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Cyberdevil

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A pretty good shooter, though that Hard mode without power-ups is way too difficult in this one too. I like the mood otherwise, the music's nice and tense, and that glittery background of trees looks more like a mountain of light here, a far-off city. Not bad.

-cd-

That hard mode should be called impossible mode. O_O Incredibly difficult. The first two modes feel balanced, but the last one... if it had had power-ups it might've been different, but as it is it doesn't feel worth the incredible amounts of time it'd take to get lucky enough to survive that one ferocious wave of projectiles. Good game otherwise, and again the mirrored background is pretty neat, but Hard mode was insane.

-cd-

Short, but not a bad demo! The power-ups shine with their lack-of-presence, but everything else seems to be working well. Nice how the background's mirrored too, so it's like an endless stream of foliage behind you. Nice scenery too. Hoping for a grand adventure when this gets done... if it's still a plan?

-cd-

Looks like I'd missed another segment of the series! Another good set of levels, and the Frostbite medals make for fun detours, exploring those dead ends you wouldn't go for otherwise... though he is a much clearer color than the one you usually go for, feels like finding him could be a bigger challenge if he was a bit more obscure. Anyway, good game. Also wondering about that Around the Clock medal... hint?

-cd-

Another variative segment. Nice work!

-cd-

A simple but somewhat entertaining scene creator. Wish there was more to customize, though. Also wondering about that Eclipse medal, if anyone might have a clue?

-cd-

Though the mazes differ, it really is very similar to previous games, the same graphics and script and all. I don't mind though, always fun to navigate through a few more of these mazes! Though, variation wouldn't hurt. Keep it going.

-cd-

That last level was pretty tricky!! Had me almost give up a while, but it turns out it wasn't so difficult to jump with five of those little critters as it somehow seemed the first I-don't-even-want-to-count times. I do like a good challenge though, and the difficulty level feels balanced; progresses at a good pace between levels. I like that it's a game you learn by doing too, and how a simple concept generates such clever levels. Graphics are as creative as the music, and these mysterious main characters you guide towards the nearest exists, that self-detonate when the door count does not account for them, are a fascinating breed. A clever, creative and well-done platformer puzzle game overall! Nice work.

-cd-

whileworking responds:

Thanks so much! Happy you like the game and managed to run through in a pretty short time.

Simple fun! :) The fact that it counts down the more you bash makes it a bit more challenging to reach the end too, unlike all them idle clickers, though if you right-click and 'play' you skip to the final screen. Might want to add a frame between the two, or something, so people don't hack their way past. ;) A lot of games disable the right-click menu, but that's pretty useful for other things, like quality toggle. Anyway, as for the game: a more graphical interview would've been nice, but it is functional! Quick; good game.

-cd-

Wooooooooooooooooooo responds:

Thanks cyberdevil appreciate it, I have fixed the right click option I knew I forgot something

A fun fighting game, simple and varied and packed with crisp pixels. :D The characters are pretty easy to beat once you figure out their patterns, and make sure they get in harms way as often as possible. Wondering what I need to do to get the Gold medal though, apparently winning all rounds won't cut it? Good game!

-cd-

Harlemblack responds:

There is a hint on getting the gold medal in the normal ending :D

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