A spooky tale! Nice ending; unexpected considering people don't usually fare such ill fates in this series... well, maybe they do in Vortex Point, looking back at certain prequels... overall nicely done; well-drawn as always!
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A spooky tale! Nice ending; unexpected considering people don't usually fare such ill fates in this series... well, maybe they do in Vortex Point, looking back at certain prequels... overall nicely done; well-drawn as always!
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When Max was about to open the door, that door-handle-turning looked a lot like a door-handle-shrinking. XD Looks like I might've missed an episode or two before this hmm... things are really starting to get intense! Enjoying the new variety of mini-games, like the look-around-the-room one, and looking forward to the continuation. Another good ep.
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Looks like that inner child's still around there somewhere, was fun a while! :) I don't see the medals though..? Nice game.
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Alas, an undefeatable foe..? Or not! Finally a chance to let out all that early dial-up Internetal AOL-based rage, if ever I'd used them. Looks like items was filled with spam from the start, but wth, still a grand RPG! Basic as it may be; not entirely bug-free. Nicely done.
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I do like these contemplative shorts of yours. The narration was nicely done, and the script both cryptic and poetic, a wisp of spirituality, but the meaning vague and fleeting, open to interpretations of your own. The movement was a bit hacky for me, which I'm not sure it should've been? Feels like that might've been lag, since it lagged a bunch while ridding the way of obstacles and clicking around. Would've been nice with the 'toggle quality' option on the menu (or a shortcut key for it). Overall though, a nice little gem!
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Thanks, that means a lot. I'll add in a quality toggle in the next patch :-)
Really impressive use of Flash for realistic 3D! The sounds, effects, all the damage you can make, it all looks awesome. The isometric angled-3D view is pretty cool too. Felt weird at first, but you get used to it fast! Love the speed and action here. Great game.
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Wish the car 'animation' was a bit smoother when you turned, and you could interact more with the environment (obstacles you could avoid, different particle effects based on the surface - like water), but as for the 3D engine here, it's pretty amazing! You really get the sense of speed, and it looks great. I'm always impressed when I see things like this are possible with Flash, and all without lag! Really nice work.
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Apart from a pretty misleading title (maybe you aren't aware it's the same name as the infamous school massacre?), this was a pretty clever game! Took a while to get into the pattern of thinking diagonally, to really make the most out of rows, and that blocks of the same color in adjacent columns don't get affected, and most of all that you can't rotate blocks to really get all colors where you want, but once you do it's pretty addicting. Nice to see a more original twist on the whole Tetris franchise!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04