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Cyberdevil

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This looks like a screencast with added annotations and pauses, but considering the filesize I suppose it's a screenshot and an arrow that seems realistic in both appearance and motion rather than the prior. The annotations are helpful, detailed, and there's plenty of knowledge to take in. Though it would've been nice with a comprehensive guide on tweening, this does what it's supposed to, shows a user how to morph objects properly. Nice work!

-cd-

I do know how to blur, but it's always interesting to look at knowledge from another persons perspective, and seeing how easy it is to take in. This tutorial was particularly simple. It feels like you could fit in a bunch of these topics in one bigger collection of tutorials, but either way, it's a good tut. Keep it going!

-cd-

Well that was fun. :) I wasn't as suspicious over the possibility that I was playing against an AI as much from the game itself as from the fact that it seems unlikely so many different users, and to top of off users I've never heard of before, were playing online at the same time. The usernamed linked to game is a nice touch of realism though, and the game itself was fun, even against AIs. I didn't have much trouble winning, so either I'm just lucky or I somehow figured out the pattern/path to victyory without knowing it. No idea what the OMP or MVC models are or what that string of code means, but I didn't notice any bugs or inconsistencies while playing. Good idea; Happy Easter! :P

-cd-

FlyingColours responds:

Thanks for the review, happy easter and a late happy AFD! FYI, there is a possibility of 'meeting' somebody you've already met on NG... a very, very slim probability of 1 in 16900. There is no path to victory for the first few rounds except to be lucky, but when you get to the end, the scissors-paper hybrid can only be beaten by scissors.

P.S. OOP stands for object-oriented programming (which is really a paradigm and not a model, I know) and MVC for model-view-controller. Ignoring them doesn't directly result in bugs or inconsistencies, but it is not a good practice and increases the chance of having bugs or inconsistencies.

Oh man, it took me a while, but I finally made it to the final level! :P This is a great idea for a game, plenty of rewarding upgrades, great graphics, great music, great animation... great everything! The first level is insanely difficult though, you could almost say it's... impossible. :P Keep it going!

-cd-

Nice.

This was a fluid point and click adventure, easy to control the character, easy to move around, an obvious inventory and the best interface for looking/taking/etc that I've seen, where all commands pop up per object rather than get tied down to an interface you need to get used to. The music is catchy, and builds up the atmosphere at the same time. Nice work!

-cd-

inkagames responds:

Thank you very much!

This reminds me of Funny Bones somehow, though it's obviously a completely different game. I like the smooth and comfortably eerie atmospheres, the level design, the interface, basically everything that constitutes the game. Overall it's a lot of fun to place, nice work!

-cd-

This has got to be the most realistic helicopter game I've ever played. Granted, I haven't played many helicopter games, but it struck me already from the first level in how the helicopter turn makes it stand out, how the rotors effects the water if you get close, how the helicopter explodes if you land sloppily, how it slowly sinks if you go to low, how it scrapes the water if you fly just above it, it all works in building a really complex-looking game. Still, the controls are a piece of cake to manage, the coins rewarding, and the levels both varied and challenging. Roping up survivors might seem dull on calm seas, but there's plenty of progress on that front as well. Great game; looking forward to more games with helicopters!

-cd-

That was fun! Even with the inconsistency in the unlimited number of shoes you're alloted to throw, it was a great game. The interface is smooth, the controls are simple, the upgrades and coins are rewarding, the music catchy, it's just all in all a great, addictive arcade game with a pretty unique concept. Nice work!

-cd-

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