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Cyberdevil

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29/66 collected! Would be cool with an automatic high score table. Was pretty hard keeping up with the trash in the latter levels, specially when you move so slow. Also wish there was a way to move that poster around, usually I placed it in one place and suddenly the people all move in new ways. And there's that 'bug' (intended feature? :P) where people get stuck in bushes. Interface text feels a bit inconsistent - different colors, contrasting fonts etc, overall it feels like a game that could use some polishing, to make both gameplay work better, look better and feel more rewarding, but I like the idea! And it was a reasonable selection of levels too so didn't take too long to get through. Simple fun, albeit a bit messy, keep it going!

-cd-

Mastergamez responds:

yeah that guy going in the bush is a correctable bug but it makes the game even slower so we did not remove the bug. sorry but thanks for helping

Getting exciting! :) Another adventures segment of the saga! Looking forward to the next part.

-cd-

Another interesting day interacting with insects and a... Hamtaro lookalike. :P Plenty of puzzle in this one too. One odd thing how the guy keeps looking to the side while riding that car, in the drivers seat you'd think you usually look straight out the window. :P Anyway, nice work! Onto the next day...

-cd-

So I reached the 'jump your brain out' level, and I jumped to the left and right out of the picture, down and down and off the screen, and nothing happened. :/ Up till that point it was an interesting venture though, a collage of imagery and at fir4st inspiring words that overtime seemed to turn monotone and meaningless. I liked the score level, the high jumps, the places that felt like progress, the explosions and the gongggg sound effects (what impact!), not so much the slow walks and falls. But it was an interesting voyage till the end I reached! And if you somehow do fall of the screen it seems you can at least right click, get something in the middle, go back a few levels and right click your way back to the final fall. Interesting work!

-cd-

heliopod responds:

Yeah....sadly that glitch seems to be catching heaps of other players. It is certainly something I need to fix. And I agree with you about the score level, it really is my favorite. Glad you found the work interesting!

Interesting idea for a game! Interface is pretty much intuitive, game idea's creative, overall it's just a lot of fun. Nice work!

-cd-

Overall this was a pretty fun game! i like the blend of RPG and just straight-forward action. Things that bug me a bit though is how slow the character walks, I wish you could move around faster, not spend so much time just on movement. Also the controls, how you can't move with arrow keys and attack with space. Having all keys on the same side of the keyboard doesn't feel like the best layout, but maybe there could be an option to change this? So all players get a layout they like. Otherwise there's plenty of grinding and adventuring to be done. Nice work!

-cd-

Got hooked at the start, but the rewards don't seem to keep up with the increasing difficulty. Action's fun but monotone without additional reward. Upgrade range looks good, but there's not much more to the process than waiting, clickjng, waiting, clicking... feels the process could be a bit more dynamic. Keep it going!

-cd-

What an incredibly elaborate game this was! It reminds me of Fallout, and though I've actually never been that big a fan of that specific game franchise (too strategical action - too little direct action), it works well in Flash where the visuals are somewhat more limited, and it does have visuals, plenty of characters; sceneries, even if the very elaborate interfaces play the largest role in playing the game.

I'm initially impressed by the amount of customizability offered for even the basic things like character appearance (even if we don't see the character too often), the richness of dialog and the wealth of options in the game itself, the vastness of the map, just the overall breadth of gameplay that seems to be available. And if it's not enough there's those DLCs, though sadly not playable within the game itself. Also a bit surprised instructions; credits aren't included within the actual game but on a separate page.

Though the interface might seem dauntingly complex at the start, it makes sense, it's intuitive when you get to know it, and all the guides that move you through the process the first time you play are very useful reference. Wish there'd be an easy mode in addition to the normal and hard, but overall: great game!

-cd-

Finally found that final article of interest! :D Overall this turned out a pretty awesome collab, with plenty of inspiring artistry and some scrutinous searching for clues along with the views. Feels like I've memorized all the art by now. Controls; interface was great, music nice and Christmassy, and the easter egg's an appreciated reward when it's all. Merry Illuminatimas!

-cd-

TurkeyOnAStick responds:

Thanks CD. I think I can remember most of the references now from continuous play-testing (minus the ones that were originally overlooked! :( )

Sorry I dropped your double-X reference, btw. It was a last minute drop because I realised there was a few XX ones about, mostly accidental, so I removed it to keep things simple. But hopefully it all works out and I find your card has one of the most striking designs.

Have a merry Christmas!

Bamboo Shoots!

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