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Cyberdevil

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A work of art! All the drawings - soft subtle and atmospheric, the dialog - at times contemplative, at times entertaining, simple RPG-like actions through which you progress (though an inventory filled sweets is far from the atypical RPG inventory :P), and the story a larger motive than all short-hand goals. Seemed like a game aimed entirely at girls at first, but it's got something for everyone. Nice work!

-cd-

Haha, gotta love that booming voice in the background! It's a pretty basic fight, but good fun, intro cutscene and everything. Though could there be some... reference here I'm missing? Keep it going!

-cd-

Aprime responds:

Haha great! Always nice to get a comment from CD :)

Not a bad runner game! I like that you can toggle your speed too, good to slow down before certain uncertain obstacles, or speed up for a high-score. Music feels a bit ambient for a runner game though, where you run, you know? :P Feels like music for a stroll/RPG type game. Anyway, the part of the game I like less is how your progress seems to be determined entirely by luck. Eventually a ghost and a creeper, or two, all appear in a group where it's just not possible to jump over them.... so getting to 10k feels pretty difficult. I do like that it's not one of those endless runners though, doesn't take so long to get a high score that you're not motivated enough to try again, at least a few times. Nice work!

-cd-

Kandonian responds:

The music is just Minecraft music but in the future I'd love to get some music made for the game. As for the luck factor, I am looking into making it so that it wont do that if possible. The 10k Medal is going to change to 5k soon which is more possible once I add in the less luck based system.

Thanks for the feedback though!

I got em all! :D Didn't think I ever would since last time it seemed like an impossible task, reached a dead end with one of the latter levels and there it stopped... but all of a sudden I can SEE the patterns, I can find the paths even before I navigate them, I can avoid the treacherous loops and water pools with just a little forethought!! Or maybe I just got an easier set of levels, who knows. I assume the levels aren't actually random btw, but selected randomly from a set? If they really are random it'd be an incredible AI! Great game.

-cd-

Zanzlanz responds:

Haha no they are completely randomly generated :) They're always different each time anyone plays. It generates later levels while you play so you never see a loading screen. <3

But hey man, amazing job beating the game! You rock! And yes, eventually you start being able to visualize all the routes and it almost becomes a strategic endeavor! :D

I remember playing the first one, a grand mesh of cars and heavy weaponry, one long non-stop drive-by with some entertaining story mixed in. So glad you added medals to this one, they really make it a reward to beat!

One bit annoying aspect of the game: it started to lag heavily after a while, even with Quality switched down to low. Eventually I started to restart the browser every 20-30 minutes as the lag just built up, and I assume even with this process the game took me a lot longer to beat than it was supposed to, grinding started feeling unnecessarily monotone, levels long and variationless... would've been neat with some in-game option to maybe remove certain resource-intense graphics/animations (like the smoke trail on rockets, small explosions, etc) to keep things playable for those of us who apparently don't have a new enough computer. Gamewise, it was awesome! Love action and car games, so it's the perfect combo. Keep it going!

-cd-

Love that song. :D And happy to hear there was a different one for that secret mode too, hadn't heard that one before. Overall this was a fun Flappy spin-off, graphics aren't the most wondrous but it's a working mashup, only the high score text on the game screen is a bit hard to read. Appreciate the medals too, always much more rewarding with those... and Mother of Arceus, Syrreal must've spent an hour on that one! :O Good game!

-cd-

That 'Master Ball' medal description is a bit misleading, seems like you're supposed to catch a certain amount, though you apparently just need to throw a Master Ball [Space]. It's a fun idea, but a bit monotone in practice. Seems like it'll go on forever, at the same pace, with the same Pokemon (would've been cool if you really had all of them). Highscores don't seem to be working btw. Hope you can expand upon the idea, keep it going!

-cd-

Ahh, so that's how you arrived in space! Didn't realize the Space Survival Escape was a sequel to this! Somehow, this abandoned ship feels like a much more serious scenario than the other one... guess it's the indoor locales and the lack of other people that does it. Good game.

Btw, looks like this is the first game you added medals on? Any plans on revisiting the ones you've already submitted with medals? Think I've finally caught up with all your escape game medals now. :) Looking forward to what groovy new adventures appear this year!

-cd-

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