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Cyberdevil

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I like the idea, and the fact that all levels are different. The physics and layouts work well, and some levels are more challenging then others where you need quick reflexes as well as logic. I guess it's more of a reflex game than a puzzle game, and I guess mine aren't that great since just normal mode is a hard task to beat. Just 5 points for normal difficulty level? Seems a bit low, but otherwise nice game!

-cd-

Charcoa1 responds:

Thanks for the review! I guess normal difficulty falls prey to the fact that I've been playing it for so long; I find normal fairly easy ;)

Simple and addicting, and a bit of a twisted concept the way you shoot characters to collect the coins. The controls are smooth and the backgrounds atmospheric. Even though the jungle in the background is distant, the platforms have enough vines and shrubbery to make it feel authentic. Nice game!

-cd-

Not a new concept, but definately a new surrounding. The music is ambient, and the falling snowflakes as well. Each level is a peaceful puzzle, and they get progressively more difficult as well. The only thing this game is missing is medals, with some of those, it would be awesome. :) Great work!

-cd-

Woo, I won! :) This was a fun game, pretty unique concept and smooth gameplay. The powerups were all useful too, though it would be nice with some images that really represented the powerup, the hearts are easy to understand, but the different arrows are all the same shape and siz, maybe a shield, a pair of shoes or a fireball, you know, something descriptive? Fun game though, keep up the good work!

-cd-

yukonmakesgames responds:

Thanks! I made this game for the One Game a Month Challenge, and I sort-of added the power-ups at the last minute. I'm thinking of changing the items around in a later update!

That was an interesting experience. I made it though all the levels, I think, though at the start it seemed like there were multiple routes to take, but the end is rather... discouraging. Congratulations, you cannot escape? Well that's an odd victory message, heh. Nice game though, creative and adventurous. Keep it going!

-cd-

This was pretty addicting game, both ambient and easy, but challenging to get all the medals. I guess I've been playing for quite a while since I'm suddenly #1 in world rank with around a tenth of all bubbles popped, hah. The graphics are nice and simple, and the controls easy, though it seems some bubbles don't pop when they're layered. Also when playing multiplayer mode I seem to get hang time all the time and run into rows of bombs, making just 1 multiplayer win something incredible, 100?! That's one medal I won't be getting! otherwise, thanks for a good game!

-cd-

This is a nice hack and slash, simple and bloody, and fastpaced too. The way you only wield a sword and all the attackers have funs makes the gameplay a bit unbalanced though. A ninja avoids the bullets, he doesn't just dive into the bullet rain and slash up enemies, that's more of a samurai method. Still fun to play though. Keep it going!

-cd-

I'm not much for soccer usually, but this was pretty fun. It's a simple concept, and it was easy to play too, with some pretty smooth ragdoll physics. Add to that the fact that both player and ball look almost three-dimensional even though the game is viewed in 2D. Good play!

-cd-

Well that was a simple game. Maybe add a plot into the game, like, a reason why you win if you keep clicking the pillow? :P It was a fun run though, just spooky/simple enough. :) Keep it going!

-cd-

Whoo, I made it! Finally! At the start I thought the game was bugging when I started getting trapped in the walls, but as it turns out, that was a timer! It's a neat idea for a game, and a challenging one too, but once you get used to the different combinations it's not impossible any longer. Good game
!
-cd-

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