00:00
00:00
Cyberdevil

4,838 Game Reviews

848 w/ Responses

97 reviews are hidden due to your filters.

Genius

I love the idea, and the Flash MX brings back memories too, but there's really not that many accessories to chose from. Also, clicking the audio button multiple times results in multiple layers, and it doesn't loop! This could be expanded upon. :)

-cd-

This is a buff tutorial, lots of content stashed within it. The text is easy to read, and the instructions are easy to understand, but the interface looks somewhat unprofessional TBO. Maybe focus on fewer colors next time? Also, clicking the audio button multiple times results in multiple instances of audio. Might be easier with a toggle audio button. Otherwise it's good though, nice work! This is probably my favorite ParagonX9 track too. :)

-cd-

Nice.

The peaceful intersection fits perfectly when you die, huh. It's a fun game, a nice hybrid of action and platformer, though the levels sometimes feel a bit chunky and difficult to manouver. It would also hav been great if you could control the clock blob with the WASD keys instead of the regular arrows, that would go much better wit the mouse if you're right-handed. That's the only flaw I can really pinpoint though, controls are simple, and there's plenty of platformer action. Nice work!

-cd-

iameatingjam responds:

Thanks for your response. I have just been considering making a new game in the series after a 5 year break, WASD controls are something I will definitely add.

This was harder than I expected it to be. I like the oldskool graphics, and the linear layer across the screen, but the game itself was... slow. It's challenging enough getting to the other side of the screen without losing all of your fuel, but having to move slowly to get there, it just feels a bit monotone. With a picked up speed, this would be great. keep it going!

-cd-

Love this game. The interface, character selection, gameplay, character animations, everything is just super-smooth. The game is still ridiculously difficult (or I'm just playing it wrong), but when everything is this graphically aesthetic I guess that doesn't really matter. Nice parodies on the characters too, Mario really looks like a shady individual. Great work!

-cd-

I like the idea, and with the simple controls it's easy to play as well, but it feels like the turret just fires too slowly, and as a result, the game progresses slowly. I'd rather have a faster turret and faster foes to increase the challenge along with the pace, but apart from that, it's a fun game! The interface design is especially fluent too, and I like the way the crosshair envelops th entire screen. Keep it going!

-cd-

This is like a retake on the old Flash Portal animation/game, with a flying doc clock instead of just clickable goodies. The concept is simple, get the positive numbers and avoid the other ones. It just struck me that since one is green and the other red, maybe it'll be a problem for color blind people to distinguish between the two, but since I'm not it was a fun game. Nice work!

-cd-

It's a simple concept, but a lot of fun. The fact that the ball you bounce is a clock makes it all the funnier, somehow, even though it's just a clock... and it's harder than you'd think at the start as well, just bouncing straight up doesn't seem to work in the long run. As for the highscores, they don't seem to be working? I can submit, but not view.

-cd-

I like the idea, but it seems a bit buggy. On the second level there was one coin stuck in a space you couldn't reach. I thought at first I'd be able to jump in under the space from the top of the level, like a portal (like the first level), but that didn't seem to work. Otherwise it's a great idea, with simple graphics and good sound/sound effects. The notion that each level is completely random, which I assume it is because of that bug, is also intriguing, knowing each time you play it'll be a bit different. Nice work!

-cd-

Simple concept, but oh so addicting! I got up to 80k, on a whim, after struggling for quite a while just to reach the top medal, which makes me wonder... why no leaderboard so I can boast about my score? :D The game itself is a great timewaster, easy controls, simple concept, and progressive difficulty as you get higher. Towards the top it seems important to keep track of the fish you pass just in case you need another bounce. So I guess there's some strategy involved too. Nice work!

-cd-

Daggietainment responds:

Heya, you can go to the leaderboard by clicking the fist in the top right corner of the medalpod. Yours and some other highscores are crazy, seems like I suck at my own game :p Anyway, thank you (and everyone else) for reviewing. It's really helpfull. I'll be implementing a lot of the things posted here if I ever make a sequel.

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
62,666 / 100,000
Exp Rank:
83
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,593
Saves:
232,189
B/P Bonus:
60%
Whistle:
Deity
Trophies:
42
Medals:
11,186
Supporter:
11y 9m 13d
Gear:
11