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Cyberdevil

3,089 Movie Reviews w/ Response

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115 reviews are hidden due to your filters.

For a while there it was going so well, so clean and pure and positive and unlike the Rip and Tear parody I thought it'd be but... holy hell. Some people just aren't meant to wear clothes...

-cd-

facepalmpt responds:

Ain't that the truth.

P.S. Played the living end out of the first Doom's shareware version back in 94/95, epic gem of a game.

Cheers!

Well that worked out better than expected. :) Was just waiting for another Ghostbuster to bust in at the end there and start shooting at both of them.

Feels like the guy overcomes his fast-firing frenzy almost too quickly there, as soon as he notices he's saved. But I guess there's not time or room enough to really build anything much longer.

The animation's great. The story's easy to follow even without words too, which is always a bonus! Good fun to watch; with a friendly ending too. If a misstep that leads to an early and unfortunate demise can be counted as such... good stuff.

-cd-

Knadire responds:

Hahah yeah, actually in the original script an exorcist was going to pull up to the house and imply the cycle would continue!

I was pretty restricted for time. Letting him have a little more time to visibly realize that he'd be saved, maybe through aiming his gun and lowering it or something, would definitely have helped, and that's a good suggestion to let reactions have a little more breathing room in the future.

Thanks very much, and I'm glad you enjoyed it!

I can dig this. :) Gotta get out of this system somehow... free ourselves. Zombies to technology that we are. Though, without those HDs, how to make animations like these hmm. Good stuff.

-cd-

poppetje3D responds:

Glad you liked it my dude! Me and the musicians got together in a coffee store and just started brainstorming. I myself am just an animator but i got to talk to them and got their idea immediately. It was a super nice experience.

The background feels a bit overly open, especially when they zoom in - it becomes a backdrop more than a background, but the action's solid! Creative costumes and weaponry too. Whole new level.

-cd-

thece responds:

will try harder in making outside BG,also that hat boi is kenamy sprites so yea,im just using it lol
thanks for the review

Oh man. XD Some people really shouldn't be out there hunting...

Personally I appreciate the lack of clues in the beginning here, and a bullet can travel a looong distance, so it doesn't seem like a loose end that nothing but the duck's shown at the start. He just misses the duck. Anything can happen then. If it'd be more fun if he intentionally shot the kid though hmm... that just feels morbid IMO. Maybe just some kind of response, to make it clear that he was intending to hit the duck? I feel it'd lose some of the comedy factor if that wasn't actually the intention. But who knows.

I feel for the duck here. That expression's gold. And the end twist: all the greater when you just didn't see it coming! Really had a laugh out of this, dark humor though it may be. Good stuff.

-cd-

saraphporter responds:

Thanks!

That grind, day after day after day... even if you don't get the sense all that much time passes before he's caught in it. Maybe a bit longer a build?

When the darkness creeps up on the guy (the purple being - if that's his symbol or no) the animation felt a bit choppy, but when he wakes up in his... dreams (?) it's a whole other world! So smooth in comparison. The quality feels a bit inconsistent like that, but also like you get better as you go.

I can't say I really understand what happened though. I thought he was falling victim to something but... then he gets up and feels great? Who was that purple guy? Sickness? A dream eater...? And how does he overcome him?

I feel like it could be clearer, but otherwise it's not bad.

-cd-

BrimBlam responds:

You basically hit/gave the perfect critique. I was really pressed for time and couldnt polish this like I wanted and ended up cutting a ton of scenes out. It still did better than expected though. I appreciate the words <3

So unusual finding something with subs where I can actually (mostly) understand the language being spoken. :) Really cool. Subs don't always stand out that well on lighter backgrounds, though.

As for the story, voicing, animation, everything: I really like it. It's smooth, detailed, unsuspectingly expressive sometimes (like with the widening eyes), with solid voice work and effects... and when you add in the color... really is a religious moment. Making everything without color from the start it really strikes you when it appears. Do wish it would've ended in a more finite way somehow too but... it was a beautiful as it was.

-cd-

PACvideos responds:

Thank you so much!

Somehow the audience doesn't agree with their mastery. It doesn't compute. As soon as those unforgettable melodies crossed their lips I knew they were destined for greatness... alas, people just don't understand real music these days.

-cd-

GoodL responds:

This is so sad, can we get reborn in the right generation?

Not bad! It's got the right sound, and action, and story too. Some of the actions could be more immediate - they don't always have the best reaction times, or movements that seem unrealistically slow, but otherwise all solid. Also feels like the zoom is a bit too close in on the characters - you rarely really get an overview of the scenery, or larger scale fights. Good fun though overall! Looking forward to more.

-cd-

napstapro115 responds:

Thank you for your sincere review

Bamboo Shoots!

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