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Cyberdevil

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Not a new concept, but definately a new surrounding. The music is ambient, and the falling snowflakes as well. Each level is a peaceful puzzle, and they get progressively more difficult as well. The only thing this game is missing is medals, with some of those, it would be awesome. :) Great work!

-cd-

Woo, I won! :) This was a fun game, pretty unique concept and smooth gameplay. The powerups were all useful too, though it would be nice with some images that really represented the powerup, the hearts are easy to understand, but the different arrows are all the same shape and siz, maybe a shield, a pair of shoes or a fireball, you know, something descriptive? Fun game though, keep up the good work!

-cd-

yukonmakesgames responds:

Thanks! I made this game for the One Game a Month Challenge, and I sort-of added the power-ups at the last minute. I'm thinking of changing the items around in a later update!

That was an interesting experience. I made it though all the levels, I think, though at the start it seemed like there were multiple routes to take, but the end is rather... discouraging. Congratulations, you cannot escape? Well that's an odd victory message, heh. Nice game though, creative and adventurous. Keep it going!

-cd-

This was pretty addicting game, both ambient and easy, but challenging to get all the medals. I guess I've been playing for quite a while since I'm suddenly #1 in world rank with around a tenth of all bubbles popped, hah. The graphics are nice and simple, and the controls easy, though it seems some bubbles don't pop when they're layered. Also when playing multiplayer mode I seem to get hang time all the time and run into rows of bombs, making just 1 multiplayer win something incredible, 100?! That's one medal I won't be getting! otherwise, thanks for a good game!

-cd-

This is a nice hack and slash, simple and bloody, and fastpaced too. The way you only wield a sword and all the attackers have funs makes the gameplay a bit unbalanced though. A ninja avoids the bullets, he doesn't just dive into the bullet rain and slash up enemies, that's more of a samurai method. Still fun to play though. Keep it going!

-cd-

I'm not much for soccer usually, but this was pretty fun. It's a simple concept, and it was easy to play too, with some pretty smooth ragdoll physics. Add to that the fact that both player and ball look almost three-dimensional even though the game is viewed in 2D. Good play!

-cd-

Well that was a simple game. Maybe add a plot into the game, like, a reason why you win if you keep clicking the pillow? :P It was a fun run though, just spooky/simple enough. :) Keep it going!

-cd-

Whoo, I made it! Finally! At the start I thought the game was bugging when I started getting trapped in the walls, but as it turns out, that was a timer! It's a neat idea for a game, and a challenging one too, but once you get used to the different combinations it's not impossible any longer. Good game
!
-cd-

Argh! So annoying! It starts off peaceful, but when the stops start occurring frequently, and the letters change even before you have time to find the right key, it's just really annoying after a while. Also impossible to see the difference between a O and a 0, at least with the font you use. I like the idea though, and the randomly generated colors and keys. If there is a pattern, I haven't found it yet! The way the duck does that backflip is awesome too. Nice game, just so... aggravating! :)

-cd-

Nice take on a classic game, the combination of puzzle and shooter works well, and it gets more and more complex as you move along, with a larger set of colors as well. After a while it seems like the difficulty level is fixed, but it's still hard enough to not be endless, and getting the score up is a challenge when it keeps going down if you don't shoot something. That latter part is a bit of a shame, since it would be nice to take a break from the shooting for a second or two to avoid moving blocks and stuff, but nevertheless, it's a fun game, and a challenge. Nice work!

-cd-

Bamboo Shoots!

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