A really slick and addicting game! The graphics, gibs and everything are great, and it has a few entertaining upgrades too. Apart from medals to match those achievements, it has it all. Nice work!
-cd-
A really slick and addicting game! The graphics, gibs and everything are great, and it has a few entertaining upgrades too. Apart from medals to match those achievements, it has it all. Nice work!
-cd-
Man the results of running into them mines is pretty brutal! I was thinking it'd be one of those harmless peaceful games at first but nah, it can get pretty intense. The pace feels balanced, and collecting coins/pearls/etc is fun and variational. Don't think I've played a 'copter' type game underwater either, so that was fun. Only thing I'm missing here are medals for completed missions. Keep it going!
-cd-
That aim feels kinda difficult with such a big pointer! If it was smaller it'd be easier to see how you center the center, I'd think. Though maybe it's the fact that it seems to offer a bigger hit area than it really does that makes it easier to miss. The game itself's good fun though, simple fun!
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I'm glad that you enjoy it ;)
A small late "tip" for the crosshair:
Concentrate your aiming only on the small red dot in the middle. The white rings around that are just standard helplines from crosshairs.
I've used 3 smaller crosshairs before, but all guys in the beta was happier with this big one, because they can calculate better when it's time to click if the enemies are running fast.
My old idea was 4 different sized crosshairs, for different aim-difficulties...
So humans really can fly! :D It was a fun game, though IMO it'd be much more addicting if there was some bigger reward than the highscore, maybe upgrades and a goal to reach? The aspect of endless doesn't feel like much to fight for somehow, though it was fun for a while. Keep it going!
-cd-
The game was orginally a small test project for the mobile market (~9 months ago) and should be expanded later. Unfortunately it did not work for various reasons. Perhaps I create an extensive sequel in the future, if I've time for sequels. I've many upgrades and changes in my mind, but I'm to busy atm.
A pretty addicting puzzle game! The controls and graphics are top-notch, and I like how the effects and wavy lines make the electricity almost perceptible. The light bulbs standing out on the menu is a pretty neat dimensional addition to the interface too. Music's kinda bland, but the sound effects are great, and the game itself feels perfect. I love the idea, and the game play presents it in a great way!
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This takes me back! FPS games where you didn't actually move around feels like a thing of the past, but still a ton of fun to play, wish there were move! Apart from the fact that the game never ends if you don't stop reacting completely, and my score seemed to get stuck at 5, it was a lot of fun. Nice sounds, music; graphics. Just wish there was more variation! Keep it going.
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Click, kill, collect, upgrade. The formula for any successful addiction within the gaming genre. :) I was expecting it'd be an auto-clicker type of game, but actually clicking monsters... well this is pretty damn addicting too! IMO it'll need a more material award to remain addicting though, even if it is fun, like: medals through the NG API. Keep it going!
-cd-
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04