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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

I like the level layout, the simple pixel graphics, catchy melody and characters/controls that remind me a bit of Cave Story. The randomly-generated map feature is cool too, though this would be so much more fun if it was a plot-driven creation! Levels, collectibles, upgrades... the whole package. Also feels like it's way too easy to die, but that's probably a homage to old arcade games? Keep it going!

-cd-

Well this was... different. :D The controls are great, the fighting system overall is great, the characters are varied, the background is alive... is just takes too damn long to finish a match! Seems like you just keep going forever. I like the special attacks/abilities, but it gets a bit monotone too. Maybe more attacks? Jumping attacks? Flying kicks? Combos? Keep it going!

-cd-

lorik responds:

hmm, thanks for the words. i will keep it in mind if i make a sequel!

Awesome idea for a game! Haven't played the first one yet but I'll definately give that one a shot after this. It starts off simple, but with multiple layers piecing together the different gears becomes a real challenge. Just setting them in motion is a lot of fun though, seeing the machinery brought to life in all its eternal glory! The controls are intuitive, the graphics gritty and great... all that's missing are medals. Keep up the great work!

-cd-

I love the atmosphere in this game, so neat and perfectly angled for each scene. There's always something to see in the background, plenty of conversations to delve into, plenty of things to look at... all I'm missing are hotkeys to switch between the different commands, that'd speed up the exploration process quite a bit. Overall it's (so far) a great game, feels personal and intriguing. Keep it going!

-cd-

This was a fun game, a simple platformer with bright and happy sceneries, plenty of variation, good music... all in all just a great platformer! Makes me think of Rayman but that's probably just the mood. The one thing I'm missing are medals (using the NG API), would be awesome with some added reward. Keep it going!

-cd-

Looks like the apocalypse is near, dust in the air, tearing up our sphere. This was a fun game, and a great promotion for the kickstarter campaign at the same time, I'll definitely check that out! Though $175k... woah, that's a pretty intense goal. Dead Meat barely made 50k, even with a rather famous author and some amazing pledge perks in the pot. Good luck though!

-cd-

Well this was a fun adventure, not too long, not overly complicated, just a small area to explore and a few alien obstacles/creatures to encounter. Good controls, really smooth music and a few entertaining endings. Feels like you could've done a lot more with the endings though, most of them aren't as amazing as they could've been. There seems to be one happy one, one unhappy one, two 'this isn't real' and two a bit random but not as spectacularly random as they could've been. Looking forward to more games like this though, keep it up!

-cd-

I like the idea, and how each level is both a puzzle and a piece of action. The collected funds all go towards a good cause as well, which adds to the interest. Nice seeing how the shelter gets repaired and tuned up as you move onward, instead of just collecting all the gold and - that's it. It would be cool with some medals though, as proof of play, more material reward. Keep up the great work!

-cd-

This was a fun game, a different kind of puzzle. I like the idea, and the fact that each four parts of the game have a different approach to this one core idea. The interface is simple, the game itself just challenging enough. Nice work!

-cd-

Bamboo Shoots!

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