00:00
00:00
Cyberdevil

4,834 Game Reviews

845 w/ Responses

96 reviews are hidden due to your filters.

This was awesome. I love the detail that's put into pretty much all aspects of the game, the interfaces, the cutscenes, backgrounds, the splatter and other effects on the player screen, sprites and motions, that you start running on certain surfaces; slow down on others, navigate the map by dragging, seeing your character as compensation for the drop-down view, the sounds, the effects. It's a really gritty atmospheric experience, can't find any bugs or flaws. One feature that would be cool to have though: ability to change cursor size/appearance/opacity. Keep up the great work!

-cd-

Squize responds:

Thanks man.
Oh, and there are bugs in there, I think you've just had a lucky play through ;)

A fitting game for the Cyberdevil. :) This was a lot of fun, good physics, simple controls, plenty of levels too. I'm surprised about the theme though, you'd think a battle like this could offend a bunch of people... well anyway, good entertainment!

-cd-

Playing with gravity is FUN! :D Nice physics, ambient music, smooth gameplay, graphics and a nice assortment of levels. All this is missing are some NG API medals to increase the sensation of reward. :) Great work!

-cd-

Well this was easier than expected, once you get the ball in the air and near the hoop you can just position yourself so the ball bounces against the board and goes through and bounces back, all in an endless loop. Considering there are still higher scores than mine I guess getting the ball there faster is the big challenge though. :) Simple fun!

-cd-

Hmm, rising water, that was an unexpected twist. I like the pixelish graphical style of this, the spooky music, the ease with which you dig around yet the unmeasurable challenges that occasionally come in your way. Haven't played so far, but my first impressions are of an adventurous exploration game that doesn't place any real limitations on the player. It's fun to dig around, ti's both rewarding and challenging, and the gameplay itself is intuitive. In a way it's kinda like a 2D version of Minecraft, though plotwise it seems completely different. Nice work!

-cd-

Well this was a different form of mining, shooting down the reward rather than collecting it. : Nice Christmassy feel and simple rewarding gameplay. Good work!

-cd-

stian7 responds:

Yeah, it might not be the smartest thing to do in a cave, hehe. Thanks!

Haha, little elfs falling headfirst to the floor, Santa by the fire, it's just built for Christmas and coziness! :P Wonder if any special surprises lurk in the last days... btw, to make actually opening these on specific days, some medals would have been a good reward. Not much incentive to stay tuned otherwise... though maybe I'll check back at the end of the month. Keep up the good work! Merry (early) Christmas!

-cd-

Really cool idea for a game, being able to create your own personal dungeon like this! Only potential flaw I can spot is how the props don't automatically sync with the background tiles, I'd like to follow the perfect grid layout but this way everything doesn't align perfectly by default, maybe an option to snap onto grid could be included? Also, how about an option to save levels/games through the NG API, and load them again at a later time? That'd be pretty neat. Keep up the great work!

-cd-

mwmdragon responds:

I included a grid to help you align the props.. but snapping as an option is something I will add in the future.

What an awesome twist to thew classic Arkanoid series of games (though I've always refereed to that genre as Breakout... guess it depends on which one you grew up with)! Gameplay is simple and rewarding, and a lot of fun, though it would be nice if you could angle the ball in a certain way, maybe just rotate a bit to left or right by pressing arrow keys? Would make it easier to aim in on the nearing foes before they disappear. Anyway, great game!

-cd-

I was thinking the green radius was a bit in the way, but then the enemies popped up and suddenly it's a very useful feature. This game reminds me a bit of N, though there aren't collectibles, and the enemies require strategy rather than just brutality, I like the stealth approach, but some aspects of the game are real hard to master, like jumping off of enemies. The instructions for that part aren't entirely clear on how to do that, action first, jump first, jump where, double jump? Anyway, overall this was a great game, keep it going!

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
64,426 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,310
Saves:
248,538
B/P Bonus:
60%
Whistle:
Deity
Trophies:
45
Medals:
11,358
Supporter:
12y 3m 7d
Gear:
11