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Cyberdevil

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Doesn't seem like the highscores or medals are working? It would be nice with some kind of message or transition when you start over too, but otherwise this is good, the challenge progresses quickly so it doesn't take long to play, or replay, and the graphics look good. Controls feel a bit basic, but it is easy to jump. Good; simple, just hope you get the API thing work!

-cd-

AlanAlsoKnownAsCrow responds:

Thanks for playing.

Medals don't seem to be working? As for the game, I like the graphics and idea, an dthe controls are easy to get used to, but that rythem is hard, especially when you're limited to a per-defined pattern, and there are no indicators other than the smile on the coach's face. If you try to double-time it, or follow the notes differently you get no reward, you have to stick to the slow second-based beat, like a background kickdrum (that doesn't even exist in this melody). I wish you could into the music a bit more. It's basic, but looks good!

-cd-

Galbert responds:

Medals should be working now. Yeah I wanted to make it more complicated.
Thanks for the feedback!

A pretty simple idea, but an entertaining game! Though basic racing games aren't that unusual this actually feels really different somehow, a fresh concept, and the funky Daft-Punk-like soundtrack fits in perfectly. It sets the mood for the race, fast-paced and futuristic, yet ambient all the same. I like the pace. It gets challenging when you get around 3, 400, but it's not challenging to the point it feels frustrating, and unlike many similar arcade-like games it's more fun than obligation to replay and try for a better score. The control's are just smooth enough, and the AI mechanics feel balanced. No need for superflous grind-based upgrades and what-not, it's arcade gaming like it should be, simply,rewarding; addicting! One thing that could make it cooler though would be more special effects, when someone crashes, when you bump into someone, etc. Some kind of additional background visuals could be neat too, like a falling star, a UFO passing by... maybe occasional shifts of scenery? Anyway, overall great game. Nice work.

-cd-

NathanSizemore responds:

Thanks for all the feedback!

A nice twist to the classic asteroid game. Fast-paced, and easy to replay,and I like how you lives slowly regenerate, so you can make a mistake but still make up for it after that point. The mysteriously spacey music fits in too. Good game!

-cd-

With infinite variation, this is really an infinitely fun game! I thought the grind would get boring, and the levels of gold required to unlock new characters or upgrades insanely high, but once you've played a few rounds it all feels balanced, and refreshingly well-paced. The numbers never soar disproportionately after you play to a certain point, but follow your progress, and I like how the unlockable characters rise in price the more you unlock, making the select few you choose a bit more special. Though, the yellow bird and demon are the only two characters I'd have liked to unlock, the others look more like foes than players.

One detail: I thought the fireballs were fire, and there was some bug with that medal before I reached the upper levels. With a 'die by x' medal for all elements, it feels like the projectiles are left out, as are the enemies. The reward for the crown-wielding ones feels a bit unfair as well, as they're often in spots where they're hard to bounce on repeatedly, and thus often harder to get than all other types.

Overall though, it was a both rewarding, and very addicting game, and both gameplay and graphics feel polished and smooth. Nice work.

-cd-

A nice twist on the classic Mario tale, with donuts that go nuts instead of the other plumber brothers. Level design, difficulty and variation is great, though I'd really really appreciate a quality toggle! Unfortunately, you can't even use the right-click menu to toggle quality on this game, and with (I assume) large canvas sizes and dynamic effects, high quality leaves me with a ton of lag on this particular game. Just a small detail, but it affects the gameplay experience quite a bit. Otherwise: great work!

-cd-

When I read this was similar to Minecraft I feared the canvas might be endless, but I'm glad there's a frame within which you build. It's an easy canvas to build on, and fun to create, even though it feels a bit lifeless without any form of motion apart from the background, or characters that walk around and interface with what you build. It'd be pretty cool if you could, for example, use this like a level editor, and build short obstacle courses that other people can then complete. There could be a highscore system, or time-based medals for each level (that authors design), maybe replay capabilities too... it could evolve into something really big, this little gadget! As is, it was a fun idea though. I like that you're able to share and vote on levels too, and have them saved indefinitely via NG servers. Good game!

-cd-

A pretty pretty spot-the-difference game! Unless you want to chase a highscore, the hints made it fairly easy, but I did get stuck on some of the hard levels a bit longer than I expected. Switching around the differences between difficulties makes for replayability between modes too, though it's easy to forget placements even without. Fun game, with uplifting music.

-cd-

Glkuten free fruits lmao, it's all in the details! Felt like a bit shorter adventure this one, but a fun bout of random events and entertaining finale nevertheless, as always. Nice game.

-cd-

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