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Cyberdevil

4,838 Game Reviews

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Haha, little elfs falling headfirst to the floor, Santa by the fire, it's just built for Christmas and coziness! :P Wonder if any special surprises lurk in the last days... btw, to make actually opening these on specific days, some medals would have been a good reward. Not much incentive to stay tuned otherwise... though maybe I'll check back at the end of the month. Keep up the good work! Merry (early) Christmas!

-cd-

Really cool idea for a game, being able to create your own personal dungeon like this! Only potential flaw I can spot is how the props don't automatically sync with the background tiles, I'd like to follow the perfect grid layout but this way everything doesn't align perfectly by default, maybe an option to snap onto grid could be included? Also, how about an option to save levels/games through the NG API, and load them again at a later time? That'd be pretty neat. Keep up the great work!

-cd-

mwmdragon responds:

I included a grid to help you align the props.. but snapping as an option is something I will add in the future.

What an awesome twist to thew classic Arkanoid series of games (though I've always refereed to that genre as Breakout... guess it depends on which one you grew up with)! Gameplay is simple and rewarding, and a lot of fun, though it would be nice if you could angle the ball in a certain way, maybe just rotate a bit to left or right by pressing arrow keys? Would make it easier to aim in on the nearing foes before they disappear. Anyway, great game!

-cd-

I was thinking the green radius was a bit in the way, but then the enemies popped up and suddenly it's a very useful feature. This game reminds me a bit of N, though there aren't collectibles, and the enemies require strategy rather than just brutality, I like the stealth approach, but some aspects of the game are real hard to master, like jumping off of enemies. The instructions for that part aren't entirely clear on how to do that, action first, jump first, jump where, double jump? Anyway, overall this was a great game, keep it going!

-cd-

Fun game, simple and ambient. I like the way you can interact with objects to get to the stars, like pop open a CD drive, drag out a vehicle, etc. It's a more interactive world than the usual games with this theme. What's bugging me a bit is how stars are somehow not very logically hidden, like a dot on a brick.. it's not a reasonable storage place, feels like for a lot of these you just need to click at random, not really think to find stuff. Anyway, fun play, keep it going!

-cd-

Pretty brutal game, but lots o fun! The option to not save the kittens and just... not play the game was a rather unexpected start-up twist. :P Would've been cool if the link led to something more than just the game site though, something angled specifically at said individuals... but anyway, as far as the game goes: great timewaster. Simple fun, with plenty of strategical challenge invoked. Keep it up!

-cd-

What an awesome idea for a game, mixing top-down action with puzzle and alternatively maze elements, adding in a shop for reward and some added strategy. Really smooth and rewarding gameplay, plenty addicting, and I like the fact that you don't play one level at a time but actually progress without knowing where you are and how much there's left to accomplish. Winning the game is an even bigger reward this way, nice work!

-cd-

This was a nice and atmospheric point and click game, a whole new world to explore, atmospheric and subtle. I like the fact that you just need to hover over items to get a description of them, and click to use, much easier than the different tools you often switch between in games like this. The drawings are great, the sound spooky, the plot interesting as well. It wasn't such a long game either, though it took me waaay longer than it should've since I didn't find some of the more obligatory clues in the right order... actually had to hmm, shamed to say- consult the walkthrough. Great work through; good fun!

-cd-

Woo, another one of these fun adventure games! A sinister plot, a deviously random escape, plenty of conversational comedy and simple exploration. The map was a nice touch, made it easy to move around between different areas, and the clues aren't all that hard to find either, great time waster. Keep it going!

-cd-

This was a great game. I like the way characters glow when they are in charge of the conversations. The cutscenes are great, the map system reminds me of the classic games I got used to as a kid (like Task Maker and Exile) and the fighting system is as intuitive as it gets. Great mixture of pixel graphics (for the map) and full-blown sceneries for everything else. It just might be one of the best RPGs I've played this year, just a so simple and yet a challenging; wholesome experience. I really wish the game had some medals though, feels like I'm only completing such games nowadays; I'd love to finish this! :) Keep it going.

-cd-

Bamboo Shoots!

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