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Cyberdevil

4,833 Game Reviews

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Blocky interfaces, blocky transitions and plenty of blocks in the levels too! Gameplay is incredibly slick, controls are simple, the idea's innovative, and instead of the traditional stars or coins once you complete each challenge... you get a rainbow! :D The blocks seem happy to be pushed to their places too, following eyes and jump animations a nice little detail, overall it's a happy; addicting; clever game. Nice work!

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An escape game with simple and stylistic Samurai-like design! I like the mood it sets, both with that sad, subtle audio and the traditional Asian architecture (awesome wall paintings). It looks great, and provides plenty of puzzle while it's at it. Nice work!

-cd-

Another fun shape shifter game! Feels like I've played the last level before hmm, but otherwise each level's a new and creative challenge. Nice game!

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Seems like you'll actually be able to do some smalltime heroics in this new town. :) Sceneries are all a refreshing view, and there's a manageable amount of puzzles to solve. Seems like the final Sleep! medal isn't working though, hope it can be fixed! Keep it going!

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That talking skull Yendor is just full of answers! :D I like the mood in this game. Dark, ambient, uncertain... but still humorous. You start out not knowing who you are or what to do, slowly enter the world; slowly get somewhere, faster than you'd expect after the slow introduction, the slow walking animation... but there's always some dialog or scenery to savor, even if some of it's veiled by darkness. The controls are dead simple, and the story hooks you in soon enough. It's just full of Why's, and you want to know the answers... and the less you get to know, the more you want to figure out. :) It's a great game!

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Pizzamakesgames responds:

I won't tell but there might be some answers in the sequel. maybe. or just more questions. ;) Thank you very much for the comment!

That weird door was a weird door indeed. O_o Whole place is full of weirdness. Intro gets me thinking of 'Fear and Loathing in Las Vegas', and the subtle psychadelicness of the adventure you unexpectedly embark on equally so. It was an interesting trip, strange, fascinating, easy to get into and explore. Nice.

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Well this was different! I get an initial impression of clean crispy pixel graphics and an evolved type of chiptune music, but once the game kicks in I get much more than. There's a subtle humor in things like the giant monster colliding with the ship while the little spaceman's enjoy the morning newspaper (in space... a newspaper...) and the little chimp Chip moving from his in-level prison to the on-screen interface to help out with controls.

Overall it's just a superbly creative voyage through a space station where all is not as it seems, and interesting things keep occurring. The level designs are both clever and nice to look at, the transitions remind me a bit of Metroid, the controls feel flawless, not too fast and not too hard to control... hard to find flaws, but easy to be entertained with a game like this. Nice work!

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whileworking responds:

I got nothing else to say but Thanks man! ... And Merry Xmas :)

This is a wiiiide game! Graphics are beautiful, but I wish it'd fit on my screen at least, when that scrollbar at the bottom appears you know something's not like it should be. Keep it going!

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Even that first medal seems pretty unattainable for us regular medal mortals. :/ Idea's good (though not particularly new, except for the bombs) but the controls are just difficult. Feels like either the vegetables have too small hit areas or you can't actually click them without following with their movement. Or I just have horrible aim. Anyway, it could be more rewarding! Keep it going!

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Bamboo Shoots!

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