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Cyberdevil

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I like the comic style transitions, the RPG like map interface, the dustily ambient music (really great music!! usually Wild Wild West music is kinda jumpy/jittery, but this really kept the mood), and of course: the action! Great game.

-cd-

Slick, simple and addicting sniper action, with a story to backup the gameplay! Everything looks and plays great. Nice game!

-cd-

Nice cars! Oldskool sceneries! Trails of grass and elements rather than the regular road dust! Love vehicle physic games like this, and this one definitely had a new take on it. Now if there only were some (NG API) medals to merit completion I wouldn't be missing a thing. ;) Great work!

-cd-

ImpishMouse responds:

Thank you! Medals appear in a short time.

This was one difficult color test! As a designer I thought I'd be able to answer at least the Easy one without references, but no deal, even the Easy mode's hard, the Normal mode's harder and the Hard mode seems to be pretty much impossible considering no one's attained that medal yet.

I like the idea, but it'd be more fun to play if there weren't so many questions in each quiz, and maybe at least a small threshold of wrong answers you can have and still 'pass' a quiz? Maybe a limited set of 'Undos' you can use during each run through? Keep it going!

-cd-

A fun finale to this adventurous saga! Bet that guy's going to look differently at insects and animals from now on. :P Good game.

-cd-

selfdefiant responds:

Thanks, Glad you liked it!

A fun game! Plenty of action, plenty of creativity, plenty of fun details like that Pedro guy and all his usefully psychotic advice. :P Plenty of weapons and levels to rampage through too, and the controls are great, a nice blend of ragdoll physics and regular control. Only thing I don't like is the fact that it's an arena, I picture this as an actual game, with missions, a story, etc... it'd be fantastic!! There are way too few shoot-em-up games in Flash with such elaborate physics. Maybe something for the future! Keep it going!

-cd-

Too addicting... but also too time-consuming! A few gameplays and entertaining experiences (First Aid Kit! U had no idea what to do with the things inside - so U ate the gauze. lmao) later I'm still no closer to winning when I started. Discovering that you could distribute the Power Ups! as stat points was a neat revelation though, and once attack increases it gets much easier to beat the bad guys, even if they have this unfair advantage that even if you don't even tough them - you still suffer damage! I love the idea, but I wish it didn't take so long to... get nowhere. With a smaller board or fewer 'items' to grab I'm thinking it could be more fun. Nice work though! Also, nice idea with that sound check gadget with links to all downloadable samples, fun little detail!

-cd-

Surn responds:

Glad you enjoyed the game, despite it's unfairness. I know it's frustrating when games make you spend relatively - large amounts of time only to flip the table.

Love the music, the medals, the fact that half the poster covers around half the width so you can easily scroll up and down either half, but most of all that artwork! So incredibly detailed and entertaining! I don't recognize have the superheroes and/or villains portrayed, but their all depicted in unveiled pixel glory. Was stuck on 042 for the longest time, but mousing over most noteworthy characters was a breeze, and what a rewarding feeling getting medal after medal for such a simple task! Nice work!

Btw, had to click the Twitter link twice to get the Everything medal, first time the medal unlocked on the page, but not the achievement in-game.

-cd-

Simple platformer puzzle pixel games like this might be the type I like the best, great graphics, subtle music, smooth and rewarding gameplay... all that could improve would be medals (via the NG API) to eternalize those rewards! ;) Nice work!

-cd-

Bamboo Shoots!

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