Didn't know there was a gorilla meme in the first place, but this was a fun game. Simple puzzle and entertainment, nothing to new but a new take on that physics-based obstacle thing. I love the tribal music. Good game!
-cd-
Didn't know there was a gorilla meme in the first place, but this was a fun game. Simple puzzle and entertainment, nothing to new but a new take on that physics-based obstacle thing. I love the tribal music. Good game!
-cd-
Not even the tutorial was that easy to beat! But I love the game. The weapons, the carnage, the awesomely intense music pumping on in the background, it's an action platformer like the ones I grew up with and still a ton of fun to play! Nice work.
-cd-
A really slick and addicting game! The graphics, gibs and everything are great, and it has a few entertaining upgrades too. Apart from medals to match those achievements, it has it all. Nice work!
-cd-
Man the results of running into them mines is pretty brutal! I was thinking it'd be one of those harmless peaceful games at first but nah, it can get pretty intense. The pace feels balanced, and collecting coins/pearls/etc is fun and variational. Don't think I've played a 'copter' type game underwater either, so that was fun. Only thing I'm missing here are medals for completed missions. Keep it going!
-cd-
That aim feels kinda difficult with such a big pointer! If it was smaller it'd be easier to see how you center the center, I'd think. Though maybe it's the fact that it seems to offer a bigger hit area than it really does that makes it easier to miss. The game itself's good fun though, simple fun!
-cd-
I'm glad that you enjoy it ;)
A small late "tip" for the crosshair:
Concentrate your aiming only on the small red dot in the middle. The white rings around that are just standard helplines from crosshairs.
I've used 3 smaller crosshairs before, but all guys in the beta was happier with this big one, because they can calculate better when it's time to click if the enemies are running fast.
My old idea was 4 different sized crosshairs, for different aim-difficulties...
So humans really can fly! :D It was a fun game, though IMO it'd be much more addicting if there was some bigger reward than the highscore, maybe upgrades and a goal to reach? The aspect of endless doesn't feel like much to fight for somehow, though it was fun for a while. Keep it going!
-cd-
The game was orginally a small test project for the mobile market (~9 months ago) and should be expanded later. Unfortunately it did not work for various reasons. Perhaps I create an extensive sequel in the future, if I've time for sequels. I've many upgrades and changes in my mind, but I'm to busy atm.
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04