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Cyberdevil

4,842 Game Reviews

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This was... interesting. Judging by title I thought it'd be some form of parody, an alternative interface of sorts, but it looks like this is more of a hybrid platformer adventure along with that experimental layout. I can't even figure out how to progress through the first screens. :P But it's an intriguing idea, nice graphics, creative concept.

-cd-

Hmm... seems like there could be a continuation to this one? As always it was an intriguing puzzle adventure, with elements of both mystery and science. Fun; atmospheric. Looking forward to the next one!

-cd-

Pretty clever word game this was. Nice work!

-cd-

shajby responds:

thank you :)

Woo, a slick platformer, an enrichening plot, smooth graphics and intuitive controls. Good stuff!

-cd-

Man I was stuck on that initial mushroom scene for too long... felt like I did click right but maybe I wasn't fast enough. The idea's cool but I feel the idea would have worked better with a scrolling background where you at least get to scope the area ahead rather than just walk into new places right away. Potential for more!

-cd-

A nice sequel! The levels seem wider, the music is mighty and powerful (that's the first improvement I notice), and as for the gameplay... well it's just as entertaining as it was earlier. Nice work!

-cd-

So it's one more of these passive chase and shoot games. Though the idea doesn't bode much originality (apart from the twist of land - water) it is a load of fun, slick graphics, smooth controls, plenty of upgrades and enemy variation... tis a good play!

-cd-

This was a fun game. I love how you can shoot up even the Level texts. :D The graphics are slick and detailed, backgrounds as well as interfaces, love the chunky ground, the swirly universal atmosphere and gritty textures for buttons and bars and typography. Only the blue light behind the Paused text looks a bit off. But back to the game, apart from being graphically unflawable, the controls are simple, there's plenty of variation and the defense concept is like a mixture of missile commander and RED, a favorite game the latter so this looks like great fun. All I'm missing are medels, keep it going!

-cd-

zinkins responds:

thanks a lot! Glad to bring you joy and fun :)

Heh, what a twist on the classic copter game. Feels like the controls are a bit choppy, and it would be nice with some more variation in the landscape (the obstacles are fine), but apart from that... fun game!

-cd-

This was an awesome idea, like a portable version of Minecraft. Building was a lot of fun, though it would be great if you could rotate the world yourself, and view it from any angle you like. When you can only see it from diagonal angles it gets easy to misalign tiles between layers. It'd also be awesome with the option to save levels as shared creations, through the NG API so they're all stored online and viewable. Apart from that this was good fun. Plenty of potential to expand with new features/grid sizes/etc. Nice work!

-cd-

josh-tamugaia responds:

Noted. Thanks Cyberdevil!

Bamboo Shoots!

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