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Cyberdevil

4,840 Game Reviews

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I don't really like the prospect of endless shooters, especially when there's a story involved, since it gives you a goal you can never really reach. The gameplay's a bit monotone compared to your newer games too, with no power-ups, or bosses, or progressive difficulty, it just goes on and on and on, and until you choose to or get lazy it's pretty much impossible to die. The largest medals however, are at a risk of taking so long to gain the API connection times out before you reach them, in which case I suppose they won't unlock, which is a shame if you spend that much time getting there. As for the secrets, not sure when you get them? Seems there's a pattern there? Based on distance... maybe? Anyway, it's a good shooter, but could use some work. Keep it going!

-cd-

Finally all correct! :D I've played this game so many times thought this would be a piece of cake, but apparently I wasn't taking in all the details - like which team each member was from, especially the ones who were corpses from the start. This was a nice dose of nostalgia though, with entertaining drawings to match, and it's good how both questions and answers alternate each time, so it's always slightly different. Good quiz for one of the greatest games ever made, bad voice acting or not.

-cd-

What a crazy difficult memory game! Though in a good way. It definitely gets the mind working. The first line wasn't that difficult, the second one was a bit challenging, and after that... without reference it's difficult to complete them at all. I tried thinking in patterns, but looks like it'll take some practice to really be able to print these things into your mind. That you can't fill out the colors in the order you remember it, but have to jump from piece to piece at random, makes it all the more difficult too. Truly a test of the mind and memory! Simple functionality for a really clever concept. Nice work.

-cd-

Not a bad amount of levels! The controls aren't bad, and I appreciate the medals (and that secret level :P), but graphics could use an overhaul. Feels everything is scribbled in a rush, both backgrounds and instructions and everything, some more work polishing that and it'd look good to play, too. Also, maybe some instruction on the first screen? Took some time to realize the red dot was the player,and I could use the arrow keys to nagivate. Keep it going!

-cd-

TheGuyWithGlasses responds:

" Feels everything is scribbled in a rush,"

*cough*Fancy Pants Adventures*cough*

(pm me to continue this conversation)

What a grand politically incorrect idea! :D It's a fun game, basic, but easy to replay over and over, and the variation between Classic and Time-Attack is great, though it's a bit easy to get Trump stuck in a corner and hit him over and over again (if you're lucky, at least, I assume the random woosh-away thing is meant to break such streaks). Had a blast and managed to get all medals apart from 'Size Matters'... hoping I might get a hint there? Nice work; especially for a first game! Looking forward to seeing more creative things.

-cd-

DArtRebelAlex responds:

The random "woosh-away thing" happens randomly but if you hit him 3 times in 2 seconds he has a 50-50 chance to do it faster to either side and is unhittable for 0.4 seconds. For some reason it usually triggers to go to whatever side he's stuck to and he doesnt move tho...
"Size Matters" is like "We shall overcomb". Instead of overcoming the time, you should "throw bigger tomatoes" so you don't miss... maybe hit him more when misses count the most? :p
Thank You ;D

Been meaning to mention this in one of the other games, but having the 'Game Over' message appear even when you win feels a bit contradictory. :/ Compared to other Christmas game the background here is so bright it almost drowns out the fight, but otherwise: a good game, as the last one. Still with impossible hard mode though...

-cd-

It's like the pipes are toxic, when you can'¨t even touch them your wingflaps without instantly dying. :/ The thing I never liked about the original Flappy Bird was how gruelingly hard it was, but I was hoping this was a bit different... alas, it's just as hard! Can't skim the sky or ground either. With a slightly smaller hit area (like maybe the character body, not wings and all) this would've been more fun IMO, and a bit more realisti8c. Keep at it!

-cd-

A pretty good shooter, though that Hard mode without power-ups is way too difficult in this one too. I like the mood otherwise, the music's nice and tense, and that glittery background of trees looks more like a mountain of light here, a far-off city. Not bad.

-cd-

That hard mode should be called impossible mode. O_O Incredibly difficult. The first two modes feel balanced, but the last one... if it had had power-ups it might've been different, but as it is it doesn't feel worth the incredible amounts of time it'd take to get lucky enough to survive that one ferocious wave of projectiles. Good game otherwise, and again the mirrored background is pretty neat, but Hard mode was insane.

-cd-

Short, but not a bad demo! The power-ups shine with their lack-of-presence, but everything else seems to be working well. Nice how the background's mirrored too, so it's like an endless stream of foliage behind you. Nice scenery too. Hoping for a grand adventure when this gets done... if it's still a plan?

-cd-

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