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Cyberdevil

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Would be cool with those achievements also available as medals, so you can keep them even after you've quit the game. Overall it's a pretty fun and fast-paced shooter. Was thinking at first it was too easy, but when the orange fish start running around the difficulty suddenly jumps up much quicker. Not a bad game, but it takes a while to get into!

-cd-

Haven't played a pop-the-bubble game in a long time! Just as fun as last I remembered it, with plenty of variation in levels and a good balance between grind and reward, powers and all, there's a to keep you playing. Good game!

-cd-

I can't believe I didn't know about the Pico SIMs of the past! And I thought I was oldskool!! This is awesome, not just in that it's a batch of nostalgia by the fact that it's a SIM (they seem to have a reputation on NG for being more than just visual novels but actually novel pieces of sometimes creatively twisted entertainment - not the same as on other sites), but because of the humor, just all those RPG-like gains in the introductory diary scene. Would be cool if there are more cutscenes like that within the game itself, though maybe there are, I haven't played too far yet.

One thing I'd really like to see is an Options panel, available via your phone maybe, where you can modify certain aspects of the game, like: turning off that 'camera movement' when you move the mouse around. Might be just something you get used to after a while, but I feel like it'd be easier/feel better to co-ordinate clicks and move around was the world always in the same place. Could throw in some options for Quality too, maybe add in some unlockable features, like cellphone skins, alternative background landscapes, something with which you can change the 'game' itself with continued play. Also, save feature, of course.

Love the slick interface and graphics overall, the dynamism which reverberates through this Portal Landscape! Real nice work.

-cd-

Moosh responds:

Wow, interesting suggestions!

I was afraid that the camera movement might either get annoying or actually make people sick, but I guess it wouldn't matter if there was just an option to turn it off lol. Thanks for the ideas!

Maybe you should also mention that you press space to go through messages in the cutscenes? Waited quite a while after the old man appeared, after having tried a bunch of other letters that had no effect, thinking maybe it progressed at it's own pace. Also, the crushing blocks sounds are a bit loud compared to everything else! Those minor things out the way, everything else was awesome! The grand selection of attacks, the variation in levels (the cinematic ones were pretty cool), the obstacles as much of a challenge as the enemies, the balance in coins and other power-ups... and there's more! Extra! :D On the Quality screen btw, if you chose 'Low', a white border appears at the top of the screen, I guess it shrinks the canvas somehow, so the background appears? Not that I played this in Low Quality. ;) Thanks for another great episode!

-cd-

That 'Bloody Hell' level... argh! So difficult! I feel like I might have beat if I keep grinding, yet my patience ran out. I kept going first for either SBC or Pico and occasionally getting Nene as well, but that's as far as it goes, so many projectiles flying around they always seem to get in the way somewhere. Before that, I though5t the Clown level was tough, but it's a real breeze now. I like the simple shoot-em-up approach, with a new strategy for each of the levels, and the survival mode's a nice addition too, guess that's what the highscores are for? Overall, a traditionalistically simple and creatively fun no-nonsense approach Pico game. Nice work!

-cd-

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