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Cyberdevil

3,093 Movie Reviews w/ Response

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Oh this was trippier than I expected! :D Just the three faces but they morph and loop so well, and so does the background... the pattern there seems all the more difficult to discern, is it a pattern, is it more like a spectrogram of sorts... towards the end that bit reaaally gets trippy! Curious if it's all automatic though? Seems all the more complex if not, and you barely even notice at first...

Trippy stuff.

-cd-

chicogenerico responds:

oh well! the background its a trippy video i found on the internet and edited with the pixelation of clip champ , i think it also looks extremly trippy towards the end and i love how it turned out... probably cause i was also tripping balls when i made it.

And it actually works! It's actually an actual clock! :O That seems eternally stuck on the time at which you first view it. Like time is eternally frozen. Like it's Clock Day forever. Hell yeah.

Intriguing. Don't think I ever learned the AS for time-related functionality like this...

-cd-

Little-Rena responds:

CLOCK

Happy Birthday to you! :) Hopefully plenty more people at that party IRL!

-cd-

TeddAnimates responds:

Tysm :)

Unrolling the map... was that meant to sound like reloading a weapon? XD Odd but very satisfying choice of sound effect on that one part... overall the use of sound effects seems to have increased with this one, it definitely adds to the atmosphere, interesting effect to have them even during the planning stage when they're looking at the map.

And the music! It really adds so much to this. Keeps the atmosphere high throughout. Ominous, or chaotic, or just suitably ambient when need be... props @ChordC!

I liked the cloud effect when the camera zooms over to Hopkin's location too, how their more so lines during that transition, to reflect the speed, nice effect.

One effect that maybe didn't look as awesome though: the fire on the hood of the truck... maybe a little too dense? Or single color? Looked a little odd IMO, though at least you could see it was fire.

The overall action and story's great, Matt really shines in this one - towards the end at least, and Python's one bad-ass character! Entertaining dialog, good progression, it keeps you on your seat all the way through.

Awesome work. Can't wait for the next part now. :)

-cd-

MATRVG responds:

Heeey, look who's here!

Hehehe, you caught it already XD Yeah, it was weapon reload effect. I haven't seek much, so it could be bad choice of map unrolling :P About map thing, I'm thinking about skipping from sketched map to blueprints :P but hey, not now!

Thank @ChordC about musics. Now not only he's composing best tracks of we can ever listen, but he also helps me to straighten up my dialogues!

Hehehe, thank you!

Yeah, tell me about it... the fire figure usage was very suck, if you ask me... but it didn't seem too important to me that time... but it looked like 8-bit figure haha XD Hey, I'm still a Retro Video Gamer, to reference. You're right about fire.

Glad to hear your feedback on main protagonists! Now, I'm gonna add new character to Mission 3, just to introduce... let's see if you're gonna like him.

Don't be stranger, friend! We're working TOGETHER, any idea could help me improve myself, we're a team!

Stay focused, stay alive!

ChordC responds:

Heheheh, didn't realize that on the frist watch, nice attention to detail!

It is my pleasure, more songs will be made in the future for sure! Looking forward to work on the next mission.

Stay focused, stay alive!

That WAS fast! XD

Would be nice to see these included in some longer; more versatile fights... kind of comical to see them on their own like this but a little meaningless too. Hope to see more!

-cd-

TarekjavierOF responds:

I will do more in the future!

Hmmmm something about Cameron Diaz? I don't get it but the animations aight...

Might it be a meme...?

-cd-

PinkCreature responds:

No more TikTok 😿😿😿

Had to pause so many times during those final meme scenes, they pass by too fast! XD I always thought Bom Dia was Good Day btw, one of few phrases I assumed I understood - seemed similar to the Spanish counterpart, but apparently no... the added commentary definitely helps out!

Compared to the previous episode this was... pretty different! XD Unexpected levels of action, and cars, and in the end a moral talk that seems strange after a shoot-out, but why not. Intriguing characters, wonder how many of these are re-occurring ones and how many might end up dying in the most unexpected ways...

The football intro was a fun one too. :) Maybe that glass was bulletproof hmm, would've been useful... looking forward to seeing where this goes next! Nice work. You pack in a lot of backgrounds/drawings in a short span of time too. Good detail.

-cd-

TheMiamiDeSantos responds:

yo my friend, thanks for your review! I always wanted to do a gunfight scene, this episode was made based on some of the feedback i have been receiving, shorter and more animated scenes was the goal on this one. I surely plan to make more like that on the future, as well some episodes on the style of the others already released (some very short, some very long, etc)

This has definitely never happened to me. XD

Was thinking it'd be about all these compostable paper straws in circulation that don't work as well as the old ones did; get bent or soggy and unusable in particular with warm liquids...

This was new. Fun little sketch. I like the Weebl-like style too.

-cd-

JerseyHouseStudio responds:

hahaha i'm convinced the plastic straw people are behind the soggy paper straws

Double the fun with two in one. :P

You see the progression between the two halfs too, how gestures evolve, characters seem to move a bit more fluidly... I don't think I'm imagining it at least, seems like steady improvement!

Great work; great runtime!

-cd-

MATRVG responds:

Thanks, man! That reminded my current fans about the mission and caused newcomers to learn about my project.

You'll melt when you see Mission 2! Contact me when you're available, buddy!

'Two mikes' hmm, is that real military terminology? A certain distance? I'd heard clicks before but mikes was new to me.

Regarding the color-coded conversations, I still find it a little confusing initially that the same color's used for all main characters, but it seems a smaller issue now, the headbobbing motion to symbolize who's talking helps you figure it out initially, and after a while you correlate the names to the characters, more so than just the colors. Guess in the long run this might actually be better since it forces you to learn who's who, but then again... well, IDK, still feels like it'd be so simple if the colors were reflected in the dialog too, but it does work like this.

Appreciate the comical and chaotic bits, like the rock breaking off when Matt attempts to climb it, and the flashbang bit, and the ladder. XD Seems like Matt's a bit of a comical sidekick here, wonder if he'll stay that way or evolve as this goes on... yet for all the comedy there's a lot of intensity too!

The action scenes are great, the pacing's varied, it slows down occasionally but never so much it feels like time's wasted, it's nice with a break occasionally between the gunfights, and @ChordC with the music!!! It REALLY elevates this. So much atmosphere when you need it, and intensity when the fights pick up, everything fades in and out nicely too...

Wholesome work overall! The credits being woven into the scenery was a nice touch, the letter at the end too, feels like it gamifies it all a bit, and at the same time really adds to the story for those who want it. An optional layer to otherwise awesome/fun/exciting stickfigure mayhem.

Looking forward to the next mission!

-cd-

MATRVG responds:

"Two mikes" stands for "two minutes" in military.

Headbobbing will not take place anymore. It makes the speech owner look ridicilous. Instead, they will make gestures by moving hands, or moving head to other side, or lean. I'm planning for introduction for main characters, but not in Mission 2. I understand your concern about subtitle color... you'll get used to that :P

He will stay that way, but keep evolving ;) Thanks for good compliments ^^

Appreciate it, man...

Hehehe... man, these words and terms weren't at my books but you since you put it like that... why not? :) Awesome!

You are encouraged to expect it coming in next month, buddy!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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