00:00
-:-

Scale and position your image


Cyberdevil
Drop file(s), or click here to upload.

    4,833 Game Reviews

    844 w/ Responses

    96 reviews are hidden due to your filters.

    Really like the game design, the pixel graphics, the intuitive controls, simple interface, story that progresses as you move along, transitions between rooms... it's all awesome. The only thing I'm missing is more space, areas feel somewhat closed in and you don't real feel that freedom of exploration that you could feel, probably because there's always a roof above your head, always a wall one side... at least as far in as I'd played.

    The darker areas on the wall tiles sometimes look like they are part of the background, so I tried walking into walls for a while at the start, maybe the borders could be clearer on some locations. But all in all it's an awesome experience; I'll be playing through it all eventually. Appreciate the save feature, the colors are a kick of nostalgia and remind me of old GB consoles... the music's catchy 8bit, it's great. Nice work!

    -cd-

    Awesome game! I was stuck on lv17 for what felt like years, but apart from that one deviously challenging levels they were all clever in moderation, just the right amount of challenge. Simple idea; an addicting experience. Keep it up!

    -cd-

    Woo, this was a fun little game. Actually got stuck on one of the levels a while, had to resort to a walkthrough for that one level aaand I'm ashamed I did, one of those things that seems absolutely obvious once you know the answer. But I guess that means there's some clever design on these levels that forces you to sometimes think outside the box and employ new tactics. The various obstacles all serve a distinct purpose, there's plenty of movement and dynamic elements, and the physics make sense aaand I'm getting hungry. Good game!

    -cd-

    This was a fun game, rewarding in both upgrades that serve a purpose and those who don't, like the backgrounds and caps. The most expensive weren't always my favorite (I like the snowy forest and the desert most, I think) but it was great having some variation in the otherwise somewhat limited environment. I love the pixel style of graphics, and the gameplay idea is simple fun, even if it stops feeling purposeful once everything is upgraded to max and all the medals are attained (which takes a reasonable amount of time). Glad you sorted out all the bugs btw, thanks for a good play; looking forward to more!

    -cd-

    This was an interesting angle on the classic! It's ridiculously difficult though, I can't even seem to get past the first obstacle... though I feel I should be getting past it all the time. Oh, spamming space bar works wonders! :P Maybe you could go for a third-bird view, where you see the bird slightly over its shoulder so you can see how close you are to the obstacle; how to best avoid them? And also maybe add some upper limit; more visual scenery. Idea's great though, keep it up!

    -cd-

    Simple fun! The atmosphere's tropical, the characters and obstacles cartoony, the music ambient, it's a light-hearted platformer puzzle adventure. Nice work!

    -cd-

    What an awesome idea! I remember playing some similar monster rampaging game on the GBC way back, but in that one you could only move around on a limited area of the screen bashing a steady stream of people, this is a much more dynamic idea. Great controls, nice having three attacks to toggle, gritty music and a lot of fun just rummaging around on a rampage. Nice work!

    -cd-

    Well this was an unexpectedly fun adventure! :) Beautiful music, a game and an animation in one, and a medal to pop it off! Party tart! Nice work.

    -cd-

    This was a surprisingly addicting arcade game! Love the slick graphics and interface, fast-paced gameplay, simple array of upgrades and the music - that definitely gives it a nice boost! Wish there were a couple of medals for the truly hardcore gamers though, I feel like I could've given this another hour and popped at least 10k medals, maybe 100k, but it's all good, the ones that exist are a fun reward and the highscores bode for continued play. Keep it going!

    -cd-

    Bamboo Shoots!

    Age 35, Male

    Poet/Designer/Etc

    ACCOMPLISHED

    Sweden

    Joined on 1/17/04

    Level:
    60
    Exp Points:
    64,196 / 100,000
    Exp Rank:
    79
    Vote Power:
    10.04 votes
    Audio Scouts
    10+
    Art Scouts
    10+
    Rank:
    Sup. Commander
    Global Rank:
    6
    Blams:
    33,246
    Saves:
    246,587
    B/P Bonus:
    60%
    Whistle:
    Deity
    Trophies:
    44
    Medals:
    11,348
    Supporter:
    12y 2m 15d
    Gear:
    11