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Cyberdevil

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Though this was more challenging than I'd like to admit, it was great fun! I like the idea, and the added dimensions really add a lot to the original game concept. The blocks are still the original shapes though, which brings some nostalgia into the gameplay, and it's a lot of fun. Great music, great controls, great everything. One thing I'm missing that would definately add to the game are shadows on the blocks. When you rotate the blocks, it's not always very noticeable and sometimes it's hard to know which way the block will rotate next. With shadows on the blocks I feel you'd always know which way it's facing, if you understand what I mean? Other than that this is just the perfect time waster, and I appreciate the medals especially, those are a great factor of reward. Nice work!

-cd-

Zanzlanz responds:

Thanks for your review, Cyberdevil :)

I'm really glad you appreciate the nostalgia of it too! While I'm probably not old enough to remember the first TETRIS rave, I still loved the game as a child. It has a certain spark to it that no other game has.

I'm trying to figure out what you mean by shadows. There's the ghost-piece which shows you were it's going to land, and that's pretty helpful. I think you're talking about something different though.

The medals were the only thing that was holding the game up for so long. Finally added them! :D

Thanks again :D

Well that was fun, both simple and challenging. Cutting the vegatbles seemed like a piece of cake at the beginning, but from the third level and upwards it wasn't so easy after all... and I still have a long way to go till level 8. The graphics are simple, controls smooth and both the medals and scoreboards are rewarding additions. Nice work!

-cd-

ooitoro responds:

Thank you cd for playing & comment~:-)
Try use dart from 3rd level, it helps alot & give higher score

The questions are pretty entertaining, but the interface could use an overhaul. The black text on the dark blue buttons is kind of hard to read, and the interface overall is really bland, just text and white background. Some graphical elements would spiff it up a lot. Also, clicking on a button and holding down without letting go allows you to see the 'Game Over' message before the button has been clicked, so you can easily avoid those. Maybe that's not intentional? Nice choice of music though, and a good idea, but the interface could use some tweaking. Keep it going!

-cd-

octopus58 responds:

1st thanks
2nd I am going to fix the visuals in part 2 :P
3rd I figured out that cheat but it was too late to fix it

(EDIT 2020-04-10: Music is a compilation of the following tracks - remix of Turrican main theme, Voxelbuffer, Ode to Megaman, Synthetic Nightmare. If you get a bump on this review, sorry! I just wanted to update some incorrect information I wrote in my response ^^;)

Well was was a fun adventure, hah. Maybe a sequel to this will pop up in time for next April? :P The controls were basic, and the scenery sometimes a bit confusing in how you couldn't jump/go where it seemed you were supposed to, but all in all it was a simple timewaster. Nice work!

-cd-

This looks like a screencast with added annotations and pauses, but considering the filesize I suppose it's a screenshot and an arrow that seems realistic in both appearance and motion rather than the prior. The annotations are helpful, detailed, and there's plenty of knowledge to take in. Though it would've been nice with a comprehensive guide on tweening, this does what it's supposed to, shows a user how to morph objects properly. Nice work!

-cd-

I do know how to blur, but it's always interesting to look at knowledge from another persons perspective, and seeing how easy it is to take in. This tutorial was particularly simple. It feels like you could fit in a bunch of these topics in one bigger collection of tutorials, but either way, it's a good tut. Keep it going!

-cd-

Well that was fun. :) I wasn't as suspicious over the possibility that I was playing against an AI as much from the game itself as from the fact that it seems unlikely so many different users, and to top of off users I've never heard of before, were playing online at the same time. The usernamed linked to game is a nice touch of realism though, and the game itself was fun, even against AIs. I didn't have much trouble winning, so either I'm just lucky or I somehow figured out the pattern/path to victyory without knowing it. No idea what the OMP or MVC models are or what that string of code means, but I didn't notice any bugs or inconsistencies while playing. Good idea; Happy Easter! :P

-cd-

FlyingColours responds:

Thanks for the review, happy easter and a late happy AFD! FYI, there is a possibility of 'meeting' somebody you've already met on NG... a very, very slim probability of 1 in 16900. There is no path to victory for the first few rounds except to be lucky, but when you get to the end, the scissors-paper hybrid can only be beaten by scissors.

P.S. OOP stands for object-oriented programming (which is really a paradigm and not a model, I know) and MVC for model-view-controller. Ignoring them doesn't directly result in bugs or inconsistencies, but it is not a good practice and increases the chance of having bugs or inconsistencies.

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