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Cyberdevil

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Nice. I like the fast-pace of the game, the sound effects are funky, the music, tense, the graphics slick and minimal. Tis a fun platformer. Nice work!

-cd-

The idea's simple (and fun), but what really sets this apart from other regular physics platformers is the atmosphere, how effectual and mystical it is. The menu gives a hint at how it's going to be, and the levels don't disappoint. Even the pause screen has a pretty neat textual effect. The gameplay's fun but the graphics really enforce the experience, nice work!

-cd-

paulp responds:

Thanks!! I'm glad :)

Woo, a Tower Defence game in an exotic location for a change! I thought this genre had been filled already, but I haven't seen this done before. Slick graphics, smooth controls and plenty of variation. Great play!

-cd-

Ran into some weird glitch on level 35, where when I tried to retry the level went to 99 and a blue background covered the play area, had to restart game that one time. Also had trouble running level 26, I read another comment about lag being the issue, but even with all applications but the browser shut down (and a new session to minimize resource usage) I had to take a few tries at that one to get it right. A bit annoying you can't change game quality as that'd surely made the issue easier to solve... but I loved the game otherwise. Great idea; clever levels, and rewarding medals too. Hope you take lag into consideration for future games, keep it going!

-cd-

An awesomely simple dungeon game! The graphics are as smooth as the controls are, and you get thrown into the action straight away. Simple upgrades, simple ways of using potions and swapping items, and plenty of varied foes to battle... entertaining dialog too. It's great. Every aspect of it... so far. I'm thinking this would be one awesome game to have medals to though, something to rewally reward the progress and push for completing the game. Keep up the great work!

-cd-

What an awesome game! :D Something about the title, or the main character... I don't know what it is exactly but I like it. The character or platform hit area still seems a bit too wide when you run against those walls, but apart from that it's great, easy to play but still challenging in new ways for each level. I like the choice of music, the laughter, the death scene details and everything. Keep up the great work!

-cd-

DIWAKAR responds:

Woot woot

This is like a nice simplistic version o Sim City, divided up in levels with individual goals. Smooth graphics, controls that are easy to learn... it's really a feature-filled game! Only thing I didn't initially like that well were the elves, something about the eyes, or... I don't know really, just their style. Overall it's an awesome game, smooth and easily addicting. Keep it going!

-cd-

Difficult, but still so addicting! I like the experimental style of graphics, both annoying and intriguing at the same time, but the 8-bit style's always awesome. Mixture of Pacman and Flappy gives me ideas of another clone hmm. And multiplayer was something new as far as the Flappy series is concerned. Nice work!

-cd-

Without the physics idea this game would've been pretty normal, but being able to cut up sheets of rock like that... that's something I've never seen before. Just cutting things in pieces is a lot of fun, and completing the levels an additional challenge. Love the idea, but I wish there were more forms and types of material you could cut, and different reactions between them, like wood burns up, water spills out, puts out fire etc, I hope there'll be a sequel! Nice work.

-cd-

Ah, an awesome candidate for the Stencyl Jam! I love the oldskool pixel graphics, and the play with colors, the all red character, all green trees etc, it's an effectual way to build up the atmosphere even with s imple palett. I like how no introduction is needed, no backstory, you just start playing and things are introduced along the way, through dialog (which btw it's great you don't even need to click past, the controls are all really simple). The tension builds up already as you start your journey, and from there on it just gets better. I was wondering how weaponry would work, but it seems to be all obstacle-based. Clever level designs; plenty of variation. Nice work!

-cd-

HunterStudios responds:

Thanks. I really glad you liked it. The simple color palette was an experiment to see how I could be able to make it 3-D. If you wear chromadepth 3D glasses while playing it then you get a Virtual Boy style 3-D effect and it makes the game look and feel entirely different. :)

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