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Cyberdevil

4,838 Game Reviews

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Haven't played so far yet, but it looks like a surprisingly stylistic textual adventure, all in HTML! I'm not sure what the 'Bookmark' link does (?), but apart from that somewhat vague feature, it's easy to navigate, and fun to read/play. Been thinking about making a Twine game myself, so this is good motivation too, good to see how simple it seems to be to make and play. Wish you didn't have to get a dialog confirmation window every time you restart, but maybe that can't be avoided? Anyway, looks good, all I'm missing in some atmospheric music playing in the background and it'd be perfect! Keep it going!

-cd-

IndieRetroWolf responds:

Twine is one of those easy to use harder to master things. It is fully customisable, I hadn't fully looked into the more advanced features when I made Space Twine. If you're already familiar with html or css you're at an advantage.

Thanks for reviewing!

I like how everything is a shade of gray... even the NG API connector component! Don't think I've ever seen that before. I was expecting the mood to be somewhat eerie, but it has the effect of a memory instead, really nice. Graphics are nice and simple, as the controls, though that running animation does feel somewhat choppy. Though you don't get your controls explained at all at the beginning, it's easy to jump into the story and start doing things. First it's get out of bed, then get out of the house, thehn interact with random strangers... and soon there's a great story on route! Nice work.

-cd-

Those are some lethal monks! I like the game, the incredibly slick jump animation befitting a panda ninja, the fast-pace and rewarding process of gathering coins, the fun and simple platformer action and good music. It's good!

-cd-

Well this was different... actually infecting the humans rather than trying to get rid of them. The idea feels unique (was going to say the same thing about Zombie Time, but good thing I got directed here), and defying the laws of gravity to reach your goal a fun challenge. Nice game!

-cd-

A heroic finale to the series! :D Plenty of varied obstacles in this one, a puzzling venture through the creepy castles with corners candid with keys and memorabilia. Nice work!

-cd-

selfdefiant responds:

Thanks!

I seem to recall playing one of these prequels... don't remember enough to compare, but this was a fun platformer, a simple idea but pretty elaborate levels as you move on. Graphics, controls etc all work great. Nice game!

-cd-

The idea isn't particularly new, but it's good fun, nice sceneries, graphics, sounds... and apparently there is a TON of levels! Nice game.

-cd-

This was a fun game! Was thinking the controls weren't working right in that tutorial, when you couldn't switch lanes, but of course that was so you wouldn't be avoiding the obstacles. The mix of obstacles and upgrades is a lot of fun, seems like a regular sports run wouldn't really cut it, and there are so many flags, colors and countries to traverse. Nice work!

-cd-

It's a new one! :D I didn't think the 'Horror' paintings would turn into a series, but I'm glad it did. I like the added details, like the crackling thunder and darkness, new backgrounds etc, and there's plenty of pretty interesting paintings in the mix! One thing though: would be good if the 'Art Saver' medal unlocked immediately when all ghosts are found. I missed one, went through the game again finding it, and did, and closed it down expecting it had been saved but... it appears it's registered only at the end of all three scenes, and the medal not unlocked until you visit that screen through the main menu. Just a small detail, but it could save some time. Also, I realize that it takes longer to get to the next image if you answer correctly rather than if you answer wrong, all that time adds up if you're playing many rounds. Doesn't apply to just this one game, but I don't think I mentioned that with any of the former. Otherwise, great game, looking forward to the next one!

-cd-

Munguia responds:

Thanks for your comment Cyberdevil, good idea, i just upload new version with your suggestion, now is autosaved when you find a soul painting, i´ll think about how to make the game quik for replay game.
:)

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