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Cyberdevil

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I like this! Might be the first professional thief simulator I've seen... in Flash, that is. I like the half-top-down view, nice sceneries, good variation, increased challenge for each level with new obstacles to avoid or interface with, and a pretty exciting scenario in different to most puzzles. Each level feels like a big reward too. Nice work!

-cd-

Found a little bug on character switch screen, when you browse quickly enough sometimes a character occasionally disappears; even when stopped it doesn't show up- Same thing with levels. I'm also getting the same highscore table for all levels in the game... seems like the table for level 1. And, if you open the table before a level and click 'close' you click 'continue at the same time and automatically start the level, might want to fix that!

While browsing levels or characters, it'd be easy if you could click on the circles to navigate instead of having to go the whole way around if you want to get to one at say the bottom. Not that it's a huge difference, but it could speed up the process a bit. I feel the transitions between the choose character/level menus could be quicker too, especially if you play a lot. I also ran across some strange sound bug on level 6, where the shooting sound disappeared, and then on level 7 the music disappeared as well. And then suddenly there's no more music! Restarting the game brings it back though. I still heard the medal sound btw, so it's not everything.

The design is awesome, so smooth and friendly. Music is catchy and varied and the interface is a piece of cake to use. The speed arrows don't seem to have as large effect as I'd like though, and the characters are somehow designs enclosed in a white circle. Maybe vary the outer color a bit? Or don't have it as a circle? The first character's perfect, and for the second one the outline follows the form, but for all the rest (least the ones I've unlocked so far) the form is enclosed in the white circle regardless of shape.

Twas a lot of fun playing this game but it does get monotone after a while, with the same coin pattern for all levels, the same type of venture in each one, visual differences and increased challenge but still so much similarity. Great game overall though, keep it going!

-cd-

ShimoneShimone responds:

Thank you for your feedback!
I will look into those bugs as soon as possible, so maybe I will have an update ready for tomorrow. I will also consider some changes to the graphics and to the other things you mentioned!

Nice. I like the fast-pace of the game, the sound effects are funky, the music, tense, the graphics slick and minimal. Tis a fun platformer. Nice work!

-cd-

The idea's simple (and fun), but what really sets this apart from other regular physics platformers is the atmosphere, how effectual and mystical it is. The menu gives a hint at how it's going to be, and the levels don't disappoint. Even the pause screen has a pretty neat textual effect. The gameplay's fun but the graphics really enforce the experience, nice work!

-cd-

paulp responds:

Thanks!! I'm glad :)

Woo, a Tower Defence game in an exotic location for a change! I thought this genre had been filled already, but I haven't seen this done before. Slick graphics, smooth controls and plenty of variation. Great play!

-cd-

Ran into some weird glitch on level 35, where when I tried to retry the level went to 99 and a blue background covered the play area, had to restart game that one time. Also had trouble running level 26, I read another comment about lag being the issue, but even with all applications but the browser shut down (and a new session to minimize resource usage) I had to take a few tries at that one to get it right. A bit annoying you can't change game quality as that'd surely made the issue easier to solve... but I loved the game otherwise. Great idea; clever levels, and rewarding medals too. Hope you take lag into consideration for future games, keep it going!

-cd-

An awesomely simple dungeon game! The graphics are as smooth as the controls are, and you get thrown into the action straight away. Simple upgrades, simple ways of using potions and swapping items, and plenty of varied foes to battle... entertaining dialog too. It's great. Every aspect of it... so far. I'm thinking this would be one awesome game to have medals to though, something to rewally reward the progress and push for completing the game. Keep up the great work!

-cd-

What an awesome game! :D Something about the title, or the main character... I don't know what it is exactly but I like it. The character or platform hit area still seems a bit too wide when you run against those walls, but apart from that it's great, easy to play but still challenging in new ways for each level. I like the choice of music, the laughter, the death scene details and everything. Keep up the great work!

-cd-

DIWAKAR responds:

Woot woot

This is like a nice simplistic version o Sim City, divided up in levels with individual goals. Smooth graphics, controls that are easy to learn... it's really a feature-filled game! Only thing I didn't initially like that well were the elves, something about the eyes, or... I don't know really, just their style. Overall it's an awesome game, smooth and easily addicting. Keep it going!

-cd-

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