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Cyberdevil

4,831 Game Reviews

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96 reviews are hidden due to your filters.

This was a fun game, a simple concept, easy controls and addictive gameplay. The medals add a lot of replayability to it as well. One thing that was a bit annoying is how the acors that pop up are all random occurrences, and that they disappear as easily as they appear. Venturing across the lifts to collect them isn't always a rewarding process when they disappear before you reach them, or when new ones pop up on other locations. Unless there are superacorns, there's really no purpose in navigating the lifts at all. In such cases it'd be better to just stay by the mushroom and jump to get all acorns that pop up nearby. I'd think it would be much more rewarding if the acorns stayed until you reached them. There could be fewer of them at the same time, and you'd have to get one for a new one to appear, then it would be more about skill than luck. But apart from that, good game1

-cd-

This was a fun game! I liked the concept back when it was in its viral stage, but with clouds, and upgrades, it's so much more fun! The expressions of the clouds as you are looming close liven up the experience as well. Controls took a while to learn, but once they were learned, they were easy, and that space shortcut to save all is a real life-savor on some levels. Nice work!

-cd-

I like the idea, it's like the opposite of the Angry Birds concept, where you actually help the birds instead of killing them, but the controls are a bit difficult to get used to. For one, you don't see the ball, and just accidntally clicking on the catapult will throw it off in the wrong direction. When you get used to dragging at the right place it's still easier, but it could be clarified from the start. Nice idea otherwise!

-cd-

So simple, so fun! I love physics games, but it seems like it's even more fun with some added destructive power on the levels than just building things up. The music is fastpaced and addictive, and the gameplay itself is just perfect. I'm not so sure about the pixelish effect between levels though, somehow it seems to take too long, or make it seem like levels don't load instantly. Otherwise, great work, keep it going!

-cd-

Not sure how this game was different from any other platformer I've played, but since I've spent a few days fine-tuning my score, learning all the secrets to the levels, then I guess it does have something that other platformers don't. Maybe it's the fact that the main character is such a fragile main character, or the fact that many of the levels can be ventured in different ways, at different paces. Since there an no enemies and no random movement patterns it's really all about learning the controls, about skill, which adds a much greater interest in achieving a good score, for me at least. Both graphics and music were great, and the blocks were at a first glance really colorful. I like the way they flash when you run on them, too. Fun game!

-cd-

What a masterfully mechanical adventure this was. The graphics are great, the controls fluent, and the background music ambient. Although the plot is completely different it reminds me of Angry Birds in many ways, the characters way of soundly expression without really saying anything, how they all look happy all the time, the overall style of drawing... or maybe just those birds squeaking in the background. Either way it was a fun game. Nice work!

-cd-

This was a bit different than the regular physics game in that everything is layered on a grid instead of balanced on each other. The controls are easy, the levels progressively challenging and the cat is... why a cat? But regardless of cat, twas a fun game. Keep it going!

-cd-

Simple fun! The instructions should have been a piece of pie to understand but it took a while before I realized I wasn't just trying to topple the objects, heh, that's what happens when a new concept pops up! smooth controls, simple interface and entertaining gameplay. Keep up the good work!

-cd-

This was a nice concept for a game, and a bit more challenging than the typical color-matching venture. Only improvement I can think of is to let that platforms eyes follow the 'player' (cursor) but overall it's a fun game, and I'm glad there's medals included. Keep up the good work!

-cd-

This is one of the most stylistic tower defense games I've played in a long time. The transitions between levels, the interface and the level layouts themselves all look great. Though you don't start with much variation it builds up along the way, the upgrades add up, the rewards roll in, it's a fun game. Simple yet elaborate. Great work!

-cd-

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