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Cyberdevil

4,838 Game Reviews

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Not a bad clicker overall: the interface is niec and pixel, the music cheerful, and there's great variety in upgrades and tasks, even a random factor. The main downside would be how loooong time to become nice! Bit too much grind IMO. Also, there seems to be a karma cap on 2,147,483,647? All highscores are tied on this number. Good game overall!

-cd-

applessmillion responds:

Variable limitation in ActionScript (variable is Number, and this is the max)

Nice! At first it seemed really hard to master this control scheme, where up quickly becomes down and sideways, but once you realize the arrow keys do still work in the direction they point regardless of the direction of the snake it's not so hard after all... what would be really cool here is a highscore table via the API! If possible. Nice work.

-cd-

So much awesome content packed in this collab! It's an honor to a part of it! The movie feels like a definite pinnacle of production, but just moving around the lounge and interacting with everyone is a grand dose of fun too. The minigames are creative and different. The figurines feel fresh and authentic. The soundtrack blends in nicely. I was expecting the poster in the art room to link somewhere btw, or open up to a grand gallery of art... easter egg idea?. Well, overall this was an amazing effort. Grand work!

-cd-

Made it! Finally! :D Took a while, but it was all worth it. First impressions almost made me give up and quit the game, but I'm glad I persevered; glad to find out it's one of those games where - once you figure out the patterns and overall flow of control, it's not so difficult after all. Levels are simple but clever, obstacles varied and balanced, and the soundtrack pretty empowering. Not too many levels either. Good game!

-cd-

Blobzone responds:

Thanks for playing.

I am glad that there are at least some people out there who do not complain about the difficulty to much and get the whole pattern stuff.

Cheers.

So... it didn't end with the Chaos Girl series after all! :D Though the scene of the city might've just been a re-used graphic at first (was going to point that out :P), but as it turns out I guess that might've been an early clue? Graphically, parts of the scenery feel a bit chunky, with thick outlines, blocky shapes (like the door), etc... but overall the visuals seem to be evolving! And the story's good, looking forward to where this new visual novel leads! It seems a bit brighter than the last one too. :)

-cd-

JackAstral responds:

Thanks! I'll make sure to improve the art a little more in the next ep :)

Well that was... random. XD Is there a message here? Something deep and profound and morally enlightening? Well, it was an interesting thing... whatever it is. :P Thanks for that medal!

-cd-

O2Designs responds:

Thanks, it's a meme or inspiration to just doing things lol, thanks for the feedback

Simple fun! Not too difficult, but not too easy either, feels like one of few puzzles you can run through with just a small amount of trial and error; taking your time, thinking a little, and feeling each level's an accomplishment when it's finished. As the levels progress the difficulty adapts nicely; new obstacles keep getting added so it never grows dull. I love that stretching animation too! Visually great; cleverly designed little puzzle game with just the right time taken to complete. Nice work!

-cd-

imperiousinteractive responds:

Thank you! Glad you enjoyed the game!

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