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Cyberdevil

4,838 Game Reviews

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Really nice game! The controls are as slick as the graphics, I like the simple gradient backgrounds and the bouncy animals, the bright noise each time you collect a marble, the simple interface... all it's missing is a set of medals. NG API, how about it? This is one of those games I'd love to fully complete; they'd give the right amount of motivation. Keep up the great work!

-cd-

lmao, what a crazy distorted world. I was wondering how doors in mid-air could lead somewhere, but it turns out that's not all that doesn't really make sense. It doesn't matter though, it's a superbly skewed world, and a fun challenge twisting perspectives and getting through the doors. Thanks to how everything flips and there are borders everywhere you never get a real sense of the height, but that as a whole's a lot of fun, great including cutscenes too. Controls are simple; the dialog both explanatory and entertaining. Nice work!

-cd-

Woah, that's a pretty crazy 3D effect, it does enhance the effect of time being distorted. Nice graphics; a clever puzzle to solve. Keep it going!

-cd-

Simple fun! Reminds me of all the Boxxle games I used to play as a kid, but this one had a real nice ambient atmosphere to it. The levels get progressively more and more challenging too. Nice work!

-cd-

Simple idea, cute characters, easy controls and plenty of clever variation between the levels. Twas an entertaining game! All it's missing is a bunch of medals. Keep it going!

-cd-

Really like the game design, the pixel graphics, the intuitive controls, simple interface, story that progresses as you move along, transitions between rooms... it's all awesome. The only thing I'm missing is more space, areas feel somewhat closed in and you don't real feel that freedom of exploration that you could feel, probably because there's always a roof above your head, always a wall one side... at least as far in as I'd played.

The darker areas on the wall tiles sometimes look like they are part of the background, so I tried walking into walls for a while at the start, maybe the borders could be clearer on some locations. But all in all it's an awesome experience; I'll be playing through it all eventually. Appreciate the save feature, the colors are a kick of nostalgia and remind me of old GB consoles... the music's catchy 8bit, it's great. Nice work!

-cd-

Awesome game! I was stuck on lv17 for what felt like years, but apart from that one deviously challenging levels they were all clever in moderation, just the right amount of challenge. Simple idea; an addicting experience. Keep it up!

-cd-

Woo, this was a fun little game. Actually got stuck on one of the levels a while, had to resort to a walkthrough for that one level aaand I'm ashamed I did, one of those things that seems absolutely obvious once you know the answer. But I guess that means there's some clever design on these levels that forces you to sometimes think outside the box and employ new tactics. The various obstacles all serve a distinct purpose, there's plenty of movement and dynamic elements, and the physics make sense aaand I'm getting hungry. Good game!

-cd-

This was a fun game, rewarding in both upgrades that serve a purpose and those who don't, like the backgrounds and caps. The most expensive weren't always my favorite (I like the snowy forest and the desert most, I think) but it was great having some variation in the otherwise somewhat limited environment. I love the pixel style of graphics, and the gameplay idea is simple fun, even if it stops feeling purposeful once everything is upgraded to max and all the medals are attained (which takes a reasonable amount of time). Glad you sorted out all the bugs btw, thanks for a good play; looking forward to more!

-cd-

This was an interesting angle on the classic! It's ridiculously difficult though, I can't even seem to get past the first obstacle... though I feel I should be getting past it all the time. Oh, spamming space bar works wonders! :P Maybe you could go for a third-bird view, where you see the bird slightly over its shoulder so you can see how close you are to the obstacle; how to best avoid them? And also maybe add some upper limit; more visual scenery. Idea's great though, keep it up!

-cd-

Bamboo Shoots!

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