A pretty intense top-down shooter! Graphics are good, game mechanics are good, music is sleek and catchy, sound effects efficient, really no critique I can think of. Nice game!
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A pretty intense top-down shooter! Graphics are good, game mechanics are good, music is sleek and catchy, sound effects efficient, really no critique I can think of. Nice game!
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A fun game overall! The story's basic but enough to keep you going, upgrades a little strategic, but more so fun, levels progressively harder (when the barbarians jump into the picture it really gets difficult!). I spot a typo in 'Doble damage' (for Iron Shield), wrong word order on the 'you need ___ upgrades' messages for Frozen/Hell, and if you have upgrades on 'Max' you are told don't have enough money if you click on them again. Also, if you finish the game by killing the wizard, without killing everyone else on the screen, those characters remain in their walking motion on the last cutscene. But no bugs that affect gameplay at least, it was a fun trip, not too long, varied, challenging; rewarding with them medals too! I don't seem to have recieved Accuracy though hmm... any hint on that one?
Oh, and sad to hear you're moving from Flash to Unity btw, the latter seems much heavier on system resources, most games I've played lag at least a little, take longer to load etc. I tend to avoid Unity games when I can. But anyway, this was good, nice work!
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Hehe, always fun with some Swedish references in these, I remember some similar twist in one of past years Christmas games. Start pondering potential puns with Swedish fish. That Wednesday bike thing at the end felt a bit far-fetched, unless I'm missing some common reference there, but overall: another short and fun point and click puzzle tour!
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A pretty good escape game!
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A pretty intense clicking game! The interface is simple, mechanism easy, a bit difficult to see if clicks are actually tracked or not as the count keeps going long after I stop clicking... and 255 times! Woah, is that even possible? With a little practice I might be able to clear 155, but the next step feels a mountain away. Simple; fun game though.
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The graphical aspect of this game is pretty awesome, everything from active scenery and character dynamics to the interface and upgrades looks great, but the game itself... is a whole lot of clicking! I can see how it could get addicting if you persevere far enough, but if you don't... it seems a bit pointless. Medals might have been a nice reward to keep going, without... there's not much to keep me. It looks; plays great though!
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It's a simple idea, but so difficult levels! Though, with some additional play maybe I'll start seeing the patterns. I like the idea, the ambient music, and how easy it is to play. A unique concept well-presented. Nice work!
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There really is a ton of customazability options in this game! An ability to change everything from background type to the actual action physics, to spawn a multitude of items and manage them in any way you can imagine, some with just their shape or weight as benefit, some with entirely different purposes! Shame you can't actually fire guns and such objects, and that there aren't more ragdoll types to chose from, but the extendability of this game otherwise is amazing. If it's not enough, you can even make your own items and import them. Really nice work!
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A cleverly creative alien platformer puzzle game with just the right amount of challenge. Nice work!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04