A new kind of strategical thinking in functionally repetitive warfare! The idea's is as genius as the strategies required for each level, and the game design looks great. Pretty addictive too. Nice work!
-cd-
A new kind of strategical thinking in functionally repetitive warfare! The idea's is as genius as the strategies required for each level, and the game design looks great. Pretty addictive too. Nice work!
-cd-
This game feels like an ambient addiction! Replaying the levels isn't a gruelingly aggravating process, but more of a hopeful one, that the blocks will turn out better, that you'll connect them quicker... it's like an arcade lottery, with a little strategy involved. The 60 seconds mode places a lot of focus on reaction speed, which is a good balance against the other two, though I prefer those better, being able to create chains at my own pace, hoping for the right colors to drop down, it's a catchy game! Highscores; medals all work well. Good game!
-cd-
Thanks for your great feedback and comments! Glad you enjoy the game!
A pretty basic pong game. Apart from the idea not being particularly new or original, and the graphics consisting solely of gradient bars, background and your name in the center of the canvas (not the most visually appealing level decoration, usually authors keep such things in a corner, title menu etc, for that reason), the game mechanics are a bit limited as well. If you bounce the ball from a corner, you can just stay there, and the AI paddle will keep running up and down, vouncing the ball back towards you, an endless loop. That could use some improvement! As could the graphics, maybe add some music too, maybe highscores, something to reward continued play? Do appreciate the medal though. Keep it going!
-cd-
The concept's simple enough, but the challenge is so hard! Though replay value is high, and has you going in circles again and again and again, it feels like you need to be pretty focused to have a chance at higher scores, and lucky. Would've been nice with a highscore table outside of medals to see how well friends and others fare, but as for the game itself, it takes a unique idea and makes it pretty addicting. It's good it's fast too, better have short and intense races for a higher score than long and monotone ones where higher numbers seem harder to surpass. Good game!
-cd-
lmao, what a transition from the typical visual novel to something novel and new! Love the pixel graphics, funky sound effects, entertaining dialog. All in all it's a game packed with creative comedy, and the controls are easy to get used to too, easy clicking, lots of reading. Great work!
-cd-
Thanks a lot!
Even though the idle style of gameplay doesn't give me the best first impression (I'd have liked more freedom, more varied scenery, levels where the layout was an additional obstacle and upgrades happened alongside a more perceptual story progression, basically - a platformer rather than run n' gun), the idea of gathering together the whole gamily to fight the good fight was pretty fun, and the level of difficulty nicely balanced, the flying foes requiring a bit of target practice to hit. Good game, though with another style of gameplay, it could've been even better!
-cd-
A nice racing game! Graphics look good, the mechanics are smooth, and the maps are easy to navigate. Pretty generous physics too. :D Almost a bit too much freedom! Keep it going.
-cd-
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04