A simple but fun idea, having a road grid that works like puzzle, where you need to push people forward at the right time to make all paths align without crashes. Starts off simply, but gets challenging as you go. Nice idea for a game!
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A simple but fun idea, having a road grid that works like puzzle, where you need to push people forward at the right time to make all paths align without crashes. Starts off simply, but gets challenging as you go. Nice idea for a game!
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Thank you !
A pretty creative idea! Fun and catchy catching game. :P
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Gets pretty difficult after a while! Was a fun and innovative game.
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Pretty nice TD game! Plenty of graphical and game variation, smooth controls, balanced difficulty too. Nice work!
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A good ol' dose of platforming fun, featuring a cuddly little critter as main character! Makes me think of Rabbid Rabbits, because... rabbits I guess. Colorful graphics, smooth controls... it's a good game! And I do eat carrots, ever day every winter. :P
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A catchy and pretty clever platformer/puzzle type game. The graphics are nice, atmospheric and effectual, gameplay smooth and easy to get used to. Nice work!
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Finally I get to review this! :D I've tried playing through it a few times with the goal of at least scoring 10k points in one sitting, but that is one difficult task. You can restart an unlimited amount of times, and yet without the score it doesn't feel so rewarding... I'm thinking a system of lives would have been nice here, maybe you could gain them the same way you transform, with a certain amount of seeds? Or by jumping on a certain amount of enemies? The game itself is fun, but it all ends a bit suddenly. And, on the other hand, it never ends! You can't lose! :P It really is a challenge to get a highscore...
As for game mechanics, I feel like a lot of the feedback I left in the Beta phase still applies. How platforms seem a bit too slippery compared to normal ground, how you slow down every time you land after a jump, walking down stairs, etc, how certain platforms aren't clearly outlined or somehow made to look like they stand out from the background, so in the running level in particular it's easy to at first not know when you're supposed to jump or nor (thankfully you don't lose points here!). I'm glad the 'bugs' were ironed out, but the gameplay itself could be smoother!
The game is still a lot of fun though. I love the attention to details, how you can roar at Diwakar while he's reading the paper (could have a medal for that), the voice messages, the small traps and random obstacles, the different modes of play, that creative save animation (:D), etcetc. Music's catchy too, and the menu easter egg was fun as well. I still haven't actually completed the game but... maybe I will! Just struggling with that first 10k. Good game overall; btw: Happy Birthday!
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Thanx Sir !!
Wohooooooooo!
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04