What a grand debut!
You nailed the gestures, and both soundtrack and effects, birds and everything, feels interchangeably calm and ambient and so suitably foreboding between the action scenes, and the way certain items and events are highlighted both makes it easy to follow and makes it seem a bit like a game, if the figures didn't look so different I could imagine I was playing something like Resident Evil here, atmospheric...
I wonder if it'd be possible to have the names in dialog the same color as the actual characters? That way it'd be easy to see who's saying what, and to connect a name to their actions.
Honored to be here from the get go; can't wait for the next part! Keep up the good work!
-cd-