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Cyberdevil

4,840 Game Reviews

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Awesome idea making a 2P version for this. The controls are easy to get used to, the interface just as slick as always, the sound effects fun and funky and the variation keeps you entertained for quite some time. Nice work!

-cd-

Another fast-paced matching game! The mobile interface is pretty interesting, I imagine especially if you play this on a cellphone lmao. Great graphics; great gameplay. Nice work!

-cd-

Awesome evolution of the classic Gingerbread version! The best thing about this one is all the variation between the tasks, and in difference from the previous one going apeshit and throwing knifes everywhere will actually have a consequence. Great graphics, great sound effects and a flashier introduction than the last version too. Nice work!

-cd-

Woo, an awesome whack-a-mole variant. Great graphics, great interface... great everything. Tis a fun timewaster. Keep it going!

-cd-

Another simple idea for a great game. Slick interface and flawless design. Nice work!

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lol, what a brutal game this can be! Love the idea, and it's good the main character isn't actually human bur rather a harmless piece of burned dough. The animations slick, controls are smooth... it's a good game!

-cd-

This was a pretty fun game. It's a creative idea, and the way the pills change color rather than just need the same color to match the sequence is a big difference from this and other similar games. I like the idea! Nice work!

-cd-

I like this! Might be the first professional thief simulator I've seen... in Flash, that is. I like the half-top-down view, nice sceneries, good variation, increased challenge for each level with new obstacles to avoid or interface with, and a pretty exciting scenario in different to most puzzles. Each level feels like a big reward too. Nice work!

-cd-

Found a little bug on character switch screen, when you browse quickly enough sometimes a character occasionally disappears; even when stopped it doesn't show up- Same thing with levels. I'm also getting the same highscore table for all levels in the game... seems like the table for level 1. And, if you open the table before a level and click 'close' you click 'continue at the same time and automatically start the level, might want to fix that!

While browsing levels or characters, it'd be easy if you could click on the circles to navigate instead of having to go the whole way around if you want to get to one at say the bottom. Not that it's a huge difference, but it could speed up the process a bit. I feel the transitions between the choose character/level menus could be quicker too, especially if you play a lot. I also ran across some strange sound bug on level 6, where the shooting sound disappeared, and then on level 7 the music disappeared as well. And then suddenly there's no more music! Restarting the game brings it back though. I still heard the medal sound btw, so it's not everything.

The design is awesome, so smooth and friendly. Music is catchy and varied and the interface is a piece of cake to use. The speed arrows don't seem to have as large effect as I'd like though, and the characters are somehow designs enclosed in a white circle. Maybe vary the outer color a bit? Or don't have it as a circle? The first character's perfect, and for the second one the outline follows the form, but for all the rest (least the ones I've unlocked so far) the form is enclosed in the white circle regardless of shape.

Twas a lot of fun playing this game but it does get monotone after a while, with the same coin pattern for all levels, the same type of venture in each one, visual differences and increased challenge but still so much similarity. Great game overall though, keep it going!

-cd-

ShimoneShimone responds:

Thank you for your feedback!
I will look into those bugs as soon as possible, so maybe I will have an update ready for tomorrow. I will also consider some changes to the graphics and to the other things you mentioned!

Bamboo Shoots!

Age 35, Male

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Joined on 1/17/04

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