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Cyberdevil

4,840 Game Reviews

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Heh, that was a cute and moderately spooky adventure game. The teethy transitions are pretty neat, and the cutscenes add a story to it as well. Lots of levels, and they all get progressively harder. At first I thought the way of clicking with the mouse was a bit difficult when there were walls in the line of sight, or the character blocking her own path, but with the arrow keys it's a breeze. The music is both spooky and ambient, and fits in nicely. It's a fun adventure game!

-cd-

Hah, I'm not usually a fan of sport games but this was fun, simple controls, funky music, and a good idea for a game. I like the way that plot is interweaved with the game as well, the cutscene, and the levels being shown as a map instead of just numbers. Nice work!

-cd-

An addicting game made out of office supplies?! Looks like there's a place for everything. The layout of this game is awesome, clean and stylish menus, transitions and graphics, all of it looks just perfect. The tutorial gets you right into the game, and the levels get progressivly harder and harder as it moves along. There are plenty of different elements on the board at the end of the game, too. Really great game, and truly ambient music to back it up. The only thing that's missing are medals, it would be awesome with some of those to reward progress. Keep up the great work!

-cd-

Nice and simple. The concept is pretty neat, and the ease with which you dig is great, it's fun just driving through the dirt. Levels start off easy and get harder as they go. Nice game!

-cd-

Aw, you don't actually get to 'shoot' Zuckerburg at all! That was a bit disappointing, heh, but as for the game concept, it's great, simple and addicting. The graphics are smooth, the music ambient and the level layouts are varied, some harder than others. Nice work!

-cd-

So after the first level there's a random and in-completable level, huh. :P First one was actually pretty fun, though it's way too easy to drive into the walls. Keep working!

-cd-

This was pretty tricky. I like the idea, and the layout, but it's hard to see the patterns. Maybe because the different blocks aren't easy to distinguish between. It just feels overly complex somehow, like I don't have the willpower to set myself into the way of thinking. Who knows, maybe it just takes some time. Looks professional otherwise, nice work!

-cd-

Nice, simple and adventurous. :) I probably skipped a few of the level layouts (since I assume the numbers by the doors, which you buy through the use of coins, are also level numbers you skip to?) but the ones I did play were all both creative and logic, some of them more challenging than others, all of them easy to understand. The controls were a bit too smooth at times, and it was easy to just slide of platforms by mistake, for example, but it was a fun game! And an inspiring end. Nice work!

-cd-

This was a fun game, despite the monotonous style of fighting. The monsters do evolve, slowly, and the stats progressively increase. Medals are a nice addition too, I doubt I'd have played this much without them. The design is crisp, and the controls are as basic as they can get. It's not a complex fighting system but it does require some extra leveling between levels, not just one after the other. Some more monsters would be nice, but even better would be some animation, like the character actually swinging his sword when he fights, stuff like that, and a faster pace of walk/battle, maybe an option to toggle game speed? The only real flaw of this game is how time-consuming it is. Nice work otherwise, keep it going! Btw, hope you don't make any changes that disrupt the save system cause I finally made it past level 60. :) Nice work!

-cd-

Bamboo Shoots!

Age 35, Male

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Joined on 1/17/04

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