This was a pretty interesting idea for an Idle game, having an open world where you can actually move between quests. Yet, the Idle aspect of it all brings down the entertainment a bit for me. Having to move someplace, and then just wait there while the character increases in level/etc seems like a clashing idea, the sense of both freedom and automatism at the same time... I wouldn't mind less idle and more active gameplay if there was more to do/it could be done quicker. If you could talk more with the in-game characters, if they circulated, if the world was a bit more dynamic and there was some ultimate goal you strived to reach. The system of tasks seems well-built, but not so much the idea of reward. Idling or not, what's the motive? What's the ultimate accomplishment after you achieve all these stats? Keep it going!
-cd-