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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

A pretty simple, sleek and addicting game. Controls are good, graphics look good, it's good fun!

-cd-

When trying the VS mode, I get a 'there is no BitmapData asset' error message after selecting characters, maybe related to a specific character? Would be good if that were fixed! Overall this seems like a very well thought-out game though, the interface is intuitive and easy to navigate, you can skip cutscenes, easily flick past dialog, etc, it makes it easy to replay. The graphics are simple yet sleek, the music catchy chiptune, and the idea unique. It's an impressively wholesome first game! Nice work.

-cd-

joshoclast responds:

Thanks for the feedback! I fixed that error, just mislabeled an asset path that managed to slip through the cracks.

The gravity concept was pretty neat, game mechanics aren't bad, graphics look good. One thing that definitely reduces from the experience a bit is how you have to start over from the start each time you make a mistake though, phases as save points would've been nice. Keep it going!

-cd-

A pretty addictive shooter, but so much focus on upgrades! Nice work overall, but would've been nice if it was a bit faster to the finish, progress is a grind. Graphics and overall design are flawless though. Keep it going!

-cd-

lmao, a brief case indeed! Wish there was more such wordplay leading up to the ending too, wordplay always enriches dialog-rich gameplay like this. Was a fun adventure as always, though feels like the creativity level was a bit lacking, not all the common comical craze I've gotten used to with these games. Keep it going!

-cd-

This was a pretty interesting idea for an Idle game, having an open world where you can actually move between quests. Yet, the Idle aspect of it all brings down the entertainment a bit for me. Having to move someplace, and then just wait there while the character increases in level/etc seems like a clashing idea, the sense of both freedom and automatism at the same time... I wouldn't mind less idle and more active gameplay if there was more to do/it could be done quicker. If you could talk more with the in-game characters, if they circulated, if the world was a bit more dynamic and there was some ultimate goal you strived to reach. The system of tasks seems well-built, but not so much the idea of reward. Idling or not, what's the motive? What's the ultimate accomplishment after you achieve all these stats? Keep it going!

-cd-

Feels like a somewhat educational game, using the process of healing cells to make a puzzle. Leukocytes is a new word for me too, thought it'd have something to do with cancer (leukemia) but looks like it's a different thing. Good game, with a little slice of learning on the side!

-cd-

dAlex65 responds:

Thank you, have fun.

A pretty fun sports game! Game mechanics are as smooth as the graphics. Nice work.

-cd-

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