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Cyberdevil

3,092 Movie Reviews w/ Response

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Swedish Funko Pop Sgt Johnson?! XD Wonder what the history is behind that guy, but I love it. Stands apart from the rest too, one grand cameo finale before it's all wiped clean.

The head getting sucked into the floor was really smoothly done, though on some parts it feels like the camera could really use something to hold it a bit more steady between shots, and some of the still sequences feel a bit long, maybe you could work on ambience even when things are still? Just moving the characters ever so slightly to give the impression they're still alive even though they don't move. Could loop just a few almost identical shots to give the impression.

Overall it really had a pretty moody/artsy vibe to it, and the roles of human and animal reversed... I like it. Makes you think a bit. Thanks for throwing in a part for me in this too!

-cd-

BlackAnimation responds:

I want to thank you for helping me make a film and believing and being respectful . i also do agree with your opinion. thank you for being cool :)

Appreciate the pun but honestly the plot device otherwise seems to overshadow it a bit, both the one getting thrown at the monster, and the other one first hurting it, and then the bird coming out of nowhere... you're left wondering what this was really all about after all. What happen.

Assuming people who know the game might not be distracted by those seemingly random occurrences as much though; they may not be all that random after all...

-cd-

artistunknown responds:

It's definitely something made where the jokes make more sense if you've played Pikmin, which isn't necessarily the best thing to do always, but I try to make it funny in other ways too, like just wtih facial expressions, and sound effects, and wacky animation.

As for an explanation: in the game, Purple Pikmin are super heavy, and can one hit kill big enemies if hit right, so while the other Pikmin are cowering in fear, he decides to throw his body weight onto the bulborb (big frog thing), but instead of just landing on him and squishing him or whatever, I thought it would be funny for him to shatter his fucking knee.

And then white Pikmin are smaller and lighter than the other Pikmin, but they're also poisonous (this is the biggest detail that isn't immediately apparent I guess), so when the red Pikmin saw that the bulborb was still alive, he through the white Pikmin at him, hoping he would eat it and die of poison, not realizing he was in too much pain to even notice.

And finally, the random bird is a snagret, an enemy that will seemingly randomly pop out of the ground (it's not actually random, but if you don't know where they are in the game, it can seem like it) and of course, it ate the white pikmin, which is poisonous, so it died of poison. That bit probably was more random than anything, but it was also an idea I came up with on the spot, after storyboarding the rest of the cartoon, 'cause I wasn't satisfied with it ending with the white pikmin screaming "you frickin frick!!!!!". I used to hate random humor, but the ending is my favorite bit so I guess I like it now??? though it's mostly because the shot is framed nicely and it was fun to animate.

Really made the most of the jam man. :) Nice work.

-cd-

jackbliss responds:

Thanks so much for the review as always my friend. This jam is really helping me update more often as the deadlines keep me in check :)

As long as the Miss herself enjoyed this shizzle. :D Good fun.

-cd-

Joe-Mega responds:

Much respect to moonified for being a good ass sport :)

lmao. XD Unexpected new sides to Chutney never seen before... good stuff, though somewhat disconcerting this actually scored higher than the grand Finale just a few days back...

-cd-

Nekidcoboy responds:

Hey thanks! From my perspective, scores almost always low at the release and after some time grows up. Not as if I actually care about it though. Basically, it's just a traffic lights, showing if you piss a bunch of people off or not XD

Feels like this might be the first time we really see Sublo and Tango in a natural setting... it's like their unnatural setting. And Katy with an unnaturally big role too, and the former two way more humble than I'm used to.

It all feels both so different and so familiar... but like such a suitable way to end it too. Slice of life advice and all. And hell yeah I want to see more Sublo and Tangy Mustard! :) And Katy too, new job or no. Hard to match the well-planned spontaneity of these. Great as always. Maybe a little better than usual this time too. A little longer. A little stronger. A little different.

-cd-

Aaron-Long responds:

Haha yeah I think it was the first time I had to draw more than one or two trees and stuff in the show! Took some figuring out. I was aiming for a different feeling with this one, maybe a little bittersweet or melancholy since it's the last one for at least a little while... glad people generally seem ok with it!

So detailed, so smooth, so dreamy... rtil putting out some unexpected E-rated gems allofa sudden!

I love everything about this. The 3D-like hybrid animation style too, where it's hard to fully detach one style from the other and see what's what, what might be a model, what might be pure 2D... it seems some parts are just so fluent and well-shaded 2D that they come across as 3D, while others must really be additional 3D effects... curious what program this was all put together with? More than one? Actually maybe there's something about that in the credits...

Soundtrack work is on point too, and a classy little site to go with it. You really can't tell that this is ten years old now either. Feels timeless. Maybe not the same with the site, not really optimized for mobile as it may be, but I miss that era too. When good design was more synonymous with uniqueness and effort. Great stuff. Definitely getting those Ghibli vibes too. Almost feel like I recognize the character, but maybe it's more so the same style as your art otherwise...

Always appreciate animation that doesn't even need dialog to keep you entranced and understanding too. Really was a magical moment in a foreign but Earthen light utopia.

No better time than now to put out so inspiring work.

-cd-

rtil responds:

thanks as always cd.

all the character animation was done in Flash, no 3D used. however, the particles (fireflies, glitter) were created with a plugin called Particular for After Effects, which we eventually rendered the final video product in.

glad you enjoyed it and that it doesn't look too dated, haha.

Feels like a different pace between visuals and words with this one, maybe because the words weren't all said with visual intent? Fun to listen to, but the animation doesn't always feel... fast or dynamic enough. Certain gems though, and it's definitely long so no shortage of frames overall.

Varied personalities too. Intriguing change of pace and glimpse into the diverse minds of an artist.

-cd-

Raziberry responds:

Yeah, I mean most of them aren't used to making videos like this, and they didn't script any responses. I wanted them to answer very naturally so I could see what I could pull out of it, I have no complaints. I'm glad you liked it anyway!

Starts and ends with a soundtrack like an abstract seventies exploitation movie... love the vibe. And that's where the RealRedbookClock stopmotion reference came from huh...

This was awesome. Entertainingly varied and entertaining. What a way to kickstart the April.

-cd-

k9 responds:

thanks so much, i really liked making it too

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