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Cyberdevil

4,833 Game Reviews

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Another good one. :) Recognized surprisingly many of these too... seems many of the most known artworks just so happen to feature women! Or maybe they are for some reason easier to remember hmm... as always an entertaining contrast of originals and catlike copies (the laptop XD). Looking forward to the next one!

-cd-

Glad I persevered through the first nine levels, since the ten that follow were a piece of cake! It gets difficult again, but I do appreciate the variation; the choice of challenge. Clearing all 40 is the real challenge. Some of the levels are more grueling than they are addicting... but if you persevere, that's where the sanctification lies! Seems like wave 20 clears even before the blocks leave the screen btw, wonder what would've happened if I jumped on a block after the clear screen hmm...

Anyway, good game, a bit much grind, but definitely addicting too. Keep it going!

-cd-

ARRR, so difficult! An error pops up while attempting to load scores too, maybe that could be fixed? Well, I got theTaco medal at least! Enjoyed the creative in-game challenges too, rainbow wall, kame-hame-ha etc, though it is plenty difficult even without those. :) Guess you might get into the rhythm if you keep playing though... good, but gruelingly-difficult-first-impression game!

-cd-

Pretty addicting game! :) Pretty cool how you can customize the site too, even if it's pretty limited. I didn't get to the mini-game sites, but it's nice there's incentive to keep going even after you conquer the world. Plenty of variation to keep you hooked, without necessarily making progress any slower to keep players still playing. Also appreciate the options menu, and the alternatives to toggle effects to speed up the game on slow computers, and save, and even post score! It was a fun grind; nicely interfaced!

-cd-

I like the interface in this game, the color codes and overall simplicity of it all. The 'loot' keeps you interested a while too... though once you've rattled out the better stuff, the stream of loot that follows is pretty overwhelming! Has been said before, but a 'sell all' option would be really useful here. The items don't give much money in the long run, but they clutter up the inventory. Another issue I ran into, no idea if it's due to the game or something else, was increasing memory usage while playing this until either I shut down the browser or it crashed, and I had to start over again, let it run till it crashed; rinse and repeat to keep grinding. I tried a couple different computers, and though the browser crashed only on the one with less CPU power, the game did run noticeably slower on the other one as well, with FPS going down from 30 to around 7 after minutes of play. A bit annoying, considering this is a game you have to play for along time to 'win'. Also unexpected, considering the text-based design, but I assume it might be something to do with the constant stream of loot you receive?

Anyway, despite these issues I enjoyed the game. It's simple, addicting; rewarding. A few notes on strategy: money medals definitely take the most time, so focus on money! And since it's the total amount that counts, and not the current, spend it faster to get faster upgrades. For the Idler medal some people seem to have trouble with: just don't do anything! Let the game play itself for a while. ;) It seems loot has a random value for different stats, between certain numbers. I assume the highest for the smaller ones is 30%, and the highest for cursor seems to be 500%. Also, after you defeat the demons (it's an idle battle), keep an eye out for one more special item to fill that empty space below the cursor. :)

Thanks for the entertainment!

-cd-

Even after upgrading the daily bonus past 500, I'm still not getting the 'Overnight Success' medal. Upon opening the game it seems I'm given a '750 Watt bonus' regardless of how much I've upgraded that stat... which I assume isn't how it should work? If I am missing something here, a clue would be nice, hoping to get that medal too and complete the row. :) Also a bit annoying is the mute/unmute button not working properly, but at least you can mute Flash directly via Windows, so that's manageable. Another small bug: the interface upgrade you get from the shop doesn't 'fade' as the others do when you buy it, so it looks like you hadn't bought it. And it feels like the counts on upgrade prices when you cheapen thm by X% is a bit off and quirky, but mosts parts do work!

Overall, this was a tasking but fun game. Tasking in that you can't let it just idle by itself, but have to keep checking back on the battery as it fills up. The rubbing mechanism was interesting too, though in the long run the idle upgrade is the one where I placed all my focus. Took sooo long to get that final Money Decreasing upgrade up to lv 50, but it was worth it! Fun game.

-cd-

Bit strange there's a reward for dying, but none for actually completing the game? :) Would've been nice with a medal that unlocks if you actually manage that insane feat! Overall, it seems like a challenging platformer, bun but a bit tedious with the surplus obstacles. I like the design though; control is smooth and easy to get used to. Nice work!

-cd-

So... difficult! :O And addicting. :P Thought I wouldn't make it past the miniature medal for a while, but it seems your game design is always such that all you need is a little practice to figure out the strategy, or get into the rhythm of things, though since there is a random factor (I assume?) that final medal might be reserved only for the truly skilled; in addition lucky. Glad there is mouse support too, seems I'm much more used to such control in games like this, though it would've been nice if you didn't have to keep it pressed down to navigate. Overall, great game! Smooth, simple; with endless alternations!

-cd-

Zanzlanz responds:

Hi Cyberdevil! Thanks for the awesome review! It does seem that randomness is a bit involved, although I tried to minimize this as much as possible by having it check itself for difficulty, resulting in easier sections after harder ones and vice versa. Nonetheless, heart boxes for example are quite unfair.

I like the mouse controls a lot more than the arrow keys, too. It doesn't fit the "two-button controls" theme, which is why I added it after the fact.

I now removed the requirement that the mouse button has to be down. I didn't like it either. :)

That ninth puzzle to9ok a few tries! Nice rise in the challenge level through the levels, and a nice idea for a game too, with a creative approach to the controls. Graphics, audio, interface, everything looks and works good, and ten levels feels like just the right amount too. Great work!

-cd-

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