This was simple fun. :) Together with the time limit it becomes a challenge, too, and there are plenty of levels to look for muffins in... and Derpy. :P Nice work; Happy Derpy Day!
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This was simple fun. :) Together with the time limit it becomes a challenge, too, and there are plenty of levels to look for muffins in... and Derpy. :P Nice work; Happy Derpy Day!
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That was actually fun. The text commands were a bit confusing at first though, and not all of them can be used in all places, but just talking to the people give good clues on where and who to look and talk with/at. It was a quick adventure. This script could probably be developed into some real story, and if you do, might be better with even shorter commands, and names, lmao, make it easier to type them in. :) Nice work!
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I was actually basing this on the Quill, so every command and noun is actually four letters, and oodles of synonyms. Instead of typing "Talk MiracleFruitClock" you could just say "yo m" or "n" for "go north"
It's a genre that died for a reason.
(and now that this was three months ago and nobody will ever read this, the parser only sees two words that are four letters long. "Go North" gets sent as "GO NORT". I used Miraclefruitclock just because he has a really long name, but you really just need to type Mira)
That was fun. Not too challenging, and not simple enough to not be challenging at all. The only flaw of this game is that the music starts again every time you click Reset, so eventually multiple instances of the track are looping simultaneously, and that sounds a bit weird...otherwise, great game! Keep it going!
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I like the layout of a game, but at the same time it feels like there is no... point. It just keeps going and going, or is there an end? The beasts are varied, the controls are simple, the graphics are nice and pixely and overall it's a both addicting and challenging venture, but it feels there's nothing to reach for. Maybe add more of a plot? Keep it going!
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I wanted to keep it a simple arcadey experience, so the motivation is trying to survive as long as you can and get a high score. I didn't want to make it a story game as, with this sort of game, I think it's more effective to leave that up to the player's imagination.
I like the idea, and the fact that all levels are different. The physics and layouts work well, and some levels are more challenging then others where you need quick reflexes as well as logic. I guess it's more of a reflex game than a puzzle game, and I guess mine aren't that great since just normal mode is a hard task to beat. Just 5 points for normal difficulty level? Seems a bit low, but otherwise nice game!
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Thanks for the review! I guess normal difficulty falls prey to the fact that I've been playing it for so long; I find normal fairly easy ;)
Simple and addicting, and a bit of a twisted concept the way you shoot characters to collect the coins. The controls are smooth and the backgrounds atmospheric. Even though the jungle in the background is distant, the platforms have enough vines and shrubbery to make it feel authentic. Nice game!
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Not a new concept, but definately a new surrounding. The music is ambient, and the falling snowflakes as well. Each level is a peaceful puzzle, and they get progressively more difficult as well. The only thing this game is missing is medals, with some of those, it would be awesome. :) Great work!
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Woo, I won! :) This was a fun game, pretty unique concept and smooth gameplay. The powerups were all useful too, though it would be nice with some images that really represented the powerup, the hearts are easy to understand, but the different arrows are all the same shape and siz, maybe a shield, a pair of shoes or a fireball, you know, something descriptive? Fun game though, keep up the good work!
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Thanks! I made this game for the One Game a Month Challenge, and I sort-of added the power-ups at the last minute. I'm thinking of changing the items around in a later update!
That was an interesting experience. I made it though all the levels, I think, though at the start it seemed like there were multiple routes to take, but the end is rather... discouraging. Congratulations, you cannot escape? Well that's an odd victory message, heh. Nice game though, creative and adventurous. Keep it going!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04