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Cyberdevil

4,840 Game Reviews

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Click, kill, collect, upgrade. The formula for any successful addiction within the gaming genre. :) I was expecting it'd be an auto-clicker type of game, but actually clicking monsters... well this is pretty damn addicting too! IMO it'll need a more material award to remain addicting though, even if it is fun, like: medals through the NG API. Keep it going!

-cd-

Haven't played so far yet, but it looks like a surprisingly stylistic textual adventure, all in HTML! I'm not sure what the 'Bookmark' link does (?), but apart from that somewhat vague feature, it's easy to navigate, and fun to read/play. Been thinking about making a Twine game myself, so this is good motivation too, good to see how simple it seems to be to make and play. Wish you didn't have to get a dialog confirmation window every time you restart, but maybe that can't be avoided? Anyway, looks good, all I'm missing in some atmospheric music playing in the background and it'd be perfect! Keep it going!

-cd-

IndieRetroWolf responds:

Twine is one of those easy to use harder to master things. It is fully customisable, I hadn't fully looked into the more advanced features when I made Space Twine. If you're already familiar with html or css you're at an advantage.

Thanks for reviewing!

I like how everything is a shade of gray... even the NG API connector component! Don't think I've ever seen that before. I was expecting the mood to be somewhat eerie, but it has the effect of a memory instead, really nice. Graphics are nice and simple, as the controls, though that running animation does feel somewhat choppy. Though you don't get your controls explained at all at the beginning, it's easy to jump into the story and start doing things. First it's get out of bed, then get out of the house, thehn interact with random strangers... and soon there's a great story on route! Nice work.

-cd-

Those are some lethal monks! I like the game, the incredibly slick jump animation befitting a panda ninja, the fast-pace and rewarding process of gathering coins, the fun and simple platformer action and good music. It's good!

-cd-

Well this was different... actually infecting the humans rather than trying to get rid of them. The idea feels unique (was going to say the same thing about Zombie Time, but good thing I got directed here), and defying the laws of gravity to reach your goal a fun challenge. Nice game!

-cd-

A heroic finale to the series! :D Plenty of varied obstacles in this one, a puzzling venture through the creepy castles with corners candid with keys and memorabilia. Nice work!

-cd-

selfdefiant responds:

Thanks!

I seem to recall playing one of these prequels... don't remember enough to compare, but this was a fun platformer, a simple idea but pretty elaborate levels as you move on. Graphics, controls etc all work great. Nice game!

-cd-

The idea isn't particularly new, but it's good fun, nice sceneries, graphics, sounds... and apparently there is a TON of levels! Nice game.

-cd-

Bamboo Shoots!

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