Ah, an awesome candidate for the Stencyl Jam! I love the oldskool pixel graphics, and the play with colors, the all red character, all green trees etc, it's an effectual way to build up the atmosphere even with s imple palett. I like how no introduction is needed, no backstory, you just start playing and things are introduced along the way, through dialog (which btw it's great you don't even need to click past, the controls are all really simple). The tension builds up already as you start your journey, and from there on it just gets better. I was wondering how weaponry would work, but it seems to be all obstacle-based. Clever level designs; plenty of variation. Nice work!
-cd-