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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

It started off simple, but once you reach the 1k questions start popping up that you really need to be a hardcore fan to know! Or maybe a stalker, even? I mean: how tall is Tom?! Not sure what that one has to do with the site, but alright, my three lifelines helped me past... overall, it's packed with NG trivia though, albeit a lot of it very relevant to the year it was submitted (I wouldn't know about Tricky if I hadn't been here at the time). I like the layout, the functionality and everything, it sets the mood and emulates the real thing perfectly. Good game!

-cd-

A creative take on the dating sim thing! :) It was a pretty good story too, though I was expecting some more of the animal transformations and stuff to take place, it could've made for some interesting twists and turns! And conflicts. Though it all plays out nicely, I feel I'm missing a real crisis in the story, there's never any 'real' threat (not even the delinquents ever get that menacing), but everything else builds up nicely. And at their first lunch... was she eating an unborn baby? :/ Felt like a bit of a lose end with that introduction...

Appreciate all the extras, though the "Who Is Hanako" part was a bit hard to read, the text really blending in with the background, and the dating sim was way too easy once you've gone through the visual novel. :) Always good with additional content though! Feels like a full-fledged piece with all the extra stuff. Nice work!

-cd-

What a description. XD The game's pretty good, reminds me of Gyro Ball, though with a bit different atmosphere and control. Simple idea, varied levels; plenty to play.

-cd-

The Canon ending on the first try! :D I liked this game, apart from the impressively professional graphics (especially the interfaces and text), it feels like a fresh start to the whole Chaos universe... but I guess it's all connected? The golden rocket medals, are they a thing of the past now, or just not in this series? It does make you focus more on the game when there are no hidden background elements you're looking to click. The story all seems very familiar, but presented in a more dramatic way than earlier, and the music matches the mood nicely. Looking forward to Chapter 2!

-cd-

JackAstral responds:

Thanks! Yeah I decided to ditch the Golden Astronaut thingies, for now at least :B

A nice twist to the typical games. Not as random and crazy, but clever and entertaining. Nicely done.

-cd-

Another fun cloud-based wargame! Not much new, apart from the levels, but it was an entertaining re-visit with the same soothing music. Not bad.

-cd-

A simple but functional clocker game! Actually having a picture of a mouse seems so obvious I'm surprised I've never seen it before, good idea. :) To keep clicking though, I feel like there needs to be more incentive. Highscores, or medals maybe? Keep it going.

-cd-

Mmm I thought Hardcore would be a bonus, but having that uinlock on level 9 was a pretty harsh twist, especially with that kind of final level! I was hoping it'd be the other way, that after going through all nine levels again the final one would be basically no level at all, just open space - as easy a piece of cake as the main menu. When you get that far, and go through each level twice, it's pretty aggravating to realize you won't be making it to the end of the game after all. I love the game design, idea, level variation and everything, but I feel cheated. Hardcore mode seemed challenging enough as it was. Doesn't take that long to go through all levels so if it was a challenging final level that'd be fine, but going through all levels twice, for that? IMO the ideal would've been hardcore mode unlocking specifically for the final level, and the final level being a bit less impossible to beat. With balanced difficulty, I'd have loved this game. Everything else is perfect. Ambient music, good control, smooth graphics, a ton of fun to play until the ending.

-cd-

gurigraphics responds:

Truth. To date are 1,000 plays and only Draukagrissa3 won the challenge Hard Mode.
Then I add a new version.

I think I'd like the idea of a quadrocopter game more if it was more like the calssic Copter games than that Flappy bird-type jumping control. Combined with both large obstacles, and a large copter, it makes for some difficult hit areas too, just feels way too easy to collide with things and start over. Also a bit blank background, with more than just stylized obstacles, it feels like it could use a background too. Function-wise, it works well though. Keep it going; looking forward to the Copter-like mode!

-cd-

Bamboo Shoots!

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