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Cyberdevil

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This is a good tutorial, simple and to the point. The text is easy to read, easy to understand, and the ambient music is a nice addition to the background. Would be even better if you could actually select the text and copy straight to flash, but I guess the hard way is the good way to learn. Keep up the good work!

-cd-

This was a really nice exploration game, simple and ambient, and with a fast stride as well so it doesn't get boring. It really reminds me of Knytt, in all aspects but the music (which IMO would have been better a bit more ambient). The controls are easy to get the hang of, and the layout of the game is both clever and logical. I like how you get back to earlier points through progress, though sometimes it would be nice with an indicate as to which way you need to go. Keep it going!

-cd-

Man this is a diverse game, all those internet memes and regular parody and stereotypes and just plain comedy mixed in this great chose-your-own adventure game. When there's medals, of course I want to get all the fails as well, but the wins are even more rewarding, and all the cutscenes are fun to watch. There's a lot of detail in the game, both in dialog, in surrounding and in the text that accompanies the different cutscenes/fails/wins/etc. The animation is smooth and fluent, not to mention diverse, and even though the main characters are sticks they look sympathetic, love that style of ( ( eyes, hah. Gotta be one of the most fun games I've played in a while, though it's more like an interactive movie, a real pressing situation. Nice work!

-cd-

PuffballsUnited responds:

I love reviews like this.
Thanks I'm glad you enjoyed it!

Nice game, spooky and atmospheric. It reminds me of House on Haunted Hill a bit, probably because of the whole asylum concept, and that seems like a great way to add some spookiness to the game, too. The controls are easy clicking, and the game itself is a mix of challenge and exploration. So far it looks great, vivid pictures and classy music to top it off. Nice work!

-cd-

Woah, the effects in this game are crazy, the explosions, projectiles, bloodsplatter, I love how the enemies blow up even if you just touch them, like they're all living bombs. The controls are easy to get the hang off, and the upgrades are appreciated. Overall it's a refreshing shooter, much smoother than most games, though when the enemies amass it's a real overload of effects. Nice work!

-cd-

A new protect-the-item with building blocks game, in a new location, with new items... and new building blocks. It seems I never really get tired of games like this, though it would've been even more fun with a set of medals for accomplishing levels. Otherwise, good physics, good controls; a good game!

-cd-

This was a fun game, simple and addicting, especially since you added the leaderboards to it. The concept is similar to the Copter games, with the difference that you need to accelerate as well as move up and down, and the score is counted by coins instead of distance, which adds one more challenging element to the game. The controls aren't the smoothest, but they're not impossible either, it's simple fun, and the history behind the game is interesting too. I'll go check out that blog now. Nice work!

-cd-

Guy-Unger responds:

thank you man!

And also thanks for checking my blog, there isn't really much on it right now but my travel just started ;)

That was an interesting experience. The 'program' with which you speak is really well built, and answers more questions than is really necessary to solve the game, though at first I was expecting a more material approach to the game, clicking around, maybe actually moving through a series of rooms. Would've been good to know that the whole game is actually played through that console. Otherwise it's well done, and the story is both eerie and clever. Nice work!

-cd-

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