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Cyberdevil

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Arrrgh, so difficult! The interface is great, level design looks great (just like an oldskool platformer), but actually playing it... that's a different thing altogether. Course that's probably the intention, but I don't mind easier challenges myself, a balance between wanting to reply and being rewarded for it. Apart from the fact that I probably won't ever have the patience to finish it, it looks good!

-cd-

So much great artistry here! A simple interface for browsing and entertaining easter eggs too, all not too hard to find with a little clicking around. Artist comments were a neat little bonus feature too. Nice work!

-cd-

All this game is missing is a highscore table... and maybe an easier survival medal, seems like reaching 225 is based more on luck with power ups than actual combat ability, since there is only so much you can do to stay safe (get a shield or max power) while incinerating targets the fastest you can. I enjoyed Normal mode though, and the style of attack feels pretty refreshing compared to the usual click and kill. Simple, innovative and spacey fun. Good game!

-cd-

Heey, actual control of the world, not a bad prize at all! XD Overall it was a short and fun (plenty of humor too) game, each stage something new, thought it'd be cool if some of those challenges were a bit more random, this way if you beat it once you'll beat it every time. Nice work!

-cd-

Enjoyed this one just as much as the previous, even if the levels overall feel a bit simple. Only point I was somewhat confused was the first time those alien spiders appeared. Crushing one was apparently a no go, so the next time they appeared with a 'bomb' as the first item to drop, I was surprised they were supposed to be killed. Guess it's the green blood (acid?) you were suppoed to avoid dousing those astronauts in the first time... everything else was a breeze. Simple, fun and easy to play, and it's nice how you can complete each level a multitude of ways. Any hope for a third one?

-cd-

Starts off easy, gets hard pretty quick when even the controls don't work the way you expect them too! Idea's nice, and the audio's working fine for me (on FF) though that's the sounds, if there is background music I might be missing something. Would be cool with a list of highscores here, or medals, keep it going!

-cd-

IndoorOrnithology responds:

Yeah, the sound problems might just be on my PC. Thanks for the review!

Blocky interfaces, blocky transitions and plenty of blocks in the levels too! Gameplay is incredibly slick, controls are simple, the idea's innovative, and instead of the traditional stars or coins once you complete each challenge... you get a rainbow! :D The blocks seem happy to be pushed to their places too, following eyes and jump animations a nice little detail, overall it's a happy; addicting; clever game. Nice work!

-cd-

An escape game with simple and stylistic Samurai-like design! I like the mood it sets, both with that sad, subtle audio and the traditional Asian architecture (awesome wall paintings). It looks great, and provides plenty of puzzle while it's at it. Nice work!

-cd-

Bamboo Shoots!

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