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Cyberdevil

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Nice.

This was a fluid point and click adventure, easy to control the character, easy to move around, an obvious inventory and the best interface for looking/taking/etc that I've seen, where all commands pop up per object rather than get tied down to an interface you need to get used to. The music is catchy, and builds up the atmosphere at the same time. Nice work!

-cd-

inkagames responds:

Thank you very much!

This reminds me of Funny Bones somehow, though it's obviously a completely different game. I like the smooth and comfortably eerie atmospheres, the level design, the interface, basically everything that constitutes the game. Overall it's a lot of fun to place, nice work!

-cd-

This has got to be the most realistic helicopter game I've ever played. Granted, I haven't played many helicopter games, but it struck me already from the first level in how the helicopter turn makes it stand out, how the rotors effects the water if you get close, how the helicopter explodes if you land sloppily, how it slowly sinks if you go to low, how it scrapes the water if you fly just above it, it all works in building a really complex-looking game. Still, the controls are a piece of cake to manage, the coins rewarding, and the levels both varied and challenging. Roping up survivors might seem dull on calm seas, but there's plenty of progress on that front as well. Great game; looking forward to more games with helicopters!

-cd-

That was fun! Even with the inconsistency in the unlimited number of shoes you're alloted to throw, it was a great game. The interface is smooth, the controls are simple, the upgrades and coins are rewarding, the music catchy, it's just all in all a great, addictive arcade game with a pretty unique concept. Nice work!

-cd-

Glad to see the bugs finally fixed, and surprised to see the boss attack patterns changed in the progress! Even normal mode is more difficult now (that was the only one I had a medal remaining on), but it was a tolerable difficulty addition and still a lot of fun to play. I did feel the game was a bit easy the first time around, once you understood the pattern, but took a while before I realized I could only hit the bagel when he sat down, and how to easily avoid the rolling bagels.

All in all this was a fun game, short and simple yet with great replayability value. The graphics are smooth, the music is really catchy, especially the fight tune, and the interface/controls are all dead simple. All of that combined with such a both random and friendly concept is just... perfect. It was a pleasure to play, hope for more creative creations like this! And congrats on the front page, it was definitely deserved.

-cd-

rhys510 responds:

thanks for your time taken to write this i love long reviews and hope i get more like this :D
<3

Haha, that expression when someone catches the burger makes throwing it all worth it! :D The game concept isn't really new, similar to Toss the Turtle and plenty of other games where you launch and object and see how far it goes, but the object in question is definitely a previously unused one. Love the transitions, the trail of sauce when you fly the burger, the upgrades, they're all pretty creative and crazy. I guess all games like this need some humor to be enjoyable, but this one seems to have a great deal more than most similar ones. Nice work!

-cd-

This was a fun game! The different game modes add variation, and the highscores definitely add a reward, though I would have preferred the NG leaderboard instead of an external site for that service. ;) As for gameplay, it's great, smooth and simple, and you're introduced to both controls and method of gaming from the start. Nice work!

-cd-

I like those blocky monsters, but honestly the gameplay just felt dull. You earn money, sure, but there's really nothing else than a randomly occuring sequence of blocks, rewards and losses. Props for the concepts, but there needs to be some finality to keep me caged, maybe a goal you have to reach, something conclusive? Keep it going!

-cd-

mrdragon87 responds:

coming soon.

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