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Cyberdevil

4,840 Game Reviews

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Interesting approach to the classic platform game. Took a while before I realized I could walk on them spikes, but after that it all flows nicely. The graphics are slick and nicely animated, the levels clever, the music catchy; the idea seems completely new. Great work!

-cd-

Graphically this was just surreal, not used to running games with so 'real' visuals online. The levels get a bit monotone eventually though, and I think it has to do with how the roads are all fenced in. You can't take any shortcuts, crash into a rock, run into a lake, or somehow (accidentally or intentionally) deviate from the pre-ordained path. Keep working on the gameplay!

Also, thinking the canvas may the wrong size? The 'Start' button appears half hidden at the bottom of the screen. Keep it going!

-cd-

Awesome shooter. The motions feel realistic, the recoil seems realistic, the graphics and speed at which zombies approach... it's all just as real as it should get, aiming's a challenge, shooting's fun. Sounds are effectual, controls are simple... great work!

-cd-

Woo, probably your best game so far! :D And not just because I'm listed as Inspiration (wonder if you happened to stumble upon my old Tomatoo VS Caroot contest entry?), compared to previous ones the overall flow of gaming feels very polished and fast-paced, the levels aren't too hard, but if you want to get everything right it's a bit more challenging, and shooting the vegetables is a pretty rewarding task. I like how after the first boss you need to aim at a certain length too, it's a nice twist. At the second boss though (the hand) I fire a stream of bullets, the hand disappears and... that's it. I'm stuck on the level! :/ Bug?

A few suggestions: you could make the 'Next' text clickable as well as the icon, I clicked the text first so maybe other people do too. For the introduction, how about letting a user click past each cutscene rather than wait for the timer to run out? Especially useful if you've already played the game before and just want to get started. Anyway, nice work! Keep it going!

-cd-

DIWAKAR responds:

Woooot

Another really smooth physics game, simple and intuitive; plenty entertaining. Nice work!

-cd-

Well this was a different kind of escape game... not as creepy as they usually are! Was a bit perplexed at first by how to move back once I've zoomed in on object, maybe make that a bit more apparent? The bar at the bottom only appears when hovered over; doesn't feel like most intuitive thing... though that might just be me. Music loop also gets a bit annoying after a whole, very short and repetitive; not very relaxing, but it's a good game overall. Keep it up!

-cd-

Looks like a really professional escape game! First room I get into I'm surprised by the level and detail of realism, it really looks perfect, shadows, lighting textures and everything, and the aspect of puzzle and isolation is overhanging. Nice work!

-cd-

Man I love ping pong, this was a fun game, simple and addictive! What would be cool is a leaderboard that's integrated with the site (with the NG API), but apart from that - it's flawless. Keep it going!

-cd-

TreSensa responds:

Thank you, Cyberdevil! Appreciate the kudos. Yes, we're considering a leaderboard for the game.

This was... interesting. Judging by title I thought it'd be some form of parody, an alternative interface of sorts, but it looks like this is more of a hybrid platformer adventure along with that experimental layout. I can't even figure out how to progress through the first screens. :P But it's an intriguing idea, nice graphics, creative concept.

-cd-

Hmm... seems like there could be a continuation to this one? As always it was an intriguing puzzle adventure, with elements of both mystery and science. Fun; atmospheric. Looking forward to the next one!

-cd-

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