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Cyberdevil

4,838 Game Reviews

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Glad to see the bugs finally fixed, and surprised to see the boss attack patterns changed in the progress! Even normal mode is more difficult now (that was the only one I had a medal remaining on), but it was a tolerable difficulty addition and still a lot of fun to play. I did feel the game was a bit easy the first time around, once you understood the pattern, but took a while before I realized I could only hit the bagel when he sat down, and how to easily avoid the rolling bagels.

All in all this was a fun game, short and simple yet with great replayability value. The graphics are smooth, the music is really catchy, especially the fight tune, and the interface/controls are all dead simple. All of that combined with such a both random and friendly concept is just... perfect. It was a pleasure to play, hope for more creative creations like this! And congrats on the front page, it was definitely deserved.

-cd-

rhys510 responds:

thanks for your time taken to write this i love long reviews and hope i get more like this :D
<3

Haha, that expression when someone catches the burger makes throwing it all worth it! :D The game concept isn't really new, similar to Toss the Turtle and plenty of other games where you launch and object and see how far it goes, but the object in question is definitely a previously unused one. Love the transitions, the trail of sauce when you fly the burger, the upgrades, they're all pretty creative and crazy. I guess all games like this need some humor to be enjoyable, but this one seems to have a great deal more than most similar ones. Nice work!

-cd-

This was a fun game! The different game modes add variation, and the highscores definitely add a reward, though I would have preferred the NG leaderboard instead of an external site for that service. ;) As for gameplay, it's great, smooth and simple, and you're introduced to both controls and method of gaming from the start. Nice work!

-cd-

I like those blocky monsters, but honestly the gameplay just felt dull. You earn money, sure, but there's really nothing else than a randomly occuring sequence of blocks, rewards and losses. Props for the concepts, but there needs to be some finality to keep me caged, maybe a goal you have to reach, something conclusive? Keep it going!

-cd-

mrdragon87 responds:

coming soon.

Now this was a nice change in the click and direct style of games. I like the fact that you can actually move around your soldiers yourself, and their formation changes as you move are pretty entertaining. The overall level design is a bit bland though, just very open landscapes with few obstacles or details. It's also easy to see the edges of ground textures when you walk across them. Another thing to improve: some radar system so you see where the gangsters are, because the map is.. huge! I like the idea though, keep it going!

-cd-

Well that was insanely difficult and aggravating, not to mention monotone, but the controls are easy and the concept is just eh... random. Good thing there's some strategy involved in the battle too, keep it going!

-cd-

PoisonHeart responds:

wow! thank you, the sequel is uh....*koff*.....

This was a fun game, a simple concept, easy controls and addictive gameplay. The medals add a lot of replayability to it as well. One thing that was a bit annoying is how the acors that pop up are all random occurrences, and that they disappear as easily as they appear. Venturing across the lifts to collect them isn't always a rewarding process when they disappear before you reach them, or when new ones pop up on other locations. Unless there are superacorns, there's really no purpose in navigating the lifts at all. In such cases it'd be better to just stay by the mushroom and jump to get all acorns that pop up nearby. I'd think it would be much more rewarding if the acorns stayed until you reached them. There could be fewer of them at the same time, and you'd have to get one for a new one to appear, then it would be more about skill than luck. But apart from that, good game1

-cd-

This was a fun game! I liked the concept back when it was in its viral stage, but with clouds, and upgrades, it's so much more fun! The expressions of the clouds as you are looming close liven up the experience as well. Controls took a while to learn, but once they were learned, they were easy, and that space shortcut to save all is a real life-savor on some levels. Nice work!

-cd-

I like the idea, it's like the opposite of the Angry Birds concept, where you actually help the birds instead of killing them, but the controls are a bit difficult to get used to. For one, you don't see the ball, and just accidntally clicking on the catapult will throw it off in the wrong direction. When you get used to dragging at the right place it's still easier, but it could be clarified from the start. Nice idea otherwise!

-cd-

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