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Cyberdevil

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The idea of the apple and the arrow taken to new levels, with a bit less deadly projectiles. The controls are easy as pie, but the levels do get harder and harder. It's a nice idea, and a lot of fun playability in the game. Keep it going!

-cd-

istvan89 responds:

Thanks!:)

This was a fun TD game, really smooth in both interface in graphics, and the controls are easy to get used to. The way you defend using the enemies is a unique idea as well, creative! Makes me think of tai-chi, using the power of the foe against them, haha, maybe that's where the idea came from? Nice work!

-cd-

This is a really addicting game, in classic SMB style. The fact that the main character, along with the foes and the level designs are completely different is nice, while it still maintains the original platformer feeling from the SMB franchise. Only thing I was a bit annoyed at is the fact that jumping on the goomba-like critters actually kills you. Why not let them be stompable like the originals? It's a good game though, keep it going!

-cd-

omaromeir responds:

Thanks man, I appreciate the feedback :).

Interesting

Drinking the one type of alcoholic beverage that is said to drive a man insane, and making it a cheerful experience! I must admit the hallucinations toward the end were rather interesting. Nice work!

-cd-

I thought the monkey was going to be the main character at first, hah, turns out it was completely different and actually relevant to the title. This was a pretty entertaining idea though, with clean graphics and simple controls. Just wish i could've hit the cheerleaders as well. :) Keep it going!

-cd-

Woo, vikings! :D I happen to have a heritage from those myself. As for the gameplay, it's rather idle. I'd prefer being a part of the game instead of just clicking the teams and telling them were to go, but the battles play about well. It's like a mix of strategy and idle RPG. Pretty good!

-cd-

This was a fun adventure! The wirey structure of the layouts is pretty creative, though maybe you could make the lines that you can walk through a different gradient than the ones that are solid, a little grayer? The controls are simple though, and the gravity-modifying orbs are an interesting addition. It's not a rather long game, but the added secrets do add some re-playability. It reminds of Knytt, though I guess that's the one game I think of every time I play an exploration game like this. :) Nice work!

-cd-

forgotten-red responds:

Thank you for your full review. It was a pleasure to read it.
About gradient: unfortunately this is strongly monochrome game.

I see that you played well, you've found both secrets.

Nice.

I like the fact that all speech is shown as images instead of text, in that sense the character is still not really human, it adds a mythical touch maybe. The graphics are all stylishly composed of what looks like both photos, textures and animated design. it's a working mixture, especially with the color scheme of mostly gray. Nice work!

-cd-

It's pretty amazing seeing this concept taken to Flash. I've played plenty of regular game Tycoons with theme parks, restaurants, hospitals, you name it, but the same thing in Flash?! That's a step in the right direction. It's obviously not as thorough as console counterparts, but there seems to be an impressive amount of gameplay packed in the package all the same. I like the crisp pixel graphics and there are plenty to chose from. The ambient music fits in, the goals are clear, and all facets of the business are managed. Nice work!

-cd-

No intstructions on what to do? How to play? What the point is? No notice on what your score is? Or what level it is? Or how long time there's left? Apart from all these missing bits of information it was a fun game, simple controls, progressive challenge and a leaderboard for reward, but it would be good with some added info within the file. Keep it up!

-cd-

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