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Cyberdevil

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Well that was harder than I thought. The introductory tutorial was nice and simple, makes it easy to get a hang of the game, but after that it gets challenging right away. Maybe it wouldn't if I did like Ninjas should do and calmed down, but rushing the enemy makes it easy to end up with a lot of knife wounds. The controls are easy though, and I like how the classic Ninja weapons are all included, though the 'special attack' is a bit of a disappointment. Wouldn't it be better with a realistic and dually awesome attack, like a rain of shurikens? Good game though, keep it goin!

-cd-

Wiesi responds:

Hey, thanks for playing and reviewing! Its appreciated a lot! :)

An interactive SIM with the destruction of the planet in mind. Why not! it's a simple idea, with a simple interface, but with a plethora of disasters and possible configurations. Only thing that would be nice to add is some cutscene work for different disasters,maybe optional, but apart from that it's entertaining strategy. Nice work!

-cd-

This is really a game that requires patience. It's realistic that way, and at the same time it should be when the characters all stick figures, but it does feel like I'm on spot, a deadly sniper. Though the characters and backgrounds aren't very detailed, the shots/blood/etc are, and the motions are all fluent. The missions are detailed as well, and overall it feels like a complex game despite the simplicity of play. Nice work!

-cd-

Wpp. this was addicting! The style of animation reminds me of Synj, but regardless, it looks great! The mixtures of color and sketchy style, and the lemon popping action. All builds down to a lot of fun. Nice work!

-cd-

This was a neat idea. The combination of rocket launchers and fluffy sheep is both ambient and brutal, and the fact that you do more than just aim and click is nice. After a while, the levels really do get strategical. Great level layouts, interface and everything. Keep it up!

-cd-

Not a new concept, but it seems like taking it all th way to hell is. It's a nice idea, the backgrounds are entertaining, and the bizarre fact that you shoot people out of a cannon into a boiling cauldron like so. I found the cursor based length indicator a bit confusing at first, wondering why the shots didn't fire longer the longer I held down the button, but once that was figured out it was all good. Nice game!

-cd-

Well this was an interesting game. My first attempt at clearing it resulted in mainly aggravation, but it's an interesting concept. Reading your responses below I realize there's more sound to the game than I initially thought, though I don't think I made it to any level with a pit. Is there a sound for walls before you reach those, or is the wall part still trial and error though? I like the idea, will give it another go some dark night. Maybe just turn the lights off while I'm playing so the whole room is dark and not just a box on the screen. That should boost the experience. Nice work!

-cd-

ZeroCreativity1 responds:

There are only sound for hitting a wall. The idea was to try a path, go until you hit a wall and then find another direction to go, keeping in mind which way you already went. With noises to indicate obstacles.

This was pretty good. The fact that you can't move around apart from jumping is a bit annoying at first, but after a while the challenge grows on me. The level designs otherwise are neat, and the concept is pretty creative. There's nothing like a little treasure hunting. Good game!

-cd-

This was better than I thought it would be. Each level is like a world of their own, though the background is all space, it's a navigable darkness. The ships, the explosions, the interfaces, everything is detailed and wellplanned. I like how you just move the ships, without needing to shoot, and being able to control them either collectively or on e at a time. Everything works together in creating a really interstellar strategy game. Nice work!

-cd-

Oh man, I remember playing this game A LOT back in the day! Can't believe I never wrote a review for it. The mixture of minigames, and a plot that seems like a combination of Sonic/Super Mario is just awesome, and I love the way the character voices don't really say anything but still liven up the text. The music is bright and cheerful too, and the effects flashy. It's probably one of the best party games on NG. Nice work!

-cd-

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