00:00
00:00
Cyberdevil

4,831 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

So I read a couple of stories, voted, left, came back to read more... and my voting power is reset to 100%! The number of votes and the 'You' box on the option(s) I voted on still remain, so why is the voting power brought down? Is that a bug? Wonder how this information is saved? Does it use the NG passport or API to keep track of users? If that's the case it'd be neat with a notice about it, some 'You are logged in as ___' message maybe.

As for the game itself (if it is a game), it's awesome. I love the interface as much as the idea that the community submit; contribute to where each story leads. Only feature I'm missing is some ability to leave miniature reviews/comments on the individual writings, maybe at each point of choice... one more question btw, when a story is completed (they aren't endless are they?), are they still listed in the same interface? Is it going to split into active/archive as this grows? I'd love to contribute with some writing of my own if possible, and as such I also wonder: do authors/artists continually write their stories, or is the story already mapped out with alternate continuations from the start?

Awesome work.

-cd-

Evil-Dog responds:

That seems like a bug, tell me in a PM if you were logged in Newgrounds when you played. The voting power is saved on the server. So maybe you played logged out and created an account and then played logged in and it used your NG account. Is that possible? Let me know.

Yeah comments are coming in an update. The stories aren't endless. We',ll see how to classify them once they're done :D

The writers write as the decisions are made, the story and paths are not prewritten.

PM me if you wanna be a writer for it, I'll check your credentials and stuff

Interesting approach to the classic platform game. Took a while before I realized I could walk on them spikes, but after that it all flows nicely. The graphics are slick and nicely animated, the levels clever, the music catchy; the idea seems completely new. Great work!

-cd-

Awesome shooter. The motions feel realistic, the recoil seems realistic, the graphics and speed at which zombies approach... it's all just as real as it should get, aiming's a challenge, shooting's fun. Sounds are effectual, controls are simple... great work!

-cd-

Woo, probably your best game so far! :D And not just because I'm listed as Inspiration (wonder if you happened to stumble upon my old Tomatoo VS Caroot contest entry?), compared to previous ones the overall flow of gaming feels very polished and fast-paced, the levels aren't too hard, but if you want to get everything right it's a bit more challenging, and shooting the vegetables is a pretty rewarding task. I like how after the first boss you need to aim at a certain length too, it's a nice twist. At the second boss though (the hand) I fire a stream of bullets, the hand disappears and... that's it. I'm stuck on the level! :/ Bug?

A few suggestions: you could make the 'Next' text clickable as well as the icon, I clicked the text first so maybe other people do too. For the introduction, how about letting a user click past each cutscene rather than wait for the timer to run out? Especially useful if you've already played the game before and just want to get started. Anyway, nice work! Keep it going!

-cd-

DIWAKAR responds:

Woooot

Another really smooth physics game, simple and intuitive; plenty entertaining. Nice work!

-cd-

Well this was a different kind of escape game... not as creepy as they usually are! Was a bit perplexed at first by how to move back once I've zoomed in on object, maybe make that a bit more apparent? The bar at the bottom only appears when hovered over; doesn't feel like most intuitive thing... though that might just be me. Music loop also gets a bit annoying after a whole, very short and repetitive; not very relaxing, but it's a good game overall. Keep it up!

-cd-

Looks like a really professional escape game! First room I get into I'm surprised by the level and detail of realism, it really looks perfect, shadows, lighting textures and everything, and the aspect of puzzle and isolation is overhanging. Nice work!

-cd-

This was... interesting. Judging by title I thought it'd be some form of parody, an alternative interface of sorts, but it looks like this is more of a hybrid platformer adventure along with that experimental layout. I can't even figure out how to progress through the first screens. :P But it's an intriguing idea, nice graphics, creative concept.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,806 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,097
Saves:
243,403
B/P Bonus:
60%
Whistle:
Deity
Trophies:
43
Medals:
11,348
Supporter:
12y 1m 4d
Gear:
11