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Cyberdevil

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Well this was a different kind of puzzle game. Judging by the cutscene I thought it would be viewable from the side, but it turns' out it was a bit diferent. The levels start off simple and get progressively harder. Controls are a piece of cake to learn, it's simple fun!

-cd-

TestTubeGames responds:

Glad you enjoyed it, CD!

Nice game. I like the fact that the leaderboards are shown on the main page, and the simple registration process if you want to save your progress doesn't pose much of a problem... though it would've been nice if I could register the same name as my regular account, or even better, just use the NG Passport to login. Either way, the concept of the game is creative, the graphics stylish and the game-play smooth and challenging. Good game!

-cd-

JonathanMelnik responds:

Thanks for the advice! I´ll check that up.

Well this was a fun game! I didn't expect to play it so much, but it seems I became addicted after a while, going from thinking that beating the game with 30 deaths was pretty good to getting annoyed that I can't seem to get through it without accidentally dying at least once. it's a fun adventure, with cut scenes without dialog, and levels that quickly progress in difficulty and size. They're all easy to understand, and the difficulty level is just right for making a challenging game without making it aggravating to play. Apart from not really understanding the plot at all, it was great entertainment.

A few bugs (or not, maybe just quirks) I should mention though. In the level with the one big crushing block, the screen sometimes won't stop shaking after you've jumped past it. You can also jump back again and stand on a tiny ledge right beside it. In the level with the falling tiles you have to quickly run across in three steps, the character sometimes seeems to slow down while running across the boder between tile and floor. Another thing that would be great to add is being able to skip past the cutscenes. If you've played the game a few times, it would be better that way. :) Anyway, great game, keep it going!

-cd-

This is an awesome idea for a game. First time around I just ate everyone, but then I realized that maybe you were only supposed to eat the strange blue things. Or is there a right/wrong in this game? Maybe there's just a... eat whatever you like and get rewarded for your choices kind of morale? I like the mix of human and mythical, and the concept is rather unique (as seems to be the way with most Ludum Dare games). It's fun too, and challenging if you really don't want to harm anyone, since the people are just running around like crazy. Nice work!

-cd-

Great concept, and a great game overall. The levels were challenging, but not so challenging that they became all too aggravating. Despite the complexity of mirrored characters and forcefields, the controls were always clear and simple, and using them just right was the real challenge, not learning how to use them. The keycards were an extra ladder in the game playability, and the bonus levels a lotta fun. I'm glad they were actually easier than the ones before the first ending, it felt like they were just... fun. :) Looking forward to the seuqle!

-cd-

This is a rather unique game. The backgrounds are incredibly professional, the way that they're made of a real scene, a layer of weather effects and foreground characters that when you move around make it seem like you're actually there. The dialog boxes are clean and stylish, as is the entire interface of the game. It's a unique idea for an RPG as well, and both the theme and the dialog brings me back a few centuries in time. It's really a surreal experience, and an impressive game. Great work!

-cd-

I love games like this, the entire genre of leaning-a-vehicle riding a la elastomania. This one differs from the mass in the way that you can buy upgrades between levels, and unlock achievements. The controls are simple, the levels smooth and varied, and the upgrades really add to the playability. Just wish you could add medals for those achievements. Keep it going!

-cd-

lmao, what a bizarre idea, knocking the trolling face of the face of the planet... but I like it. :) Every time someones trolling, I can now vent my agression on this game, heh, fun concept, and controls that are easy to learn. Nice game!

-cd-

Hahahaa, best job interview of my life! :D Wish I could take it easy like that. Not sure if the questions are ordered or random, but it's a nice set, and strong punchlines for each one. The room looks pretty alive too thanks to that clock in the background, and subtle character movement. Nice game!

-cd-

This was a nice story, and a stimulating puzzle. When the personality is divided into a reflection it gets pretty interesting, but still it's never really hard, it's like a journey of self-realization, and the cutscenes at the start of each level get more and more interesting to read as the game progresses. Nice work!

-cd-

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