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Cyberdevil

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That 10,000 points medal really is impossible! Would be fun with some more medals to celebrate smaller victories, like a thouisand or five thousand points? It's a bit odd how the one score-related medal has only been obtained by one person. :) Upgrades were fun and added some variation, but I was half-expecting them to be accompanied with features. Like, each upgraded ball would make them easier to maneuver; make that 10k score easier to obtain... that would've been fun! It's a simple game though, graphically and functionally well-made, but it gets a bit monotone in the long run. I played the game first when the gold was slower... glad I didn't collect all the upgrades then, this feels much more balanced. Nice work!

-cd-

ErLuiSS responds:

im working on a new version with effect on balls :)

I was expecting some Tom Cruise pun with this one. :) Nothing? It was a fun adventure though, as always just the right balance between challenge and simplicity, and for a change, a shocking start and a pretty simple finale! :D Nice work.

-cd-

Well that was simple fun. :) The topics of conversation give pretty obvious hints at how it's going to turn out, like watching the paint dry lol... there aren't too many choices to not explore all possibilities either, though that 'Sweet Kisses' medal had me confused a bit... any hints on how you unlock that? I'm almost starting to think that one may be impossible, only managed to get it by use of right-clicking after getting to one of the possible endings.

The artistry is nice and happy, the elevator music smooth and ambient, the dialog easy to click through and entertaining to read. Nice work!

-cd-

waffrus responds:

Thanks for playing and your kind words! I'm glad you enjoyed it! :D

For the "Sweet Kisses" medal, you have to focus on the "crazy about kissing" dialogue options, but only after you go for at least two of the good dialogue options (so that you don't scare off the love interest with a kissing craze as a first impression).

Dubboy for the dubstep? I like the music and platformer hy7brid, and it scrolls at a nice pace. The obstacles are easy to see but still pretty challenging to avoid, it's got a good difficulty curve and very varied scenery and obstacles too. Nice work!

cd-

The idea is pretty cool, the graphics ambient (not sure about the music though, it's got a rather sharp tone to it) but the controls are somewhat odd. Took a while before I realized I was actually supposed to fly through the stars instead of avoiding them, heh, but maybe that's just me... would be cool with controls that let you actually aim for stars rather than just hold left or right to go the right way too, and I realize the left and right arrows are probably there for touch screen devices (?) but it'd look a lot more visually appealing if they weren't so big, or maybe invisible? It was fun though. Nice work!

-cd-

Not a bad game, but I feel the graphics could've been somewhat flashier. Some glowing edges, some grittier design on the layout, something a bit more effectual! The bug was a bit buggy to move around too, easy to get stuck on walls, hard to shoot through narrow passageways... but it was fun. Good work.

-cd-

This was a really smooth and ambient game. The music, the motion, some beautiful scenery to back it up... twas great. I'm missing some form of highscore feature, but I guess that's not as easy to do with HTML5? The "In space, no one can hear you scream" was a strangely motiving piece of fatality info. :) Nice work!

-cd-

This game's a real gem, just like the others, a treasure of adventure! Gordon's like a milder version of Guybrush in this one, clever; entertaining, and a reward that's not too difficult to get. Good voice acting too, looking forward to the next one!

-cd-

This really was unlike any other Solitaire games I've played... though come to think about it, it might also be the first Solitaire game I play in flash. The gameplay is simple and easily addictive, and just as challenging as it is IRL. I like the card designs; though the cutscenes seem a bit silly to begin with, who knows, maybe they'll develop into a pretty enticing story after a while. The music's smooth and ambient and the dynamic layout of the game is pretty neat, even if there's just one area unlocked at the start. Nice work!

-cd-

This was a pretty neat game. I like the way the characters are introduced, already as a fraction, and the castle you can navigate via room. There's plenty of stats and upgrades to keep track of, and plenty of action. Great graphics, midevil music; good fun. Nice work!

-cd-

Bamboo Shoots!

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