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Cyberdevil

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Mmm I thought Hardcore would be a bonus, but having that uinlock on level 9 was a pretty harsh twist, especially with that kind of final level! I was hoping it'd be the other way, that after going through all nine levels again the final one would be basically no level at all, just open space - as easy a piece of cake as the main menu. When you get that far, and go through each level twice, it's pretty aggravating to realize you won't be making it to the end of the game after all. I love the game design, idea, level variation and everything, but I feel cheated. Hardcore mode seemed challenging enough as it was. Doesn't take that long to go through all levels so if it was a challenging final level that'd be fine, but going through all levels twice, for that? IMO the ideal would've been hardcore mode unlocking specifically for the final level, and the final level being a bit less impossible to beat. With balanced difficulty, I'd have loved this game. Everything else is perfect. Ambient music, good control, smooth graphics, a ton of fun to play until the ending.

-cd-

gurigraphics responds:

Truth. To date are 1,000 plays and only Draukagrissa3 won the challenge Hard Mode.
Then I add a new version.

I think I'd like the idea of a quadrocopter game more if it was more like the calssic Copter games than that Flappy bird-type jumping control. Combined with both large obstacles, and a large copter, it makes for some difficult hit areas too, just feels way too easy to collide with things and start over. Also a bit blank background, with more than just stylized obstacles, it feels like it could use a background too. Function-wise, it works well though. Keep it going; looking forward to the Copter-like mode!

-cd-

A spooky tale! Nice ending; unexpected considering people don't usually fare such ill fates in this series... well, maybe they do in Vortex Point, looking back at certain prequels... overall nicely done; well-drawn as always!

-cd-

When Max was about to open the door, that door-handle-turning looked a lot like a door-handle-shrinking. XD Looks like I might've missed an episode or two before this hmm... things are really starting to get intense! Enjoying the new variety of mini-games, like the look-around-the-room one, and looking forward to the continuation. Another good ep.

-cd-

Looks like that inner child's still around there somewhere, was fun a while! :) I don't see the medals though..? Nice game.

-cd-

Alas, an undefeatable foe..? Or not! Finally a chance to let out all that early dial-up Internetal AOL-based rage, if ever I'd used them. Looks like items was filled with spam from the start, but wth, still a grand RPG! Basic as it may be; not entirely bug-free. Nicely done.

-cd-

I do like these contemplative shorts of yours. The narration was nicely done, and the script both cryptic and poetic, a wisp of spirituality, but the meaning vague and fleeting, open to interpretations of your own. The movement was a bit hacky for me, which I'm not sure it should've been? Feels like that might've been lag, since it lagged a bunch while ridding the way of obstacles and clicking around. Would've been nice with the 'toggle quality' option on the menu (or a shortcut key for it). Overall though, a nice little gem!

-cd-

JackAstral responds:

Thanks, that means a lot. I'll add in a quality toggle in the next patch :-)

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