good idea having a both casual and professional mode of play, though the professional one is a bit too easy. Otherwise, nice selection of bikes and clothes and stuff, and a nice model. :P Fun game!

-cd-

Hey, that was fun! A small adventure, taking place in a mythical location. The plot to repair the ship reminds me of Knytt, the island in the sky of Lamunia (hope that's spelled right) and the lighthouse level definately has some Donkey Kong inspiration. :) It's overal a really fun exploration game, with crispy pixel graphics and ambient music. Though at times, it would've been nice with some background music! :) Nice work!

-cd-

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