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Cyberdevil

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Not much of a clue to return to your 'hideout' to sleep after the King tells you to venture to the dragoncave (other than the dark sky), and that guy in bed could at least have said something more once you do meet the king and all. ;) But well, good segment otherwise, and the next one's bound to be interesting!

-cd-

Love the music! The running game itself feels a bit... unbalanced. The jump and roll's fine, enemies and awards alright, but I'm missing a double jump, gaps feel really long and easy to fall into, you can jump on even the larger enemies if you time them right, and the turds pop up at so random places, above/behind enemies, above gaps where you can't reach them, etc... not bad overall, but could be polished! Oh, entertaining theme btw, definitely a different kind. :P

-cd-

A short but interesting game, I like the dual story, how there are two orders you can follow, two voices you can listen while navigating the field... I've played through the 'right' ending (the escape) so I guess I'll play to see the other one too... curious as to if the other path is a Game Over just an entirely different message. Controls are slick, level design just enough of a maze to keep you caged a while, but it still doesn't take long to complete if watch where you're walking. Nice work!

-cd-

xinelu responds:

Thansk for your time pal! :D

An impressively realistic racing game! Love the visuals, though some more freedom in level design and smoother control would've been nice. If the game mechanics were as dynamic as the visuals this'd be one of the best things ever. Still, plenty of variation and action in each level. Nice work!

-cd-

This was a more elaborate SIM than I expected when I first entered the room, so many things you can do just via computer, and then I clicked the door and realized... you can even exit the house too! :O I suppose the room, with the interface embedded in the objects, gives it a sense of simplicity somehow... but anyway, nice idea for a game.

I was almost scared off by the gigantic chunk of text on the intro /some more padding/spacing around text in general would be nice, so it doesn't almost fill the screen like that), but glad I actually read through that part! Interface overall is pretty simple, with text-based feedback for different actions, but the functionality's great. The grind feels rewarding and there's a lot to explore. Good game!

-cd-

Zayru13 responds:

Thanks for the feedback, glad you liked it.

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