Even though the idle style of gameplay doesn't give me the best first impression (I'd have liked more freedom, more varied scenery, levels where the layout was an additional obstacle and upgrades happened alongside a more perceptual story progression, basically - a platformer rather than run n' gun), the idea of gathering together the whole gamily to fight the good fight was pretty fun, and the level of difficulty nicely balanced, the flying foes requiring a bit of target practice to hit. Good game, though with another style of gameplay, it could've been even better!
-cd-