00:00
00:00
Cyberdevil

4,833 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

Title like retro design isn't the best design there is. ;) I like the game overall, but after gaining both the money and jump medal on level 8, probably having died as many times as I've jumped, finally beating it and realizing that... level 9 was no easier, I just don't have the perseverance to get through through the rest. That gold medal medal seems worth a hundred points at least. ;)

I feel like the sliding control is the biggest fault here, as normally precision-based platformers have control that benefits precision, whereas this seems more suited for a regular run-and-gun type game. Or maybe I just suck at this game. :P Anyway, I like everything apart from the difficulty, feels there's not reward enough to merit the struggle!

-cd-

This was a pretty cool game, short and sweet, each level a new stage and difficulty and boss at the end, just like the old days! :D Found the mountain climbing (where lower parts of the level disappear as you go) pretty hard at first, and thought I was stuck on the 3d boss for good, but it's all beatable with a little perseverance, and with just the right amount of aggravation it just becomes all the more rewarding when you beat it! Compared to the third boss the fourth seemed easy too, which feels like a rewarding finish. Credits end a bit abruptly after that, though. The graphics... are they the same as the full game, with a little bit of filtering to get that awesome GB effect? Great game!

-cd-

SinclairStrange responds:

Awesome review! I'm glad ye enjoyed playing it! Sorry about boss 3 being a bit of a pain, I wasn't sure to dumb him down a wee bit. They're edited, (or some are just totally new,) to fit the game boy screen. Like the sprites are all new, same with most of the tiles. Yeah, sorry about the ending, I was a little rushed for time, but I guess it's somewhat like the ol' days.

Again, glad ye liked the game!

I thought Sokoban was a bit of a forgotten old gem, but look what greatness it's inspired! Definitely better than the original in all ways, with smoother controls, graphics, etc - yet still just as 'simple' in interface/control. Though it's been ages since I played that one, it seems like the level designs are all new as well; everything - only the name itself a homage. Levels 1-10 were passable with a little puzzling, after that... I hit a wall. Been trying different routes for way too long on this single level, though it's probably the simplest thing to get past once you know how. Anyway, great game! Though the easier ones are always a blast to play through, it's refreshing with one that really forces you to think.

-cd-

Arrrgh, so difficult! The interface is great, level design looks great (just like an oldskool platformer), but actually playing it... that's a different thing altogether. Course that's probably the intention, but I don't mind easier challenges myself, a balance between wanting to reply and being rewarded for it. Apart from the fact that I probably won't ever have the patience to finish it, it looks good!

-cd-

So much great artistry here! A simple interface for browsing and entertaining easter eggs too, all not too hard to find with a little clicking around. Artist comments were a neat little bonus feature too. Nice work!

-cd-

All this game is missing is a highscore table... and maybe an easier survival medal, seems like reaching 225 is based more on luck with power ups than actual combat ability, since there is only so much you can do to stay safe (get a shield or max power) while incinerating targets the fastest you can. I enjoyed Normal mode though, and the style of attack feels pretty refreshing compared to the usual click and kill. Simple, innovative and spacey fun. Good game!

-cd-

Heey, actual control of the world, not a bad prize at all! XD Overall it was a short and fun (plenty of humor too) game, each stage something new, thought it'd be cool if some of those challenges were a bit more random, this way if you beat it once you'll beat it every time. Nice work!

-cd-

Enjoyed this one just as much as the previous, even if the levels overall feel a bit simple. Only point I was somewhat confused was the first time those alien spiders appeared. Crushing one was apparently a no go, so the next time they appeared with a 'bomb' as the first item to drop, I was surprised they were supposed to be killed. Guess it's the green blood (acid?) you were suppoed to avoid dousing those astronauts in the first time... everything else was a breeze. Simple, fun and easy to play, and it's nice how you can complete each level a multitude of ways. Any hope for a third one?

-cd-

Starts off easy, gets hard pretty quick when even the controls don't work the way you expect them too! Idea's nice, and the audio's working fine for me (on FF) though that's the sounds, if there is background music I might be missing something. Would be cool with a list of highscores here, or medals, keep it going!

-cd-

IndoorOrnithology responds:

Yeah, the sound problems might just be on my PC. Thanks for the review!

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
64,186 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,246
Saves:
246,554
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,348
Supporter:
12y 2m 14d
Gear:
11