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Cyberdevil

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Double the fun with two in one. :P

You see the progression between the two halfs too, how gestures evolve, characters seem to move a bit more fluidly... I don't think I'm imagining it at least, seems like steady improvement!

Great work; great runtime!

-cd-

MATRVG responds:

Thanks, man! That reminded my current fans about the mission and caused newcomers to learn about my project.

You'll melt when you see Mission 2! Contact me when you're available, buddy!

'Two mikes' hmm, is that real military terminology? A certain distance? I'd heard clicks before but mikes was new to me.

Regarding the color-coded conversations, I still find it a little confusing initially that the same color's used for all main characters, but it seems a smaller issue now, the headbobbing motion to symbolize who's talking helps you figure it out initially, and after a while you correlate the names to the characters, more so than just the colors. Guess in the long run this might actually be better since it forces you to learn who's who, but then again... well, IDK, still feels like it'd be so simple if the colors were reflected in the dialog too, but it does work like this.

Appreciate the comical and chaotic bits, like the rock breaking off when Matt attempts to climb it, and the flashbang bit, and the ladder. XD Seems like Matt's a bit of a comical sidekick here, wonder if he'll stay that way or evolve as this goes on... yet for all the comedy there's a lot of intensity too!

The action scenes are great, the pacing's varied, it slows down occasionally but never so much it feels like time's wasted, it's nice with a break occasionally between the gunfights, and @ChordC with the music!!! It REALLY elevates this. So much atmosphere when you need it, and intensity when the fights pick up, everything fades in and out nicely too...

Wholesome work overall! The credits being woven into the scenery was a nice touch, the letter at the end too, feels like it gamifies it all a bit, and at the same time really adds to the story for those who want it. An optional layer to otherwise awesome/fun/exciting stickfigure mayhem.

Looking forward to the next mission!

-cd-

MATRVG responds:

"Two mikes" stands for "two minutes" in military.

Headbobbing will not take place anymore. It makes the speech owner look ridicilous. Instead, they will make gestures by moving hands, or moving head to other side, or lean. I'm planning for introduction for main characters, but not in Mission 2. I understand your concern about subtitle color... you'll get used to that :P

He will stay that way, but keep evolving ;) Thanks for good compliments ^^

Appreciate it, man...

Hehehe... man, these words and terms weren't at my books but you since you put it like that... why not? :) Awesome!

You are encouraged to expect it coming in next month, buddy!

This was pretty intense! :D

Does get you hyped for the real thing, which fortunately is out at the time I write this so I don't need to wait too long to see it... the transitions sync so well with the sound/music. Impressed with the lamp animation in particular too, how it sways around, casting light around the room as they fight, both natural and chaotic, reminds me a bit of Silent Hill...

Onto the real thing! Good stuff.

-cd-

MATRVG responds:

Oowee, look who's here! Good to see you, man!

What you just saw, probably isn't even a start of whole saga ;) I can promise you that. Thank you for feedback.

Take care of yourself, don't be a stranger!

Genius. XD

If you don't know the songs I wonder if you'd get as much enjoyment out of this, current score seems to imply maybe everybody doesn't actually listen to System of a Down!

So fun. Feels like something there oughta be more of too, so much potential with their food-based songs.

-cd-

Just coffee without cream, or milk, or oatmilk or... anything?! O_O Respect.

Was expecting a somewhat morbid end with that coffee but this was surprisingly wholesome!

Nice work.

-cd-

What a quick this that one took. XD

Masterful work on the audio editing too, and acting, the way the scream trails away there... it's a short piece but so polished!

-cd-

lmao! XD

For a very short moment I thought the gluttonous girl had actually been mauled into an actual pie, glad that wasn't the case!

The timing/expressions is just so perfect here. Good stuff.

-cd-

Never thought I'd be watching ballet videos on NG. XD

This really perfectly conveyed the emotional turmoil we've been wading through the past few weeks at this point... I do hope he gets things back on tracks though. Like: has a parachute for that crash-landing. This was masterful...

-cd-

Not bad. :D Could have this in the art portal though!

-cd-

Not a bad something. :)

Short but sweet. Like a transmission or a scene from a game. Nice pixel work.

-cd-

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