00:00
00:00
Cyberdevil

4,831 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

I think I'd like the idea of a quadrocopter game more if it was more like the calssic Copter games than that Flappy bird-type jumping control. Combined with both large obstacles, and a large copter, it makes for some difficult hit areas too, just feels way too easy to collide with things and start over. Also a bit blank background, with more than just stylized obstacles, it feels like it could use a background too. Function-wise, it works well though. Keep it going; looking forward to the Copter-like mode!

-cd-

A spooky tale! Nice ending; unexpected considering people don't usually fare such ill fates in this series... well, maybe they do in Vortex Point, looking back at certain prequels... overall nicely done; well-drawn as always!

-cd-

When Max was about to open the door, that door-handle-turning looked a lot like a door-handle-shrinking. XD Looks like I might've missed an episode or two before this hmm... things are really starting to get intense! Enjoying the new variety of mini-games, like the look-around-the-room one, and looking forward to the continuation. Another good ep.

-cd-

Looks like that inner child's still around there somewhere, was fun a while! :) I don't see the medals though..? Nice game.

-cd-

Alas, an undefeatable foe..? Or not! Finally a chance to let out all that early dial-up Internetal AOL-based rage, if ever I'd used them. Looks like items was filled with spam from the start, but wth, still a grand RPG! Basic as it may be; not entirely bug-free. Nicely done.

-cd-

I do like these contemplative shorts of yours. The narration was nicely done, and the script both cryptic and poetic, a wisp of spirituality, but the meaning vague and fleeting, open to interpretations of your own. The movement was a bit hacky for me, which I'm not sure it should've been? Feels like that might've been lag, since it lagged a bunch while ridding the way of obstacles and clicking around. Would've been nice with the 'toggle quality' option on the menu (or a shortcut key for it). Overall though, a nice little gem!

-cd-

JackAstral responds:

Thanks, that means a lot. I'll add in a quality toggle in the next patch :-)

Really impressive use of Flash for realistic 3D! The sounds, effects, all the damage you can make, it all looks awesome. The isometric angled-3D view is pretty cool too. Felt weird at first, but you get used to it fast! Love the speed and action here. Great game.

-cd-

Wish the car 'animation' was a bit smoother when you turned, and you could interact more with the environment (obstacles you could avoid, different particle effects based on the surface - like water), but as for the 3D engine here, it's pretty amazing! You really get the sense of speed, and it looks great. I'm always impressed when I see things like this are possible with Flash, and all without lag! Really nice work.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,097
Saves:
243,410
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11