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Cyberdevil

4,833 Game Reviews

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First try, and up at 2,296. :) I was expecting something gruelingly difficult from the 'Flappy' in the title, but I'm happy to see it wasn't just the regular Flappy Bird clone, but one with a more polished control scheme, and progressive difficulty. The dual-action thing with both shooting and jumping at the same time is nice too, though after a while you realize you just need to focus on jumping, and the shooting mostly takes care of itself if you click like crazy.

Anyway, I like the idea, and it was fun to play, too! Easy to get into, and easy to give another go once you fail. Nice work!

-cd-

io3creations responds:

I'm glad you liked it. I wanted to make something other than a clone of a (technically) clone. :)

I'll add some extra challenges to the sequel for next Pico Day! :D

Aaargh, that spinning motion the paddle does each time you restart seems to reflect my frustration at each such point of time! It feels like if I play this an hour or so I might get into the groove, and it won't be all that difficult to time each flip, but the first session of tries it was HARD. A good type of hard though: one where practice actually gets you somewhere. Though the hundreds seem lightyears away at the moment, they feel possible. Nice concept; a balanced difficulty!

-cd-

DemoBoy responds:

Thank you very much

Best of both worlds, oldskool sound and visuals, but modern functionality! Upgrades in particular is just something you don't find in old games, but I like that they're balanced, and unrequiring too much grind to trump up. The artifacts were a fun addition too, like Easter eggs - all with a description to match, and the one that requires a double jump to get to took a few attempts to reach. I like the level is built in layers too, so depending on your current skill you can explore different paths to reach the same goal. It's short and sweet, and just challenging enough. Retru shooters should've all been like this. :D Nice work!

-cd-

Doesn't seem like the highscores or medals are working? It would be nice with some kind of message or transition when you start over too, but otherwise this is good, the challenge progresses quickly so it doesn't take long to play, or replay, and the graphics look good. Controls feel a bit basic, but it is easy to jump. Good; simple, just hope you get the API thing work!

-cd-

AlanAlsoKnownAsCrow responds:

Thanks for playing.

Medals don't seem to be working? As for the game, I like the graphics and idea, an dthe controls are easy to get used to, but that rythem is hard, especially when you're limited to a per-defined pattern, and there are no indicators other than the smile on the coach's face. If you try to double-time it, or follow the notes differently you get no reward, you have to stick to the slow second-based beat, like a background kickdrum (that doesn't even exist in this melody). I wish you could into the music a bit more. It's basic, but looks good!

-cd-

Galbert responds:

Medals should be working now. Yeah I wanted to make it more complicated.
Thanks for the feedback!

A pretty simple idea, but an entertaining game! Though basic racing games aren't that unusual this actually feels really different somehow, a fresh concept, and the funky Daft-Punk-like soundtrack fits in perfectly. It sets the mood for the race, fast-paced and futuristic, yet ambient all the same. I like the pace. It gets challenging when you get around 3, 400, but it's not challenging to the point it feels frustrating, and unlike many similar arcade-like games it's more fun than obligation to replay and try for a better score. The control's are just smooth enough, and the AI mechanics feel balanced. No need for superflous grind-based upgrades and what-not, it's arcade gaming like it should be, simply,rewarding; addicting! One thing that could make it cooler though would be more special effects, when someone crashes, when you bump into someone, etc. Some kind of additional background visuals could be neat too, like a falling star, a UFO passing by... maybe occasional shifts of scenery? Anyway, overall great game. Nice work.

-cd-

NathanSizemore responds:

Thanks for all the feedback!

A nice twist to the classic asteroid game. Fast-paced, and easy to replay,and I like how you lives slowly regenerate, so you can make a mistake but still make up for it after that point. The mysteriously spacey music fits in too. Good game!

-cd-

With infinite variation, this is really an infinitely fun game! I thought the grind would get boring, and the levels of gold required to unlock new characters or upgrades insanely high, but once you've played a few rounds it all feels balanced, and refreshingly well-paced. The numbers never soar disproportionately after you play to a certain point, but follow your progress, and I like how the unlockable characters rise in price the more you unlock, making the select few you choose a bit more special. Though, the yellow bird and demon are the only two characters I'd have liked to unlock, the others look more like foes than players.

One detail: I thought the fireballs were fire, and there was some bug with that medal before I reached the upper levels. With a 'die by x' medal for all elements, it feels like the projectiles are left out, as are the enemies. The reward for the crown-wielding ones feels a bit unfair as well, as they're often in spots where they're hard to bounce on repeatedly, and thus often harder to get than all other types.

Overall though, it was a both rewarding, and very addicting game, and both gameplay and graphics feel polished and smooth. Nice work.

-cd-

A nice twist on the classic Mario tale, with donuts that go nuts instead of the other plumber brothers. Level design, difficulty and variation is great, though I'd really really appreciate a quality toggle! Unfortunately, you can't even use the right-click menu to toggle quality on this game, and with (I assume) large canvas sizes and dynamic effects, high quality leaves me with a ton of lag on this particular game. Just a small detail, but it affects the gameplay experience quite a bit. Otherwise: great work!

-cd-

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