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Cyberdevil

4,838 Game Reviews

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Nothing like a Halloween game for Christmas! :D A both entertaining and puzzling (but never too much) adventure, as always! Appreciate the potential twist medal too, had to replay the game to get it, but once you realize it's not included automatically... there is just one item that makes sense to bribe with. :) Good game!

-cd-

Four interactive elements right? It's a nice little project, albeit a bit simple. Was thinking there'd be more going on in this little pixel world! Some animations, you know? Comedy sketches, sprite fights, something? Duck in the hat was a fun bit, but would've been nice with more. :) Thanks for the medal though! And nice work on the isometric view, difficult angle to work with.

-cd-

Not a bad time-waster! I was expecting the clicking to be all about speed, button the same place... but the simple fact that it moves around was a nice /and much needed) twist to the game! Simple fun, addicting, rewarding; with a slick interface too. Good work!

-cd-

A simple but fun little gadget/game! The precision/reaction aspect of it all feels a bit more based on luck than actual skill (and you can just reload over and over and keep the pointer on the same spot until you get the best score available), but it is fun just walking through the characters and getting medals for them, like trail of homage to the world of wrestling! Nice work.

-cd-

Not a bad idle game! As has been mentioned already, the Tax aspect does seem to against the idea of the game, forcing you to keep checking the game rather than letting it run on idle. If you're lucky you'll check at the right intervals and pay your taxes; if not it'll cost extra... but it's a good thing the cupcake industry is funded by cupcakes rather than money, at least, so you can progress regardless of how well you do with tax.

The test drive feature feels a bit limited with only the parking area, but it's a fun idea, and nice how the property you buy/car you drive is shown on the main screen too, gets a bit more personal that way. What would be cool is having a visual 'Cupcake Industry' in the background, that keeps growing as you keep expanding your business. And how about putting a cap on how high you can go, when there's no highscore or similar to reward progress further than the medals? Feels a little pointless with a game that can go on forever... even an idle one. (At least I assume it can go on forever?).

Well, all that said, the upgrade mechanism works well; the interface feels intuitive too. Graphics aren't the flashiest, but they do the job! Fun little time-waster, simple to play, with some entertaining tid-bits of story on the side (though they easily pass by unnoticed considering the genre of the game :). Hoping; looking forward to a third installment in the series! Nice work.

-cd-

Bit funky control when dragging the card from/to the drawer (it was easier with the book), and misleading labels on the machine, where 'deposit' works to enter card, and 'widthdraw' to take out money... but maybe confusion is part of the plot? Interesting game mechanics, though I'm not sure I understand the goal. Is this a game you can win? Is it meant to symbolize something? Is there a message? Also, on the intro screen it took a while to figure out I had to click the checkbox rather than the flag to change language, maybe not entirely clear for everyone.

-cd-

Kainante responds:

I started this game from a tutorial pixel (the book), I imagine after a Paper Please + clismon (Inspiration), did not think the mechanical well and this is because aren't polished, I traduced myself, and my english is ineffable.

The meaning of the game is that no matter who give you the junk bonds, you will be dismissed by the bird because symbolizes capitalism in a bizarre state

Thanks for playing

A fun game! Plenty of grind and upgrades, and battles, and building, but if you actually have the patience to let it run by on idle it doesn't have to require that much work to complete! I did get hooked though; clicked through the obstacles myself. A couple things: would be cool if you could use conquest points for more than unlocking warriors, if you don't want/need all of them, or do unlock them all and have points to spare (trade in for money maybe?), and the barracks don't seem to upgrade past capacity 50, even though the tooltip tells you the next upgrade goes for three million. There was the other bug with the final medal too, but I'm glad that ones fixd; without losing saves too! Overall, I really enjoyed this game, simple, addicting and with a story if you care to listen (some final cutscene would've been nice too btw). Keep it going!

-cd-

Short, simple; creative exploration fun! I like how you figure out the goal as you go, how the controls are built as you build your character, and how you're free to imagine exactly what you want to as the premises for the story.The music contributes with the mood. Real fun little gem to play, not too long and not too challenging. Noticed the 'find something to escape the island message' wasn't aligned, but apart from that: it's all great! Grand adventure.

-cd-

I think I totally missed the shooting option last time I played this game, revisiting it now it's... addicting! And not all too challenging either, I mean not challenging to the point where you give up, just to the point where it makes you have to focus to keep going. After 10 minutes is when it really starts getting difficult though. Balanced, simple and fun game idea. Nice work!

-cd-

playgb responds:

Thanks for the feedback =)

Glad you like it.

Bamboo Shoots!

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