'Two mikes' hmm, is that real military terminology? A certain distance? I'd heard clicks before but mikes was new to me.
Regarding the color-coded conversations, I still find it a little confusing initially that the same color's used for all main characters, but it seems a smaller issue now, the headbobbing motion to symbolize who's talking helps you figure it out initially, and after a while you correlate the names to the characters, more so than just the colors. Guess in the long run this might actually be better since it forces you to learn who's who, but then again... well, IDK, still feels like it'd be so simple if the colors were reflected in the dialog too, but it does work like this.
Appreciate the comical and chaotic bits, like the rock breaking off when Matt attempts to climb it, and the flashbang bit, and the ladder. XD Seems like Matt's a bit of a comical sidekick here, wonder if he'll stay that way or evolve as this goes on... yet for all the comedy there's a lot of intensity too!
The action scenes are great, the pacing's varied, it slows down occasionally but never so much it feels like time's wasted, it's nice with a break occasionally between the gunfights, and @ChordC with the music!!! It REALLY elevates this. So much atmosphere when you need it, and intensity when the fights pick up, everything fades in and out nicely too...
Wholesome work overall! The credits being woven into the scenery was a nice touch, the letter at the end too, feels like it gamifies it all a bit, and at the same time really adds to the story for those who want it. An optional layer to otherwise awesome/fun/exciting stickfigure mayhem.
Looking forward to the next mission!
-cd-